| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | SSS | 20.4% | 62.9% | 192,524 | Round 1: 67.5% · 1,540 games (strongest round)67.5Round 2: 65.2% · 1,362 games65.2Round 3: 58.2% · 1,362 games58.2Round 4: 56.0% · 1,339 games56.0 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | SSS | 16.9% | 52.8% | 160,065 | Round 1: 53.0% · 938 games53.0Round 2: 51.7% · 864 games51.7Round 3: 54.4% · 934 games (strongest round)54.4Round 4: 54.2% · 802 games54.2 |
| 1 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | SSS | 15.0% | 53.4% | 142,144 | Round 1: 53.1% · 925 games53.1Round 2: 53.1% · 954 games53.1Round 3: 52.5% · 953 games52.5Round 4: 53.6% · 849 games (strongest round)53.6 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | SSS | 14.5% | 52.8% | 137,542 | Round 1: 55.3% · 417 games (strongest round)55.3Round 2: 52.1% · 1,147 games52.1Round 3: 53.6% · 1,199 games53.6Round 4: 51.7% · 1,073 games51.7 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | SS | 11.8% | 54.8% | 111,852 | Round 1: 53.4% · 1,414 games53.4Round 2: 51.8% · 1,316 games51.7Round 3: 55.5% · 257 games (strongest round)55.5Round 4: not enough games- |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | SS | 8.5% | 54.0% | 80,615 | Round 1: 57.1% · 328 games (strongest round)57.1Round 2: 55.9% · 773 games55.9Round 3: 54.1% · 639 games54.1Round 4: 45.8% · 159 games45.8 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | S | 10.1% | 51.3% | 95,193 | Round 1: 55.1% · 820 games (strongest round)55.1Round 2: 54.7% · 613 games54.7Round 3: 50.5% · 712 games50.5Round 4: 51.9% · 586 games51.9 |
| HEAVYEmpower! | S | 8.8% | 51.6% | 82,763 | Round 1: 52.3% · 2,263 games52.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | S | 6.7% | 54.1% | 63,715 | Round 1: 55.0% · 189 games (strongest round)55.0Round 2: 54.7% · 538 games54.7Round 3: 53.9% · 655 games53.9Round 4: 53.6% · 578 games53.6 |
| 2 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | S | 6.7% | 51.2% | 63,137 | Round 1: 51.0% · 658 games51.0Round 2: 49.2% · 545 games49.2Round 3: 51.1% · 515 games (strongest round)51.1Round 4: 47.1% · 420 games47.1 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 7.2% | 51.5% | 67,852 | Round 1: 52.9% · 519 games52.9Round 2: 52.8% · 336 games52.8Round 3: 52.4% · 407 games52.4Round 4: 55.1% · 410 games (strongest round)55.1 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 6.1% | 55.2% | 57,566 | Round 1: 54.8% · 734 games (strongest round)54.8Round 2: 54.5% · 647 games54.5Round 3: 53.5% · 141 games53.5Round 4: not enough games- |
| 3 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 5.9% | 54.2% | 55,657 | Round 1: 52.8% · 329 games52.8Round 2: 56.5% · 343 games56.5Round 3: 57.8% · 353 games (strongest round)57.8Round 4: 52.7% · 299 games52.7 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 5.4% | 53.0% | 51,317 | Round 1: 55.7% · 458 games (strongest round)55.7Round 2: 54.6% · 410 games54.6Round 3: 53.2% · 406 games53.2Round 4: 50.2% · 351 games50.2 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 5.4% | 55.3% | 51,116 | Round 1: 57.4% · 460 games (strongest round)57.4Round 2: 55.5% · 467 games55.5Round 3: 54.1% · 546 games54.1Round 4: 53.7% · 491 games53.7 |
| Transmute: GoldGain a random Gold Augment. | | 5.2% | 51.2% | 49,034 | Round 1: 47.0% · 179 games47.0Round 2: 49.1% · 352 games (strongest round)49.1Round 3: 48.9% · 446 games48.9Round 4: 48.6% · 355 games48.6 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 5.0% | 51.5% | 47,583 | Round 1: 55.8% · 304 games (strongest round)55.8Round 2: 51.9% · 330 games51.9Round 3: 53.4% · 401 games53.4Round 4: 50.1% · 413 games50.1 |
| 4 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 5.0% | 55.0% | 46,859 | Round 1: 55.7% · 301 games55.7Round 2: 54.0% · 319 games54.0Round 3: 56.3% · 318 games (strongest round)56.3Round 4: 53.1% · 272 games53.1 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 4.8% | 53.1% | 45,700 | Round 1: 53.2% · 150 games (strongest round)53.2Round 2: 51.7% · 453 games51.7Round 3: 50.8% · 497 games50.8Round 4: 52.5% · 456 games52.5 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 4.7% | 53.1% | 44,572 | Round 1: 51.6% · 410 games51.6Round 2: 52.1% · 386 games52.1Round 3: 55.9% · 482 games (strongest round)55.9Round 4: 50.2% · 498 games50.2 |
| 5 | Transmute: ChaosGain 2 random Augments. | | 4.2% | 51.9% | 39,788 | Round 1: 51.8% · 366 games (strongest round)51.8Round 2: 51.2% · 226 games51.2Round 3: 49.5% · 318 games49.5Round 4: 47.6% · 275 games47.6 |
| RecursionGain 60 Ability Haste. | | 4.2% | 51.3% | 39,503 | Round 1: 50.6% · 276 games50.6Round 2: 51.6% · 326 games51.6Round 3: 49.2% · 318 games49.2Round 4: 55.0% · 245 games (strongest round)55.0 |
| 6 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 3.9% | 53.0% | 36,874 | Round 1: 50.4% · 312 games50.4Round 2: 56.7% · 254 games (strongest round)56.7Round 3: 51.3% · 230 games51.3Round 4: 54.1% · 179 games54.1 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 3.6% | 54.2% | 33,930 | Round 1: 55.9% · 113 games (strongest round)55.9Round 2: 52.8% · 238 games52.8Round 3: 51.5% · 285 games51.5Round 4: 50.5% · 226 games50.5 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 3.3% | 51.5% | 30,832 | Round 1: 52.6% · 150 games (strongest round)52.6Round 2: 52.0% · 150 games52.0Round 3: 52.0% · 150 games52.0Round 4: 50.7% · 150 games50.7 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 3.2% | 53.1% | 30,605 | Round 1: 49.0% · 117 games49.0Round 2: 50.2% · 276 games50.2Round 3: 52.2% · 300 games (strongest round)52.2Round 4: 49.7% · 268 games49.7 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 3.2% | 57.5% | 30,118 | Round 1: 59.3% · 240 games59.3Round 2: 61.2% · 244 games61.2Round 3: 62.7% · 271 games (strongest round)62.7Round 4: 59.3% · 280 games59.3 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 2.8% | 51.6% | 26,708 | Round 1: 47.1% · 150 games47.1Round 2: 50.0% · 150 games50.0Round 3: 47.6% · 194 games47.6Round 4: 50.6% · 159 games (strongest round)50.6 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 2.7% | 51.1% | 25,356 | Round 1: 52.5% · 203 games52.5Round 2: 54.1% · 239 games (strongest round)54.1Round 3: 53.3% · 247 games53.3Round 4: 50.8% · 260 games50.8 |
| 7 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 2.6% | 53.0% | 24,955 | Round 1: 47.6% · 366 games47.6Round 2: 49.2% · 312 games (strongest round)49.2Round 3: not enough games-Round 4: not enough games- |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 2.6% | 51.4% | 24,704 | Round 1: 51.4% · 154 games (strongest round)51.4Round 2: 43.5% · 140 games43.5Round 3: 49.0% · 179 games49.0Round 4: 45.7% · 174 games45.7 |
| Weapon of Destiny Best with Thornmail+9.5 | | 2.4% | 52.9% | 23,045 | Round 1: 53.5% · 368 games53.5Round 2: 54.5% · 270 games (strongest round)54.5Round 3: not enough games-Round 4: not enough games- |
| 8 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 2.2% | 51.8% | 20,722 | Round 1: 47.9% · 150 games47.9Round 2: 47.2% · 150 games47.2Round 3: 47.4% · 150 games47.4Round 4: 49.2% · 150 games (strongest round)49.2 |
| DonationGet 1750 Gold. No questions asked. | | 2.1% | 53.2% | 19,709 | Round 1: not enough games-Round 2: 50.9% · 150 games50.9Round 3: 53.2% · 160 games (strongest round)53.2Round 4: 50.4% · 150 games50.4 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 2.1% | 53.2% | 19,505 | Round 1: 52.6% · 135 games52.6Round 2: 53.2% · 171 games (strongest round)53.2Round 3: 48.7% · 209 games48.7Round 4: 50.8% · 180 games50.8 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.8% | 51.0% | 17,018 | Round 1: 47.6% · 150 games47.6Round 2: 52.0% · 150 games52.0Round 3: 53.3% · 150 games (strongest round)53.3Round 4: 50.6% · 150 games50.6 |
| 9 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 1.8% | 51.3% | 16,558 | Round 1: 51.6% · 166 games (strongest round)51.6Round 2: 47.7% · 173 games47.7Round 3: 49.4% · 174 games49.4Round 4: 48.0% · 177 games48.0 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.7% | 56.0% | 16,305 | Round 1: not enough games-Round 2: 53.9% · 150 games53.9Round 3: 57.1% · 150 games (strongest round)57.1Round 4: 54.1% · 150 games54.1 |
| 10 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 1.7% | 51.1% | 16,039 | Round 1: 45.9% · 115 games45.9Round 2: 53.3% · 150 games (strongest round)53.3Round 3: 50.7% · 150 games50.7Round 4: 44.5% · 141 games44.5 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 1.6% | 51.8% | 15,190 | Round 1: not enough games-Round 2: 49.1% · 150 games49.1Round 3: 50.4% · 150 games (strongest round)50.4Round 4: 49.7% · 150 games49.7 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.5% | 54.2% | 13,738 | Round 1: not enough games-Round 2: 53.5% · 149 games (strongest round)53.5Round 3: 52.5% · 150 games52.5Round 4: 51.2% · 150 games51.2 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 1.4% | 53.0% | 13,601 | Round 1: 57.5% · 112 games57.5Round 2: 55.2% · 103 games55.2Round 3: 51.9% · 150 games51.9Round 4: 59.3% · 150 games (strongest round)59.3 |
| 11 | Omni SoulGain 3 random Dragon Souls. | | 1.4% | 55.0% | 13,175 | Round 1: 57.0% · 150 games57.0Round 2: 57.0% · 150 games (strongest round)57.0Round 3: 53.7% · 150 games53.7Round 4: 53.9% · 150 games53.9 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.3% | 50.9% | 12,593 | Round 1: 42.9% · 149 games42.9Round 2: 47.9% · 130 games47.9Round 3: 51.6% · 141 games (strongest round)51.6Round 4: 46.2% · 127 games46.2 |
| Scopier WeaponsGain 150 Attack Range. | | 1.3% | 51.8% | 12,269 | Round 1: 48.1% · 105 games48.1Round 2: 51.9% · 123 games51.9Round 3: 54.7% · 150 games (strongest round)54.7Round 4: 53.2% · 150 games53.2 |
| 12 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.3% | 54.4% | 12,097 | Round 1: 51.9% · 150 games (strongest round)51.8Round 2: 48.2% · 140 games48.2Round 3: 50.7% · 150 games50.7Round 4: 45.3% · 136 games45.3 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 1.2% | 51.6% | 11,746 | Round 1: not enough games-Round 2: 52.1% · 123 games (strongest round)52.1Round 3: 52.1% · 150 games52.1Round 4: 49.7% · 180 games49.7 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.2% | 51.3% | 11,251 | Round 1: not enough games-Round 2: 51.6% · 142 games51.6Round 3: 50.7% · 150 games50.7Round 4: 53.2% · 139 games (strongest round)53.2 |
| 13 | Scopiest WeaponsGain 250 Attack Range. | | 1.2% | 51.5% | 11,153 | Round 1: 47.8% · 101 games47.8Round 2: 52.1% · 111 games52.1Round 3: 53.0% · 116 games53.0Round 4: 54.5% · 103 games (strongest round)54.5 |
| Scoped WeaponsGain 75 Attack Range. | | 1.2% | 52.3% | 11,041 | Round 1: not enough games-Round 2: 46.0% · 145 games46.0Round 3: 46.3% · 150 games46.3Round 4: 46.5% · 150 games (strongest round)46.5 |
| 14 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.2% | 52.1% | 10,988 | Round 1: not enough games-Round 2: 52.9% · 150 games (strongest round)52.9Round 3: 51.1% · 150 games51.1Round 4: not enough games- |
| 15 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 1.2% | 51.8% | 10,900 | Round 1: 47.6% · 150 games47.6Round 2: 47.9% · 150 games47.9Round 3: 48.9% · 150 games (strongest round)48.9Round 4: 47.3% · 150 games47.3 |
| 16 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 1.1% | 53.9% | 10,285 | Round 1: 47.6% · 108 games47.6Round 2: not enough games-Round 3: 52.4% · 134 games (strongest round)52.4Round 4: 51.7% · 126 games51.7 |
| GoredrinkGain 15% Omnivamp. | | 1.0% | 53.1% | 9,720 | Round 1: not enough games-Round 2: 48.4% · 136 games48.4Round 3: 47.1% · 148 games47.1Round 4: 49.6% · 150 games (strongest round)49.6 |
| Stats!Gain 2 Stat Anvils! | | 1.0% | 52.6% | 9,098 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.8% · 139 games (strongest round)50.8Round 4: 50.3% · 130 games50.3 |
| 17 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.6% | 53.5% | 5,875 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.6% | 51.9% | 5,438 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.1% · 101 games50.1Round 4: not enough games- |
| 18 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.4% | 53.4% | 4,191 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 51.3% · 150 games51.3 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 0.4% | 51.1% | 3,556 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 19 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 7.5% | 50.9% | 71,113 | Round 1: 48.0% · 470 games48.0Round 2: 50.5% · 514 games50.5Round 3: 51.6% · 494 games (strongest round)51.6Round 4: 50.6% · 431 games50.6 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 7.1% | 50.4% | 67,114 | Round 1: 50.0% · 178 games50.0Round 2: 53.5% · 476 games (strongest round)53.5Round 3: 46.9% · 514 games46.9Round 4: 49.1% · 488 games49.1 |
| Chain ReactionIf a target Knocked Back by hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage. | | 6.8% | 48.9% | 64,134 | Round 1: 47.8% · 697 games47.8Round 2: 52.2% · 635 games (strongest round)52.2Round 3: 49.8% · 730 games49.8Round 4: 51.1% · 683 games51.1 |
| 20 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 5.3% | 50.6% | 50,519 | Round 1: 49.7% · 436 games49.7Round 2: 49.7% · 460 games49.7Round 3: 50.8% · 500 games (strongest round)50.8Round 4: 50.4% · 447 games50.4 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 4.8% | 50.1% | 45,721 | Round 1: 47.2% · 238 games47.2Round 2: 47.2% · 276 games47.2Round 3: 48.8% · 293 games (strongest round)48.8Round 4: 46.8% · 264 games46.8 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 4.7% | 49.9% | 44,662 | Round 1: 47.9% · 343 games47.9Round 2: 51.6% · 348 games51.6Round 3: 52.6% · 432 games52.6Round 4: 52.9% · 373 games (strongest round)52.9 |
| It's Go TimeActivating grants you Movement Speed for its duration. | | 4.0% | 48.6% | 38,294 | Round 1: 44.2% · 150 games44.2Round 2: 47.0% · 253 games (strongest round)47.0Round 3: 45.3% · 302 games45.3Round 4: 46.9% · 335 games46.9 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 4.0% | 50.7% | 38,205 | Round 1: 46.4% · 548 games46.4Round 2: 50.1% · 391 games50.1Round 3: 51.7% · 408 games (strongest round)51.7Round 4: 50.2% · 318 games50.2 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 4.0% | 49.8% | 38,090 | Round 1: 48.9% · 150 games48.9Round 2: 48.0% · 253 games48.0Round 3: 49.9% · 280 games (strongest round)49.9Round 4: 48.1% · 302 games48.1 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 3.8% | 49.5% | 35,997 | Round 1: 53.6% · 293 games (strongest round)53.6Round 2: 49.1% · 260 games49.1Round 3: 47.7% · 327 games47.7Round 4: 51.8% · 345 games51.7 |
| 21 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 3.4% | 50.3% | 31,768 | Round 1: 47.7% · 174 games47.7Round 2: 47.1% · 183 games47.1Round 3: 51.2% · 215 games (strongest round)51.2Round 4: 47.3% · 181 games47.3 |
| QuickstepWhen you use, dash towards your cursor. | | 3.3% | 48.9% | 30,846 | Round 1: 48.9% · 223 games48.9Round 2: 52.1% · 206 games (strongest round)52.1Round 3: 50.4% · 238 games50.4Round 4: 46.8% · 216 games46.8 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 3.1% | 50.3% | 29,748 | Round 1: not enough games-Round 2: 47.0% · 120 games47.0Round 3: 52.1% · 167 games (strongest round)52.1Round 4: 50.0% · 204 games50.0 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 3.0% | 48.8% | 28,583 | Round 1: 50.8% · 211 games (strongest round)50.8Round 2: 50.1% · 218 games50.1Round 3: 50.2% · 261 games50.2Round 4: 45.3% · 274 games45.3 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 3.0% | 48.7% | 28,008 | Round 1: 49.1% · 201 games49.1Round 2: 50.5% · 150 games (strongest round)50.4Round 3: 47.8% · 169 games47.8Round 4: 49.0% · 122 games49.0 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 2.9% | 50.1% | 27,847 | Round 1: 48.0% · 406 games47.9Round 2: 50.2% · 469 games (strongest round)50.2Round 3: not enough games-Round 4: not enough games- |
| 22 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 2.9% | 46.5% | 27,778 | Round 1: 47.8% · 470 games (strongest round)47.8Round 2: 44.6% · 364 games44.6Round 3: not enough games-Round 4: not enough games- |
| Mind to MatterIncrease max Health by half of your Mana. | | 2.8% | 49.1% | 26,015 | Round 1: 49.6% · 150 games49.6Round 2: 50.9% · 257 games50.8Round 3: 53.2% · 307 games (strongest round)53.2Round 4: 47.8% · 258 games47.8 |
| Blunt ForceGain 20% Attack Damage. | | 2.7% | 48.0% | 25,919 | Round 1: 44.9% · 100 games44.9Round 2: 48.6% · 161 games (strongest round)48.6Round 3: 47.7% · 171 games47.7Round 4: 44.2% · 203 games44.2 |
| 23 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 2.6% | 49.7% | 24,971 | Round 1: 49.9% · 198 games49.9Round 2: 45.9% · 217 games45.9Round 3: 51.6% · 225 games (strongest round)51.6Round 4: 50.1% · 170 games50.1 |
| 24 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.5% | 46.5% | 24,073 | Round 1: 50.8% · 418 games (strongest round)50.8Round 2: 47.1% · 165 games47.1Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 2.5% | 49.8% | 23,747 | Round 1: 52.7% · 150 games52.7Round 2: 55.2% · 249 games (strongest round)55.2Round 3: 50.2% · 277 games50.2Round 4: 54.6% · 191 games54.6 |
| THRASHEmpower! | | 2.4% | 50.8% | 23,013 | Round 1: 50.1% · 659 games50.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 25 | OverloadedUsing another Ability resets the cooldown of. | | 2.4% | 46.8% | 22,465 | Round 1: 43.8% · 150 games43.8Round 2: 46.3% · 150 games46.3Round 3: 47.8% · 168 games (strongest round)47.8Round 4: 47.5% · 150 games47.5 |
| Bread and CheeseYour gains 100 Ability Haste. | | 2.2% | 50.7% | 20,518 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.0% · 303 games (strongest round)50.0Round 4: 49.4% · 270 games49.4 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 2.2% | 48.4% | 20,406 | Round 1: not enough games-Round 2: 41.9% · 176 games41.9Round 3: 46.1% · 179 games (strongest round)46.1Round 4: 44.5% · 177 games44.5 |
| 26 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 2.1% | 48.3% | 19,842 | Round 1: 43.9% · 173 games43.9Round 2: 46.5% · 168 games46.5Round 3: 49.8% · 167 games49.8Round 4: 51.7% · 150 games (strongest round)51.7 |
| 27 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 2.1% | 49.3% | 19,743 | Round 1: 47.9% · 150 games47.9Round 2: 47.9% · 150 games47.9Round 3: 48.2% · 150 games (strongest round)48.2Round 4: 48.2% · 150 games48.2 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 2.1% | 49.1% | 19,709 | Round 1: 46.9% · 325 games46.9Round 2: 47.6% · 192 games47.6Round 3: 52.2% · 214 games (strongest round)52.2Round 4: 47.7% · 185 games47.7 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 2.0% | 47.9% | 18,952 | Round 1: 47.7% · 235 games (strongest round)47.7Round 2: 47.6% · 217 games47.6Round 3: not enough games-Round 4: not enough games- |
| Swift and SafeGain a Shield after a Dash or Blink. | | 2.0% | 50.1% | 18,476 | Round 1: 51.0% · 105 games (strongest round)51.0Round 2: 47.4% · 171 games47.4Round 3: 48.3% · 194 games48.3Round 4: 47.5% · 220 games47.5 |
| Bread And ButterYour gains 100 Ability Haste. | | 1.8% | 49.8% | 16,813 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.9% · 186 games (strongest round)49.9Round 4: 49.7% · 203 games49.7 |
| 28 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 1.7% | 48.8% | 16,496 | Round 1: 45.8% · 150 games45.8Round 2: 47.0% · 150 games47.0Round 3: 49.4% · 150 games49.4Round 4: 49.9% · 150 games (strongest round)49.9 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 1.7% | 47.6% | 15,927 | Round 1: 48.6% · 163 games (strongest round)48.6Round 2: 46.8% · 158 games46.8Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 1.6% | 49.6% | 14,860 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.0% · 179 games (strongest round)47.0Round 4: 46.8% · 184 games46.8 |
| 29 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 1.6% | 49.1% | 14,737 | Round 1: 50.1% · 150 games50.1Round 2: 49.7% · 150 games49.7Round 3: 49.4% · 150 games49.4Round 4: 50.1% · 150 games (strongest round)50.1 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 1.5% | 47.2% | 14,472 | Round 1: not enough games-Round 2: 44.1% · 132 games44.1Round 3: 43.5% · 120 games43.5Round 4: 45.5% · 145 games (strongest round)45.5 |
| POWEREmpower! | | 1.5% | 47.5% | 14,326 | Round 1: 52.7% · 390 games52.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 1.5% | 44.7% | 13,987 | Round 1: 44.3% · 164 games44.3Round 2: 47.0% · 131 games47.0Round 3: 49.6% · 112 games (strongest round)49.6Round 4: not enough games- |
| 30 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.4% | 48.2% | 13,167 | Round 1: 44.1% · 150 games (strongest round)44.1Round 2: 40.6% · 150 games40.6Round 3: not enough games-Round 4: not enough games- |
| Mighty ShieldGain 40-100 Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown). | | 1.3% | 47.8% | 12,535 | Round 1: not enough games-Round 2: 46.5% · 150 games (strongest round)46.5Round 3: 45.9% · 150 games45.9Round 4: 45.1% · 154 games45.1 |
| 31 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 1.3% | 48.3% | 12,399 | Round 1: 46.1% · 150 games46.1Round 2: 47.2% · 150 games (strongest round)47.2Round 3: 45.7% · 150 games45.7Round 4: 43.2% · 150 games43.2 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.3% | 50.3% | 12,369 | Round 1: not enough games-Round 2: 50.4% · 150 games (strongest round)50.4Round 3: 49.4% · 172 games49.4Round 4: 49.8% · 173 games49.8 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 1.2% | 48.3% | 11,520 | Round 1: 49.6% · 150 games49.6Round 2: 47.4% · 150 games47.4Round 3: 50.9% · 150 games (strongest round)50.9Round 4: not enough games- |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 1.2% | 45.5% | 11,262 | Round 1: 45.7% · 187 games (strongest round)45.7Round 2: 45.6% · 175 games45.6Round 3: not enough games-Round 4: not enough games- |
| 32 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.1% | 50.4% | 10,830 | Round 1: 49.0% · 107 games49.0Round 2: 49.6% · 128 games49.6Round 3: 52.3% · 148 games (strongest round)52.3Round 4: 50.1% · 137 games50.1 |
| 33 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 1.1% | 49.9% | 10,728 | Round 1: not enough games-Round 2: 49.9% · 104 games49.9Round 3: 52.6% · 112 games (strongest round)52.6Round 4: 52.5% · 131 games52.5 |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 1.0% | 49.4% | 9,526 | Round 1: 54.0% · 150 games54.0Round 2: 52.9% · 150 games52.9Round 3: 55.8% · 150 games (strongest round)55.8Round 4: 53.2% · 140 games53.2 |
| 34 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 1.0% | 45.5% | 9,352 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.9% | 50.3% | 8,972 | Round 1: not enough games-Round 2: 54.0% · 150 games (strongest round)54.0Round 3: 51.8% · 150 games51.8Round 4: 47.6% · 150 games47.6 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 0.8% | 46.1% | 7,993 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.8% | 47.7% | 7,740 | Round 1: 45.0% · 150 games45.0Round 2: 43.6% · 150 games43.6Round 3: 43.1% · 150 games43.1Round 4: 47.7% · 150 games (strongest round)47.7 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 0.8% | 44.3% | 7,721 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.8% | 49.3% | 7,505 | Round 1: not enough games-Round 2: 49.5% · 118 games49.5Round 3: 50.9% · 136 games (strongest round)50.9Round 4: 48.4% · 142 games48.4 |
| 35 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 0.8% | 48.3% | 7,339 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 0.7% | 44.6% | 7,006 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.2% · 137 games (strongest round)50.2Round 4: 48.7% · 121 games48.7 |
| 36 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.7% | 47.0% | 6,317 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.7% | 50.7% | 6,266 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.6% | 48.9% | 5,857 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 0.6% | 43.9% | 5,751 | Round 1: 43.6% · 150 games43.6Round 2: 47.3% · 150 games (strongest round)47.3Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.6% | 49.7% | 5,708 | Round 1: not enough games-Round 2: not enough games-Round 3: 54.9% · 100 games54.9Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.6% | 47.6% | 5,697 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.6% | 47.7% | 5,452 | Round 1: not enough games-Round 2: 52.1% · 144 games52.1Round 3: 53.4% · 148 games (strongest round)53.4Round 4: 50.6% · 111 games50.6 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.6% | 49.5% | 5,448 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.6% | 45.7% | 5,411 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 0.6% | 45.5% | 5,394 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 48.3% · 101 games48.3 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.6% | 45.2% | 5,214 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 0.5% | 50.6% | 5,027 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.4% · 102 games50.4Round 4: not enough games- |
| 37 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.5% | 50.4% | 4,909 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.5% | 44.4% | 4,693 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.5% | 45.1% | 4,580 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 0.5% | 47.0% | 4,304 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.4% | 46.4% | 3,792 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 0.4% | 47.3% | 3,754 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 0.4% | 47.8% | 3,520 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.4% | 45.2% | 3,401 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.3% | 45.7% | 3,226 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.3% | 50.3% | 2,723 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.2% | 40.1% | 2,322 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.2% | 45.9% | 2,048 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.2% | 42.7% | 1,796 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 48.9% | 1,039 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 49.1% | 817 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 46.2% | 667 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | <0.1% | 49.2% | 459 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Sound BarrierShielding an ally grants Move Speed and Ghost decaying over 1.5 seconds. | | <0.1% | 24.8% | 109 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |