| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | SSS | 18.0% | 45.3% | 86,320 | Round 1: 44.2% · 1,286 games44.2Round 2: 45.2% · 1,219 games (strongest round)45.2Round 3: 44.3% · 1,257 games44.3Round 4: 44.7% · 266 games44.7 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | SS | 14.9% | 48.1% | 71,304 | Round 1: 47.1% · 901 games47.1Round 2: 47.8% · 873 games (strongest round)47.8Round 3: 47.1% · 902 games47.1Round 4: 47.7% · 900 games47.7 |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | SS | 13.3% | 45.9% | 64,070 | Round 1: 44.8% · 546 games44.8Round 2: 42.8% · 516 games42.8Round 3: 44.7% · 470 games44.7Round 4: 46.3% · 444 games (strongest round)46.3 |
| 1 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | SS | 11.5% | 49.3% | 54,967 | Round 1: 49.0% · 539 games49.0Round 2: 50.4% · 539 games50.4Round 3: 50.7% · 646 games (strongest round)50.7Round 4: 47.4% · 526 games47.4 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | SS | 9.8% | 45.4% | 47,254 | Round 1: 45.8% · 270 games45.8Round 2: 42.6% · 691 games42.6Round 3: 47.1% · 696 games47.1Round 4: 47.2% · 157 games (strongest round)47.2 |
| Blunt ForceGain 20% Attack Damage. | SS | 9.3% | 47.7% | 44,613 | Round 1: 52.1% · 175 games (strongest round)52.1Round 2: 46.9% · 520 games46.9Round 3: 48.3% · 557 games48.3Round 4: 47.6% · 538 games47.6 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | S | 11.7% | 45.9% | 56,307 | Round 1: 47.4% · 834 games (strongest round)47.4Round 2: 44.5% · 764 games44.5Round 3: 44.2% · 761 games44.2Round 4: 44.7% · 674 games44.7 |
| Scopier WeaponsGain 150 Attack Range. | S | 11.2% | 45.8% | 53,949 | Round 1: 43.9% · 825 games43.9Round 2: 46.2% · 739 games (strongest round)46.2Round 3: 43.8% · 781 games43.8Round 4: 44.0% · 762 games44.0 |
| 2 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | S | 8.3% | 48.3% | 39,741 | Round 1: 47.8% · 407 games47.8Round 2: 45.6% · 451 games45.6Round 3: 50.4% · 468 games (strongest round)50.4Round 4: 45.4% · 430 games45.4 |
| DeftGain 60% Attack Speed. | S | 8.1% | 47.1% | 38,730 | Round 1: 48.4% · 161 games48.4Round 2: 49.0% · 490 games (strongest round)49.0Round 3: 47.9% · 540 games47.9Round 4: 46.9% · 460 games46.9 |
| 3 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | S | 7.2% | 44.5% | 34,427 | Round 1: 45.1% · 387 games (strongest round)45.1Round 2: 44.6% · 442 games44.6Round 3: 42.9% · 410 games42.9Round 4: 42.6% · 352 games42.6 |
| 4 | Scopiest WeaponsGain 250 Attack Range. | S | 6.3% | 45.6% | 30,187 | Round 1: 43.3% · 436 games43.3Round 2: 44.3% · 430 games44.3Round 3: 42.0% · 490 games42.0Round 4: 44.9% · 417 games (strongest round)44.9 |
| HEAVYEmpower! | | 8.9% | 44.8% | 42,636 | Round 1: 43.7% · 1,830 games43.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Transmute: PrismaticGain a random Prismatic Augment. | | 8.6% | 46.3% | 41,390 | Round 1: 50.0% · 459 games (strongest round)50.0Round 2: 43.9% · 282 games43.9Round 3: 43.7% · 312 games43.7Round 4: 49.3% · 324 games49.3 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 7.6% | 50.8% | 36,253 | Round 1: 52.4% · 451 games (strongest round)52.4Round 2: 52.0% · 477 games52.0Round 3: 50.1% · 517 games50.1Round 4: 51.8% · 592 games51.7 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 7.2% | 46.9% | 34,673 | Round 1: 46.5% · 587 games46.5Round 2: 49.6% · 464 games (strongest round)49.6Round 3: 48.5% · 429 games48.5Round 4: 48.4% · 475 games48.4 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 6.8% | 46.5% | 32,759 | Round 1: 40.4% · 474 games40.4Round 2: 42.8% · 377 games42.8Round 3: 44.6% · 284 games (strongest round)44.6Round 4: 44.1% · 222 games44.1 |
| It's CriticalGain 50% Crit chance. | | 6.6% | 45.1% | 31,541 | Round 1: 46.0% · 482 games46.0Round 2: 50.0% · 459 games (strongest round)50.0Round 3: 47.0% · 396 games47.0Round 4: 44.6% · 325 games44.6 |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | | 5.7% | 47.8% | 27,527 | Round 1: 45.6% · 150 games (strongest round)45.6Round 2: 43.9% · 418 games43.9Round 3: 45.4% · 439 games45.4Round 4: 41.2% · 421 games41.2 |
| Flow of SpiritCasting grants you Attack Speed for a duration. | | 5.7% | 45.8% | 27,422 | Round 1: 46.8% · 163 games (strongest round)46.8Round 2: 42.4% · 417 games42.4Round 3: 45.2% · 395 games45.2Round 4: 42.5% · 408 games42.5 |
| 5 | Draw Your SwordBecome melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up). | | 5.5% | 49.2% | 26,631 | Round 1: 46.2% · 193 games46.2Round 2: 50.5% · 215 games (strongest round)50.5Round 3: 47.9% · 225 games47.9Round 4: 43.6% · 190 games43.6 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 5.5% | 45.0% | 26,211 | Round 1: 42.6% · 286 games42.6Round 2: 39.9% · 306 games39.9Round 3: 43.4% · 398 games (strongest round)43.4Round 4: 43.1% · 413 games43.1 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 4.9% | 47.6% | 23,544 | Round 1: 48.0% · 171 games48.0Round 2: 48.3% · 473 games (strongest round)48.3Round 3: 47.7% · 473 games47.7Round 4: 48.2% · 417 games48.2 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 4.7% | 45.2% | 22,613 | Round 1: 44.8% · 227 games44.8Round 2: 45.1% · 205 games45.1Round 3: 46.6% · 264 games (strongest round)46.6Round 4: 42.8% · 273 games42.8 |
| 6 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 4.5% | 47.1% | 21,697 | Round 1: 48.2% · 150 games (strongest round)48.2Round 2: 48.2% · 177 games48.2Round 3: 47.5% · 186 games47.5Round 4: 47.2% · 150 games47.2 |
| 7 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 4.3% | 45.4% | 20,695 | Round 1: 42.5% · 185 games42.5Round 2: 46.1% · 200 games (strongest round)46.1Round 3: 45.5% · 211 games45.5Round 4: 45.1% · 196 games45.1 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 3.9% | 46.0% | 18,723 | Round 1: 43.6% · 303 games43.6Round 2: 45.5% · 280 games (strongest round)45.5Round 3: 42.2% · 254 games42.2Round 4: 44.1% · 236 games44.1 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 3.8% | 48.7% | 18,351 | Round 1: 47.0% · 115 games (strongest round)47.0Round 2: 45.8% · 161 games45.8Round 3: 46.5% · 182 games46.5Round 4: 45.8% · 174 games45.8 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 3.8% | 49.5% | 18,090 | Round 1: 51.3% · 144 games51.3Round 2: 53.3% · 212 games (strongest round)53.3Round 3: 50.7% · 254 games50.7Round 4: 51.2% · 256 games51.2 |
| 8 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 3.7% | 46.1% | 17,583 | Round 1: 48.2% · 274 games (strongest round)48.2Round 2: 47.6% · 256 games47.6Round 3: 44.7% · 292 games44.7Round 4: 41.4% · 273 games41.4 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 3.5% | 47.7% | 16,977 | Round 1: 46.3% · 358 games46.3Round 2: 46.4% · 316 games (strongest round)46.4Round 3: not enough games-Round 4: not enough games- |
| Transmute: GoldGain a random Gold Augment. | | 3.5% | 45.3% | 16,888 | Round 1: 44.3% · 150 games44.3Round 2: 47.8% · 192 games (strongest round)47.8Round 3: 45.4% · 230 games45.4Round 4: 45.5% · 198 games45.5 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 3.3% | 46.5% | 15,821 | Round 1: 44.9% · 150 games (strongest round)44.9Round 2: 42.3% · 197 games42.3Round 3: 43.4% · 195 games43.4Round 4: 44.7% · 223 games44.7 |
| Weapon of Destiny Best with The Collector+9.3 | | 3.1% | 51.7% | 15,099 | Round 1: 48.2% · 384 games48.2Round 2: 50.9% · 273 games (strongest round)50.9Round 3: not enough games-Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 3.1% | 46.7% | 15,012 | Round 1: 41.0% · 150 games (strongest round)41.0Round 2: 40.6% · 150 games40.6Round 3: not enough games-Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 3.1% | 45.3% | 15,011 | Round 1: 43.1% · 150 games43.1Round 2: 43.4% · 150 games43.4Round 3: 43.7% · 162 games43.7Round 4: 47.3% · 199 games (strongest round)47.3 |
| 9 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 2.9% | 51.7% | 14,074 | Round 1: 50.7% · 155 games (strongest round)50.7Round 2: 48.8% · 150 games48.8Round 3: 50.2% · 154 games50.2Round 4: 49.1% · 163 games49.1 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 2.9% | 47.6% | 13,828 | Round 1: 45.1% · 150 games45.1Round 2: 43.9% · 172 games43.9Round 3: 46.0% · 192 games46.0Round 4: 46.7% · 167 games (strongest round)46.7 |
| 10 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 2.8% | 45.9% | 13,254 | Round 1: 43.5% · 194 games43.5Round 2: 40.5% · 185 games40.5Round 3: 40.9% · 216 games40.9Round 4: 45.7% · 186 games (strongest round)45.7 |
| DonationGet 1750 Gold. No questions asked. | | 2.7% | 47.5% | 12,733 | Round 1: not enough games-Round 2: 47.3% · 150 games (strongest round)47.3Round 3: 47.2% · 150 games47.2Round 4: 46.9% · 159 games46.9 |
| 11 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 2.6% | 48.6% | 12,654 | Round 1: 51.2% · 327 games (strongest round)51.2Round 2: 44.7% · 282 games44.7Round 3: not enough games-Round 4: not enough games- |
| 12 | Transmute: ChaosGain 2 random Augments. | | 2.6% | 47.0% | 12,458 | Round 1: 48.9% · 191 games (strongest round)48.9Round 2: 46.9% · 150 games46.9Round 3: 43.4% · 179 games43.4Round 4: 46.7% · 150 games46.7 |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 2.4% | 46.9% | 11,627 | Round 1: 44.9% · 136 games44.9Round 2: 48.1% · 169 games (strongest round)48.1Round 3: 44.5% · 163 games44.5Round 4: 43.6% · 188 games43.6 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 2.4% | 45.0% | 11,495 | Round 1: 40.7% · 179 games40.7Round 2: 43.4% · 186 games43.4Round 3: 45.7% · 235 games (strongest round)45.7Round 4: 42.6% · 197 games42.6 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 2.3% | 47.5% | 11,032 | Round 1: not enough games-Round 2: 48.4% · 150 games (strongest round)48.4Round 3: 46.3% · 150 games46.3Round 4: 44.1% · 150 games44.1 |
| Light 'Em Up!Every 4th Attack shoots 4 missiles dealing magic damage. | | 2.3% | 45.4% | 10,958 | Round 1: 49.3% · 150 games (strongest round)49.3Round 2: 49.1% · 198 games49.1Round 3: 48.6% · 269 games48.6Round 4: 49.2% · 201 games49.2 |
| 13 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 2.2% | 45.7% | 10,725 | Round 1: 44.9% · 150 games44.9Round 2: 45.6% · 150 games45.6Round 3: 47.0% · 150 games (strongest round)47.0Round 4: 42.4% · 150 games42.4 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 2.2% | 46.4% | 10,462 | Round 1: 43.5% · 136 games (strongest round)43.5Round 2: 42.1% · 162 games42.1Round 3: 42.9% · 150 games42.9Round 4: 41.9% · 161 games41.9 |
| 14 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.1% | 48.5% | 9,993 | Round 1: 44.2% · 227 games (strongest round)44.2Round 2: 43.2% · 194 games43.2Round 3: not enough games-Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.1% | 47.7% | 9,979 | Round 1: 46.8% · 209 games46.8Round 2: 49.3% · 187 games (strongest round)49.3Round 3: not enough games-Round 4: not enough games- |
| 15 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 1.9% | 49.4% | 9,065 | Round 1: 50.9% · 150 games (strongest round)50.8Round 2: 49.8% · 150 games49.8Round 3: 49.5% · 150 games49.5Round 4: 50.2% · 150 games50.2 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.6% | 45.2% | 7,734 | Round 1: 46.0% · 150 games46.0Round 2: 47.2% · 132 games47.2Round 3: 46.6% · 150 games46.6Round 4: 48.0% · 150 games (strongest round)48.0 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.5% | 48.4% | 7,070 | Round 1: not enough games-Round 2: 50.5% · 150 games50.5Round 3: 50.9% · 150 games (strongest round)50.9Round 4: 47.7% · 150 games47.7 |
| 16 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 1.3% | 45.2% | 6,176 | Round 1: 44.3% · 150 games44.3Round 2: 44.2% · 150 games44.2Round 3: 48.7% · 150 games (strongest round)48.7Round 4: 45.5% · 129 games45.5 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 1.2% | 44.6% | 5,963 | Round 1: not enough games-Round 2: 46.5% · 150 games46.5Round 3: 50.4% · 150 games (strongest round)50.4Round 4: 43.9% · 150 games43.9 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.2% | 45.4% | 5,678 | Round 1: not enough games-Round 2: 42.3% · 140 games42.3Round 3: 45.9% · 150 games (strongest round)45.9Round 4: 45.9% · 150 games45.9 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 1.1% | 45.2% | 5,256 | Round 1: not enough games-Round 2: 46.1% · 150 games46.1Round 3: 49.4% · 150 games (strongest round)49.4Round 4: 47.4% · 150 games47.4 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.1% | 44.5% | 5,101 | Round 1: not enough games-Round 2: 43.1% · 150 games43.1Round 3: 44.6% · 150 games (strongest round)44.6Round 4: 44.6% · 150 games44.6 |
| 17 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 1.0% | 46.2% | 4,802 | Round 1: not enough games-Round 2: 41.9% · 117 games41.9Round 3: 44.3% · 136 games44.3Round 4: 45.5% · 150 games (strongest round)45.5 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.0% | 45.1% | 4,791 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.5% · 120 games50.5Round 4: 52.4% · 108 games (strongest round)52.4 |
| 18 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.9% | 47.5% | 4,486 | Round 1: 49.6% · 138 games (strongest round)49.6Round 2: 48.9% · 140 games48.9Round 3: 46.9% · 127 games46.9Round 4: 42.4% · 104 games42.4 |
| 19 | Omni SoulGain 3 random Dragon Souls. | | 0.8% | 49.1% | 3,888 | Round 1: 45.5% · 117 games45.5Round 2: not enough games-Round 3: 45.9% · 150 games (strongest round)45.9Round 4: 41.7% · 129 games41.7 |
| 20 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.7% | 48.1% | 3,493 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.7% | 45.1% | 3,389 | Round 1: 42.3% · 147 games42.3Round 2: not enough games-Round 3: 43.2% · 104 games (strongest round)43.2Round 4: not enough games- |
| Swift and SafeGain a Shield after a Dash or Blink. | | 0.7% | 46.9% | 3,366 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 44.1% · 135 games44.1 |
| 21 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.7% | 47.0% | 3,243 | Round 1: not enough games-Round 2: 44.7% · 126 games44.7Round 3: 49.6% · 149 games (strongest round)49.6Round 4: not enough games- |
| 22 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | | 10.7% | 42.9% | 51,278 | Round 1: 42.4% · 558 games (strongest round)42.4Round 2: 41.1% · 505 games41.1Round 3: 42.3% · 562 games42.3Round 4: 38.8% · 495 games38.8 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 5.5% | 42.9% | 26,384 | Round 1: 39.1% · 470 games39.1Round 2: 43.1% · 391 games43.1Round 3: 40.4% · 368 games40.4Round 4: 44.2% · 300 games (strongest round)44.2 |
| Scoped WeaponsGain 75 Attack Range. | | 5.0% | 44.3% | 24,015 | Round 1: 43.5% · 150 games43.5Round 2: 40.1% · 354 games40.1Round 3: 42.3% · 361 games42.3Round 4: 44.7% · 342 games (strongest round)44.7 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 4.5% | 43.9% | 21,659 | Round 1: 41.3% · 223 games41.3Round 2: 42.3% · 210 games42.3Round 3: 42.0% · 174 games42.0Round 4: 43.0% · 194 games (strongest round)43.0 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 4.5% | 44.4% | 21,482 | Round 1: 43.2% · 181 games43.2Round 2: 42.0% · 359 games42.0Round 3: 46.0% · 406 games (strongest round)46.0Round 4: 41.0% · 406 games40.9 |
| RecoilYour deals increased damage and knocks you backward. | | 4.5% | 42.1% | 21,478 | Round 1: 43.6% · 343 games (strongest round)43.6Round 2: 42.5% · 323 games42.5Round 3: 39.4% · 264 games39.4Round 4: 40.8% · 281 games40.8 |
| THRASHEmpower! | | 3.5% | 44.1% | 16,741 | Round 1: 42.6% · 878 games42.6Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Hands off the TalentAttacks fired close to your max Attack Range deal bonus physical damage On-Hit. | | 3.3% | 43.5% | 15,898 | Round 1: not enough games-Round 2: 40.6% · 129 games40.6Round 3: 40.7% · 180 games40.7Round 4: 40.9% · 173 games (strongest round)40.9 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 3.2% | 43.2% | 15,591 | Round 1: 45.8% · 218 games45.8Round 2: 45.8% · 220 games (strongest round)45.8Round 3: 44.0% · 258 games44.0Round 4: 42.0% · 315 games42.0 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 2.7% | 43.4% | 12,947 | Round 1: 43.0% · 150 games43.0Round 2: 48.3% · 150 games (strongest round)48.3Round 3: 43.3% · 150 games43.3Round 4: 46.8% · 150 games46.8 |
| RecursionGain 60 Ability Haste. | | 2.6% | 42.3% | 12,288 | Round 1: 40.6% · 150 games40.6Round 2: 41.3% · 150 games (strongest round)41.3Round 3: 40.8% · 150 games40.8Round 4: 39.9% · 150 games39.9 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 2.5% | 40.8% | 12,140 | Round 1: 40.7% · 222 games (strongest round)40.7Round 2: 39.8% · 202 games39.8Round 3: not enough games-Round 4: not enough games- |
| 23 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 2.3% | 41.3% | 10,914 | Round 1: 39.2% · 150 games (strongest round)39.2Round 2: 35.1% · 150 games35.1Round 3: 36.1% · 150 games36.1Round 4: 38.4% · 150 games38.4 |
| 24 | Spell SplitYour missile splits into two on hit, at max Range, or when Recast. | | 2.2% | 41.3% | 10,774 | Round 1: 47.9% · 167 games (strongest round)47.9Round 2: 45.5% · 150 games45.5Round 3: 46.4% · 150 games46.4Round 4: 44.4% · 150 games44.4 |
| Bread And ButterYour gains 100 Ability Haste. | | 2.0% | 41.6% | 9,537 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.1% · 150 games (strongest round)44.1Round 4: 40.3% · 180 games40.3 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 1.9% | 41.1% | 9,353 | Round 1: 37.1% · 230 games37.1Round 2: 38.0% · 200 games (strongest round)38.0Round 3: not enough games-Round 4: not enough games- |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.9% | 42.8% | 9,286 | Round 1: not enough games-Round 2: not enough games-Round 3: 40.7% · 165 games40.7Round 4: 40.8% · 191 games (strongest round)40.8 |
| 25 | MultishotQUEST: Hit enemy Champions with 50 times. REWARD: Fire additional missiles per Quest Level. | | 1.9% | 40.9% | 9,096 | Round 1: 37.6% · 186 games37.6Round 2: 39.4% · 178 games (strongest round)39.4Round 3: not enough games-Round 4: not enough games- |
| 26 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.8% | 43.0% | 8,798 | Round 1: 44.0% · 218 games44.0Round 2: 44.0% · 136 games (strongest round)44.0Round 3: not enough games-Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 1.6% | 43.8% | 7,701 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 1.6% | 44.3% | 7,601 | Round 1: 49.5% · 128 games (strongest round)49.5Round 2: 44.8% · 150 games44.8Round 3: 46.9% · 154 games46.9Round 4: 43.1% · 150 games43.1 |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 1.5% | 39.9% | 7,165 | Round 1: 41.5% · 150 games41.5Round 2: 39.0% · 127 games39.0Round 3: 46.1% · 134 games (strongest round)46.1Round 4: 40.3% · 135 games40.3 |
| 27 | OverloadedUsing another Ability resets the cooldown of. | | 1.4% | 39.7% | 6,601 | Round 1: 39.1% · 150 games39.1Round 2: 43.2% · 150 games43.2Round 3: 42.8% · 150 games42.8Round 4: 44.0% · 132 games (strongest round)44.0 |
| 28 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 1.2% | 44.3% | 5,907 | Round 1: 46.1% · 101 games (strongest round)46.1Round 2: not enough games-Round 3: 45.4% · 140 games45.4Round 4: 45.1% · 150 games45.1 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 1.1% | 43.9% | 5,514 | Round 1: 42.4% · 129 games42.4Round 2: 44.6% · 127 games44.6Round 3: 47.2% · 122 games (strongest round)47.2Round 4: 41.7% · 150 games41.7 |
| 29 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.1% | 43.0% | 5,492 | Round 1: 43.5% · 109 games43.5Round 2: 45.3% · 121 games45.3Round 3: 45.9% · 124 games45.9Round 4: 47.7% · 109 games (strongest round)47.7 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 1.0% | 43.8% | 4,980 | Round 1: not enough games-Round 2: 47.1% · 150 games (strongest round)47.1Round 3: 46.7% · 145 games46.7Round 4: 45.7% · 147 games45.7 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 1.0% | 43.6% | 4,813 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.8% · 133 games (strongest round)46.8Round 4: 44.5% · 127 games44.5 |
| 30 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 0.9% | 39.8% | 4,498 | Round 1: 41.0% · 101 games41.0Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 31 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.8% | 42.4% | 4,021 | Round 1: not enough games-Round 2: 39.1% · 108 games39.1Round 3: not enough games-Round 4: not enough games- |
| 32 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.8% | 42.6% | 3,982 | Round 1: 41.7% · 107 games41.7Round 2: 45.3% · 117 games45.3Round 3: 41.6% · 117 games41.6Round 4: 45.5% · 118 games (strongest round)45.5 |
| 33 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 0.8% | 40.0% | 3,789 | Round 1: 40.6% · 150 games40.6Round 2: 42.5% · 115 games (strongest round)42.4Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.8% | 44.0% | 3,645 | Round 1: not enough games-Round 2: 42.8% · 116 games42.8Round 3: 48.0% · 135 games (strongest round)48.0Round 4: 43.5% · 123 games43.5 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.8% | 43.1% | 3,632 | Round 1: 44.7% · 124 games (strongest round)44.7Round 2: not enough games-Round 3: not enough games-Round 4: 42.3% · 135 games42.3 |
| 34 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 0.7% | 40.7% | 3,515 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.7% | 42.6% | 3,318 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.6% | 46.9% | 2,967 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.6% | 45.4% | 2,714 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.6% | 38.7% | 2,687 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.5% | 46.1% | 2,612 | Round 1: 48.1% · 105 games (strongest round)48.1Round 2: not enough games-Round 3: not enough games-Round 4: 46.1% · 105 games46.1 |
| 37 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.5% | 47.6% | 2,567 | Round 1: 47.2% · 150 games (strongest round)47.2Round 2: 45.8% · 145 games45.8Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.5% | 45.2% | 2,446 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.5% | 39.9% | 2,251 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.4% | 41.2% | 1,803 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.4% | 44.6% | 1,763 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.3% | 40.3% | 1,673 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 0.3% | 39.8% | 1,623 | Round 1: 36.4% · 114 games36.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 0.3% | 42.6% | 1,602 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.3% | 43.0% | 1,575 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.3% | 43.6% | 1,573 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 0.3% | 46.5% | 1,534 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.3% | 42.8% | 1,532 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 49.7% | 1,519 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 57.5% · 124 games57.5 |
| Bread And JamYour gains 100 Ability Haste. | | 0.3% | 43.1% | 1,368 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Don't Change the ChannelGain a Shield for every second you spend Channeling. | | 0.3% | 42.8% | 1,232 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.2% | 45.5% | 1,194 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.2% | 42.6% | 1,019 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.2% | 46.2% | 974 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.2% | 48.4% | 891 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.2% | 44.3% | 829 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 0.2% | 47.4% | 785 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 46.4% | 778 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.2% | 37.6% | 757 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 43.3% | 669 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.1% | 40.8% | 623 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.1% | 32.8% | 574 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.1% | 43.4% | 521 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.1% | 42.1% | 489 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mind to MatterIncrease max Health by half of your Mana. | | 0.1% | 42.6% | 270 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 45.8% | 118 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | <0.1% | 47.5% | 99 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | <0.1% | 53.8% | 93 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | <0.1% | 38.6% | 44 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |