| 1 | OverloadedUsing another Ability resets the cooldown of. | SSS | 17.8% | 55.3% | 145,105 | Round 1: 59.4% · 855 games (strongest round)59.4Round 2: 59.1% · 917 games59.1Round 3: 52.9% · 943 games52.9Round 4: 46.8% · 782 games46.8 |
| Blunt ForceGain 20% Attack Damage. | SSS | 13.1% | 47.3% | 106,362 | Round 1: 47.1% · 306 games (strongest round)47.1Round 2: 44.9% · 753 games44.9Round 3: 46.0% · 856 games46.0Round 4: 45.0% · 738 games45.0 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | SS | 10.7% | 49.2% | 87,160 | Round 1: 49.2% · 266 games49.2Round 2: 48.9% · 705 games48.9Round 3: 50.2% · 751 games (strongest round)50.2Round 4: 49.1% · 702 games49.1 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 12.8% | 46.8% | 104,610 | Round 1: 46.4% · 736 games46.4Round 2: 46.0% · 497 games46.0Round 3: 47.1% · 704 games47.1Round 4: 49.0% · 696 games (strongest round)49.0 |
| HEAVYEmpower! | S | 10.3% | 46.6% | 84,204 | Round 1: 47.5% · 2,328 games (strongest round)47.5Round 2: 44.7% · 125 games44.7Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | S | 9.9% | 48.7% | 80,711 | Round 1: 46.6% · 1,113 games46.6Round 2: 48.8% · 882 games (strongest round)48.8Round 3: 46.9% · 150 games46.9Round 4: not enough games- |
| 2 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | S | 8.4% | 50.0% | 68,296 | Round 1: 52.1% · 541 games (strongest round)52.1Round 2: 48.0% · 512 games48.0Round 3: 49.3% · 501 games49.3Round 4: 46.6% · 388 games46.6 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | S | 7.2% | 47.1% | 58,734 | Round 1: 42.5% · 150 games42.5Round 2: 46.0% · 350 games46.0Round 3: 48.2% · 377 games48.2Round 4: 49.0% · 347 games (strongest round)49.0 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 9.3% | 48.9% | 75,641 | Round 1: 47.8% · 832 games47.8Round 2: 51.6% · 558 games (strongest round)51.6Round 3: 46.9% · 505 games46.9Round 4: 46.3% · 438 games46.3 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 6.9% | 48.0% | 56,216 | Round 1: 46.0% · 150 games (strongest round)46.0Round 2: 45.9% · 150 games45.9Round 3: not enough games-Round 4: not enough games- |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 6.3% | 47.0% | 51,014 | Round 1: not enough games-Round 2: 50.2% · 281 games (strongest round)50.2Round 3: 47.2% · 331 games47.2Round 4: 48.2% · 344 games48.2 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 5.9% | 46.5% | 48,111 | Round 1: 48.0% · 522 games48.0Round 2: 49.0% · 347 games48.9Round 3: 51.3% · 402 games (strongest round)51.3Round 4: 49.6% · 338 games49.6 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 5.4% | 46.8% | 43,894 | Round 1: 43.0% · 298 games43.0Round 2: 43.4% · 264 games43.4Round 3: 42.9% · 320 games42.9Round 4: 47.5% · 291 games (strongest round)47.5 |
| Weapon of Destiny Best with Serpent's Fang+8.8 | | 5.2% | 50.2% | 42,071 | Round 1: 51.6% · 655 games51.6Round 2: 53.5% · 554 games (strongest round)53.4Round 3: not enough games-Round 4: not enough games- |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 4.9% | 48.7% | 40,029 | Round 1: 51.6% · 150 games51.6Round 2: 49.1% · 303 games49.1Round 3: 53.8% · 382 games (strongest round)53.8Round 4: 49.5% · 406 games49.5 |
| DonationGet 1750 Gold. No questions asked. | | 4.7% | 47.5% | 38,540 | Round 1: not enough games-Round 2: 49.4% · 209 games49.4Round 3: 52.9% · 287 games (strongest round)52.9Round 4: 46.2% · 298 games46.2 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 4.5% | 50.7% | 36,777 | Round 1: 52.9% · 150 games52.9Round 2: 49.9% · 382 games49.9Round 3: 55.2% · 458 games (strongest round)55.2Round 4: 48.5% · 413 games48.5 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 4.1% | 45.3% | 33,796 | Round 1: 43.1% · 236 games43.1Round 2: 48.0% · 199 games (strongest round)48.0Round 3: 46.3% · 249 games46.3Round 4: 46.2% · 227 games46.2 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 4.0% | 50.2% | 32,860 | Round 1: 48.6% · 191 games48.6Round 2: 47.9% · 192 games47.9Round 3: 53.2% · 335 games (strongest round)53.2Round 4: 51.1% · 305 games51.1 |
| 3 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 4.0% | 48.5% | 32,654 | Round 1: 50.4% · 496 games (strongest round)50.4Round 2: 44.4% · 472 games44.4Round 3: not enough games-Round 4: not enough games- |
| 4 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 4.0% | 46.5% | 32,501 | Round 1: 45.7% · 286 games45.7Round 2: 46.2% · 245 games46.2Round 3: 44.3% · 237 games44.3Round 4: 47.7% · 209 games (strongest round)47.7 |
| GoredrinkGain 15% Omnivamp. | | 3.5% | 46.8% | 28,626 | Round 1: 47.0% · 136 games (strongest round)47.0Round 2: 42.0% · 168 games42.0Round 3: 41.6% · 243 games41.6Round 4: 43.0% · 244 games43.0 |
| 5 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 3.3% | 52.0% | 27,088 | Round 1: 51.9% · 182 games (strongest round)51.9Round 2: 49.1% · 152 games49.1Round 3: 51.5% · 150 games51.5Round 4: 48.1% · 141 games48.1 |
| 6 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 3.3% | 48.3% | 26,882 | Round 1: 50.0% · 150 games (strongest round)50.0Round 2: 47.0% · 150 games47.0Round 3: 47.5% · 190 games47.5Round 4: 46.4% · 189 games46.4 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 3.2% | 46.3% | 26,238 | Round 1: 46.6% · 285 games46.6Round 2: 49.0% · 227 games (strongest round)49.0Round 3: not enough games-Round 4: not enough games- |
| 7 | Transmute: ChaosGain 2 random Augments. | | 3.1% | 46.1% | 25,453 | Round 1: 49.7% · 172 games (strongest round)49.7Round 2: 46.7% · 150 games46.7Round 3: 47.8% · 183 games47.8Round 4: 44.5% · 187 games44.5 |
| 8 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.9% | 50.7% | 23,788 | Round 1: 49.4% · 151 games49.4Round 2: 51.8% · 150 games51.8Round 3: 49.8% · 150 games49.8Round 4: 53.1% · 150 games (strongest round)53.1 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 2.7% | 48.5% | 22,145 | Round 1: 44.4% · 152 games44.4Round 2: 47.3% · 144 games47.3Round 3: 48.6% · 169 games (strongest round)48.6Round 4: 46.6% · 206 games46.6 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 2.7% | 46.0% | 22,038 | Round 1: 49.6% · 107 games (strongest round)49.6Round 2: 47.9% · 150 games47.9Round 3: 42.1% · 181 games42.1Round 4: 45.2% · 171 games45.2 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 2.4% | 47.6% | 19,927 | Round 1: not enough games-Round 2: 49.2% · 150 games (strongest round)49.2Round 3: 46.4% · 150 games46.4Round 4: 48.1% · 160 games48.1 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.4% | 45.9% | 19,156 | Round 1: 47.4% · 106 games (strongest round)47.4Round 2: 43.6% · 150 games43.6Round 3: 47.3% · 172 games47.3Round 4: 43.6% · 174 games43.6 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 1.9% | 46.2% | 15,511 | Round 1: 41.5% · 150 games41.5Round 2: 44.6% · 134 games (strongest round)44.6Round 3: 43.6% · 150 games43.6Round 4: 42.8% · 150 games42.8 |
| 9 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 1.9% | 48.2% | 15,397 | Round 1: 46.8% · 150 games46.8Round 2: 49.4% · 150 games (strongest round)49.4Round 3: 48.4% · 150 games48.4Round 4: 47.5% · 150 games47.4 |
| 10 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 1.8% | 48.1% | 14,789 | Round 1: 47.7% · 136 games47.7Round 2: 47.2% · 143 games47.2Round 3: 49.9% · 150 games (strongest round)49.9Round 4: 47.8% · 150 games47.8 |
| 11 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.6% | 46.7% | 13,322 | Round 1: 41.7% · 150 games (strongest round)41.7Round 2: 39.9% · 150 games39.9Round 3: not enough games-Round 4: not enough games- |
| 12 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.5% | 47.4% | 11,920 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.9% · 103 games50.8Round 4: not enough games- |
| 13 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 1.4% | 49.6% | 11,326 | Round 1: 48.3% · 150 games48.3Round 2: 50.8% · 150 games (strongest round)50.8Round 3: 47.0% · 150 games46.9Round 4: 47.4% · 150 games47.3 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.0% | 48.2% | 8,076 | Round 1: not enough games-Round 2: 49.3% · 141 games49.3Round 3: 49.7% · 127 games (strongest round)49.7Round 4: 44.5% · 150 games44.5 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 1.0% | 58.6% | 7,801 | Round 1: not enough games-Round 2: not enough games-Round 3: 54.5% · 117 games (strongest round)54.5Round 4: 52.1% · 127 games52.1 |
| 14 | Omni SoulGain 3 random Dragon Souls. | | 0.8% | 48.5% | 6,475 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.7% · 116 games53.7Round 4: not enough games- |
| 15 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.8% | 47.3% | 6,308 | Round 1: not enough games-Round 2: 47.1% · 103 games47.1Round 3: not enough games-Round 4: not enough games- |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 0.7% | 46.0% | 6,005 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 0.7% | 47.0% | 5,989 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 47.6% · 110 games47.6 |
| Stats!Gain 2 Stat Anvils! | | 0.7% | 46.0% | 5,646 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 16 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.7% | 47.4% | 5,556 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 17 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.6% | 47.7% | 5,278 | Round 1: 44.4% · 150 games (strongest round)44.4Round 2: 43.6% · 131 games43.6Round 3: not enough games-Round 4: not enough games- |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 0.6% | 46.2% | 4,711 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.8% · 119 games (strongest round)49.8Round 4: 48.2% · 150 games48.2 |
| Mind to MatterIncrease max Health by half of your Mana. | | 0.5% | 50.8% | 3,686 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 18 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.4% | 50.3% | 3,367 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 53.6% · 136 games53.6 |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.4% | 45.8% | 3,027 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.4% | 46.0% | 3,003 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Jeweled BraceletCan Critically Strike. Gain 0.25 Critical Strike Chance. | | 12.3% | 41.6% | 99,952 | Round 1: 40.6% · 699 games40.6Round 2: 43.2% · 730 games43.2Round 3: 43.9% · 861 games (strongest round)43.9Round 4: 42.7% · 858 games42.7 |
| Chain ReactionIf a target Knocked Back by hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage. | | 11.7% | 41.7% | 95,110 | Round 1: 44.2% · 830 games44.2Round 2: 46.0% · 851 games (strongest round)46.0Round 3: 40.9% · 1,106 games40.9Round 4: 41.9% · 1,034 games41.9 |
| RecursionGain 60 Ability Haste. | | 10.6% | 43.6% | 86,212 | Round 1: 43.6% · 696 games43.6Round 2: 44.8% · 549 games44.8Round 3: 46.1% · 548 games (strongest round)46.1Round 4: 45.9% · 464 games45.9 |
| 19 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 10.0% | 43.9% | 81,249 | Round 1: 41.9% · 507 games41.9Round 2: 41.4% · 569 games41.4Round 3: 45.9% · 564 games (strongest round)45.9Round 4: 39.3% · 497 games39.3 |
| 20 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 9.0% | 43.6% | 72,932 | Round 1: 43.7% · 449 games43.7Round 2: 44.3% · 485 games (strongest round)44.3Round 3: 42.2% · 474 games42.2Round 4: 43.2% · 397 games43.2 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 8.7% | 43.4% | 70,693 | Round 1: 41.2% · 479 games41.2Round 2: 43.0% · 495 games43.0Round 3: 43.3% · 625 games (strongest round)43.3Round 4: 41.6% · 605 games41.6 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 8.6% | 42.2% | 70,098 | Round 1: 43.0% · 296 games (strongest round)43.0Round 2: 42.7% · 749 games42.7Round 3: 42.1% · 666 games42.1Round 4: 39.8% · 163 games39.8 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 8.6% | 44.4% | 69,946 | Round 1: 45.1% · 1,072 games45.1Round 2: 45.7% · 981 games45.7Round 3: 46.9% · 160 games (strongest round)46.9Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 8.0% | 43.0% | 65,549 | Round 1: not enough games-Round 2: not enough games-Round 3: 40.2% · 719 games (strongest round)40.2Round 4: 39.5% · 674 games39.5 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 7.1% | 43.3% | 57,798 | Round 1: 41.0% · 402 games41.0Round 2: 41.1% · 415 games41.1Round 3: 43.5% · 458 games43.5Round 4: 44.4% · 438 games (strongest round)44.4 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 5.3% | 43.9% | 43,466 | Round 1: 45.9% · 271 games45.9Round 2: 42.4% · 246 games42.4Round 3: 50.4% · 255 games (strongest round)50.4Round 4: 42.8% · 226 games42.8 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 5.0% | 41.0% | 41,111 | Round 1: 43.2% · 114 games (strongest round)43.2Round 2: 42.5% · 351 games42.5Round 3: 37.6% · 393 games37.6Round 4: 38.1% · 293 games38.1 |
| Transmute: GoldGain a random Gold Augment. | | 4.7% | 44.8% | 38,351 | Round 1: 45.1% · 154 games45.1Round 2: 45.8% · 269 games45.8Round 3: 42.4% · 286 games42.4Round 4: 46.3% · 249 games (strongest round)46.3 |
| 21 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 4.2% | 40.8% | 34,414 | Round 1: 44.0% · 253 games (strongest round)44.0Round 2: 40.3% · 218 games40.3Round 3: 40.9% · 257 games40.9Round 4: 41.6% · 194 games41.6 |
| 22 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 3.9% | 43.9% | 31,997 | Round 1: 48.9% · 392 games (strongest round)48.9Round 2: 43.8% · 377 games43.8Round 3: not enough games-Round 4: not enough games- |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 3.3% | 44.7% | 26,955 | Round 1: 44.2% · 361 games (strongest round)44.2Round 2: 43.3% · 335 games43.3Round 3: not enough games-Round 4: not enough games- |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 3.3% | 45.0% | 26,831 | Round 1: 41.5% · 165 games41.5Round 2: 48.3% · 150 games (strongest round)48.3Round 3: 45.8% · 199 games45.8Round 4: 40.6% · 206 games40.6 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 3.2% | 37.3% | 26,224 | Round 1: 37.9% · 355 games37.9Round 2: 40.4% · 311 games (strongest round)40.4Round 3: not enough games-Round 4: not enough games- |
| 23 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 3.2% | 44.2% | 25,887 | Round 1: 45.7% · 156 games45.7Round 2: 41.9% · 167 games41.9Round 3: 47.7% · 187 games (strongest round)47.7Round 4: 44.0% · 150 games44.0 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 2.9% | 41.7% | 23,946 | Round 1: 39.9% · 170 games39.9Round 2: 41.6% · 200 games41.6Round 3: 41.6% · 272 games (strongest round)41.6Round 4: 40.9% · 245 games40.9 |
| 24 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 2.7% | 44.1% | 21,785 | Round 1: 39.8% · 150 games39.8Round 2: 40.1% · 151 games40.1Round 3: 44.9% · 157 games (strongest round)44.9Round 4: 41.9% · 150 games41.9 |
| 25 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 2.6% | 41.3% | 21,272 | Round 1: 40.6% · 150 games40.6Round 2: 43.1% · 188 games43.1Round 3: 41.5% · 182 games41.5Round 4: 43.6% · 163 games (strongest round)43.6 |
| Bread And ButterYour gains 100 Ability Haste. | | 2.4% | 37.2% | 19,864 | Round 1: not enough games-Round 2: not enough games-Round 3: 32.5% · 223 games32.5Round 4: 34.6% · 211 games (strongest round)34.6 |
| 26 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.4% | 44.4% | 19,273 | Round 1: 43.9% · 267 games43.9Round 2: 45.4% · 150 games (strongest round)45.4Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 2.3% | 43.3% | 18,636 | Round 1: 41.3% · 271 games41.3Round 2: 43.7% · 161 games (strongest round)43.7Round 3: 42.8% · 156 games42.8Round 4: 41.1% · 150 games41.1 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 2.2% | 44.8% | 18,271 | Round 1: 44.0% · 150 games44.0Round 2: 40.7% · 150 games40.7Round 3: 44.7% · 150 games44.7Round 4: 47.1% · 150 games (strongest round)47.1 |
| 27 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 2.2% | 41.5% | 18,177 | Round 1: 42.1% · 150 games42.1Round 2: 39.5% · 150 games39.5Round 3: 43.4% · 195 games (strongest round)43.4Round 4: 43.3% · 182 games43.3 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 2.2% | 44.8% | 18,168 | Round 1: 45.4% · 102 games45.4Round 2: 48.7% · 163 games (strongest round)48.7Round 3: 44.5% · 170 games44.5Round 4: 46.6% · 194 games46.6 |
| POWEREmpower! | | 2.0% | 44.6% | 16,553 | Round 1: 45.3% · 353 games45.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 2.0% | 45.1% | 16,067 | Round 1: 47.3% · 111 games (strongest round)47.3Round 2: 44.4% · 150 games44.4Round 3: 44.0% · 150 games44.0Round 4: 43.7% · 150 games43.7 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 2.0% | 43.0% | 15,989 | Round 1: 43.4% · 361 games43.4Round 2: 44.7% · 290 games (strongest round)44.7Round 3: not enough games-Round 4: not enough games- |
| 28 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 1.9% | 44.9% | 15,351 | Round 1: 42.8% · 150 games42.8Round 2: 48.8% · 150 games (strongest round)48.8Round 3: 43.3% · 150 games43.3Round 4: 46.7% · 142 games46.7 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 1.7% | 44.8% | 14,106 | Round 1: 40.6% · 118 games40.6Round 2: 41.9% · 150 games41.9Round 3: 43.9% · 150 games (strongest round)43.9Round 4: 38.5% · 169 games38.5 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 1.7% | 40.5% | 13,442 | Round 1: not enough games-Round 2: 44.5% · 150 games (strongest round)44.5Round 3: 40.7% · 150 games40.7Round 4: 42.9% · 150 games42.9 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.6% | 44.4% | 12,978 | Round 1: not enough games-Round 2: 44.5% · 150 games (strongest round)44.5Round 3: 43.8% · 150 games43.8Round 4: 44.3% · 150 games44.3 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.5% | 43.4% | 12,158 | Round 1: 43.3% · 108 games43.3Round 2: 41.2% · 150 games41.2Round 3: 41.0% · 150 games41.0Round 4: 44.9% · 150 games (strongest round)44.9 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.4% | 44.9% | 11,090 | Round 1: not enough games-Round 2: 42.4% · 113 games42.4Round 3: 44.8% · 137 games (strongest round)44.8Round 4: 42.1% · 141 games42.1 |
| 29 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.3% | 43.2% | 10,188 | Round 1: 44.1% · 149 games (strongest round)44.1Round 2: 41.1% · 112 games41.1Round 3: 37.3% · 150 games37.3Round 4: 40.8% · 148 games40.8 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 1.2% | 41.6% | 9,701 | Round 1: not enough games-Round 2: 40.3% · 140 games40.3Round 3: 42.1% · 139 games (strongest round)42.1Round 4: 37.7% · 150 games37.7 |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.1% | 40.6% | 9,113 | Round 1: not enough games-Round 2: not enough games-Round 3: 37.1% · 150 games (strongest round)37.1Round 4: 35.3% · 150 games35.3 |
| 30 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 1.1% | 38.1% | 9,027 | Round 1: not enough games-Round 2: 38.7% · 107 games38.7Round 3: 44.8% · 148 games (strongest round)44.8Round 4: 37.0% · 150 games37.0 |
| 31 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.9% | 44.2% | 7,720 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.3% · 124 games (strongest round)49.3Round 4: 44.5% · 150 games44.5 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.9% | 43.5% | 7,485 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.0% · 126 games45.0Round 4: 46.2% · 132 games (strongest round)46.2 |
| 32 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 0.9% | 37.0% | 7,468 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 0.8% | 41.9% | 6,371 | Round 1: 40.7% · 147 games40.7Round 2: 42.2% · 125 games42.2Round 3: 43.1% · 150 games (strongest round)43.1Round 4: 39.9% · 140 games39.9 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.7% | 40.4% | 5,812 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.1% · 130 games43.1Round 4: 44.2% · 125 games (strongest round)44.2 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.7% | 43.2% | 5,533 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 40.4% · 147 games40.4 |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.7% | 44.0% | 5,428 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 0.6% | 38.4% | 5,223 | Round 1: 37.6% · 149 games37.6Round 2: 38.1% · 108 games (strongest round)38.1Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.6% | 43.7% | 4,905 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.6% | 42.1% | 4,742 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 44.1% · 104 games44.1 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.6% | 37.8% | 4,703 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.6% | 39.5% | 4,513 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.0% · 108 games46.0Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.5% | 40.8% | 3,905 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.5% | 45.1% | 3,831 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.5% | 42.9% | 3,700 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.4% | 44.0% | 3,160 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 0.3% | 41.1% | 2,811 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 0.3% | 43.8% | 2,335 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 0.3% | 44.8% | 2,038 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 0.2% | 42.0% | 2,005 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 44.1% | 1,490 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.2% | 43.5% | 1,417 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.2% | 42.3% | 1,344 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 41.5% | 1,337 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.2% | 43.4% | 1,329 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.1% | 44.4% | 1,142 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 39.7% | 1,118 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 44.2% | 1,114 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 43.1% | 1,095 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 46.7% | 875 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.1% | 35.3% | 856 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.1% | 38.2% | 834 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | <0.1% | 45.6% | 338 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |