| 1 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | SSS | 15.4% | 52.9% | 90,796 | Round 1: 55.6% · 923 games (strongest round)55.6Round 2: 53.7% · 879 games53.7Round 3: 54.2% · 982 games54.2Round 4: 49.5% · 816 games49.5 |
| Scopier WeaponsGain 150 Attack Range. | SS | 16.2% | 49.6% | 95,260 | Round 1: 50.4% · 1,284 games50.4Round 2: 50.4% · 1,176 games50.4Round 3: 50.6% · 1,156 games (strongest round)50.6Round 4: 47.4% · 1,057 games47.4 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | SS | 15.1% | 53.4% | 88,971 | Round 1: 54.0% · 1,011 games54.0Round 2: 52.2% · 1,001 games52.2Round 3: 54.5% · 1,056 games (strongest round)54.5Round 4: 49.9% · 1,013 games49.9 |
| 2 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | SS | 12.3% | 49.7% | 72,582 | Round 1: 51.0% · 751 games51.0Round 2: 51.5% · 891 games51.5Round 3: 54.4% · 829 games (strongest round)54.4Round 4: 53.4% · 710 games53.4 |
| DeftGain 60% Attack Speed. | SS | 11.5% | 48.8% | 67,477 | Round 1: 49.9% · 321 games49.9Round 2: 49.6% · 844 games49.6Round 3: 50.7% · 835 games (strongest round)50.7Round 4: 48.4% · 655 games48.4 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | SS | 9.5% | 52.0% | 56,143 | Round 1: 52.5% · 258 games52.4Round 2: 52.4% · 663 games52.4Round 3: 51.4% · 721 games51.4Round 4: 52.7% · 614 games (strongest round)52.7 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | S | 11.9% | 47.8% | 70,407 | Round 1: 48.4% · 996 games48.4Round 2: 47.4% · 915 games47.4Round 3: 46.7% · 896 games46.7Round 4: 48.8% · 812 games (strongest round)48.8 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | S | 11.4% | 52.5% | 67,233 | Round 1: 56.8% · 837 games (strongest round)56.8Round 2: 56.5% · 683 games56.5Round 3: 55.1% · 714 games55.1Round 4: 49.7% · 716 games49.7 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | S | 10.3% | 48.4% | 60,965 | Round 1: 46.2% · 795 games46.2Round 2: 46.1% · 618 games46.1Round 3: 50.6% · 590 games50.6Round 4: 51.2% · 495 games (strongest round)51.2 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 9.9% | 48.9% | 58,347 | Round 1: 50.6% · 701 games (strongest round)50.6Round 2: 46.2% · 393 games46.2Round 3: 45.9% · 481 games45.9Round 4: 49.9% · 476 games49.9 |
| THRASHEmpower! | S | 9.1% | 47.3% | 53,634 | Round 1: 47.2% · 2,537 games (strongest round)47.2Round 2: 45.8% · 103 games45.8Round 3: not enough games-Round 4: not enough games- |
| 3 | Scopiest WeaponsGain 250 Attack Range. | S | 8.0% | 49.7% | 46,983 | Round 1: 52.6% · 609 games52.6Round 2: 53.2% · 624 games (strongest round)53.2Round 3: 47.6% · 676 games47.6Round 4: 48.8% · 567 games48.8 |
| 4 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | S | 7.2% | 50.5% | 42,511 | Round 1: 53.2% · 439 games (strongest round)53.2Round 2: 52.9% · 476 games52.9Round 3: 49.5% · 488 games49.5Round 4: 52.5% · 444 games52.5 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | S | 7.0% | 47.4% | 41,162 | Round 1: 48.0% · 232 games48.0Round 2: 49.2% · 650 games (strongest round)49.2Round 3: 46.9% · 695 games46.9Round 4: 48.0% · 586 games48.0 |
| 5 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | S | 6.9% | 48.0% | 40,381 | Round 1: 47.6% · 467 games47.6Round 2: 47.2% · 555 games47.2Round 3: 49.3% · 525 games (strongest round)49.3Round 4: 45.8% · 436 games45.8 |
| 6 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | S | 6.5% | 48.1% | 38,071 | Round 1: 45.2% · 392 games45.2Round 2: 52.9% · 434 games (strongest round)52.9Round 3: 44.9% · 444 games44.9Round 4: 48.3% · 375 games48.3 |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | | 7.8% | 47.4% | 45,778 | Round 1: 50.2% · 444 games50.2Round 2: 50.9% · 365 games (strongest round)50.9Round 3: 48.2% · 392 games48.2Round 4: 47.0% · 371 games47.0 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | | 7.7% | 49.2% | 45,186 | Round 1: 52.4% · 572 games52.4Round 2: 47.5% · 571 games47.5Round 3: 51.0% · 582 games51.0Round 4: 52.5% · 548 games (strongest round)52.5 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 7.0% | 48.1% | 41,212 | Round 1: 49.5% · 547 games49.5Round 2: 50.0% · 574 games (strongest round)50.0Round 3: 49.2% · 576 games49.2Round 4: 49.5% · 466 games49.5 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 6.8% | 47.1% | 39,921 | Round 1: 48.6% · 469 games48.6Round 2: 46.2% · 415 games46.2Round 3: 50.1% · 423 games (strongest round)50.1Round 4: 46.4% · 382 games46.4 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 5.7% | 52.2% | 33,583 | Round 1: 57.4% · 167 games (strongest round)57.4Round 2: 56.4% · 428 games56.4Round 3: 55.6% · 476 games55.6Round 4: 53.6% · 464 games53.6 |
| Scoped WeaponsGain 75 Attack Range. | | 5.7% | 47.6% | 33,308 | Round 1: 47.8% · 158 games47.8Round 2: 50.2% · 462 games (strongest round)50.2Round 3: 47.5% · 489 games47.4Round 4: 47.0% · 408 games46.9 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 5.2% | 46.9% | 30,471 | Round 1: 44.2% · 396 games44.2Round 2: 48.0% · 378 games48.0Round 3: 50.7% · 442 games (strongest round)50.7Round 4: 48.1% · 460 games48.1 |
| 7 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 4.8% | 49.4% | 28,398 | Round 1: 53.0% · 199 games52.9Round 2: 52.3% · 188 games52.3Round 3: 53.6% · 165 games (strongest round)53.6Round 4: 50.3% · 150 games50.3 |
| It's CriticalGain 50% Crit chance. | | 4.8% | 47.7% | 28,013 | Round 1: 46.9% · 339 games (strongest round)46.9Round 2: 46.2% · 333 games46.2Round 3: 46.7% · 367 games46.7Round 4: 44.4% · 330 games44.4 |
| Blunt ForceGain 20% Attack Damage. | | 4.5% | 47.9% | 26,378 | Round 1: 50.3% · 150 games50.3Round 2: 49.1% · 290 games49.1Round 3: 50.0% · 306 games50.0Round 4: 50.9% · 296 games (strongest round)50.9 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 4.5% | 47.9% | 26,253 | Round 1: 48.5% · 320 games (strongest round)48.5Round 2: 45.8% · 306 games45.8Round 3: 48.2% · 285 games48.2Round 4: 47.3% · 268 games47.3 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 4.2% | 49.5% | 24,658 | Round 1: 48.6% · 150 games (strongest round)48.6Round 2: 48.6% · 389 games48.6Round 3: 47.2% · 426 games47.2Round 4: 48.3% · 329 games48.3 |
| Weapon of Destiny Best with The Collector+10.5 | | 4.1% | 50.7% | 24,390 | Round 1: 51.3% · 659 games (strongest round)51.3Round 2: 50.7% · 437 games50.7Round 3: not enough games-Round 4: not enough games- |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 3.8% | 48.3% | 22,662 | Round 1: 51.3% · 150 games51.3Round 2: 50.6% · 259 games50.6Round 3: 52.7% · 245 games (strongest round)52.7Round 4: 46.5% · 226 games46.5 |
| Light 'Em Up!Every 4th Attack shoots 4 missiles dealing magic damage. | | 3.5% | 49.3% | 20,729 | Round 1: 50.8% · 150 games50.8Round 2: 46.9% · 301 games46.9Round 3: 48.2% · 310 games48.2Round 4: 52.4% · 322 games (strongest round)52.4 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 3.3% | 51.9% | 19,703 | Round 1: 53.2% · 147 games53.2Round 2: 54.8% · 237 games54.8Round 3: 50.2% · 278 games50.2Round 4: 55.0% · 310 games (strongest round)55.0 |
| DonationGet 1750 Gold. No questions asked. | | 3.3% | 49.1% | 19,264 | Round 1: not enough games-Round 2: 50.2% · 177 games50.2Round 3: 50.9% · 238 games (strongest round)50.9Round 4: 49.9% · 209 games49.9 |
| GoredrinkGain 15% Omnivamp. | | 3.0% | 51.9% | 17,712 | Round 1: 53.7% · 119 games (strongest round)53.7Round 2: 50.1% · 186 games50.1Round 3: 48.7% · 235 games48.7Round 4: 49.0% · 238 games49.0 |
| 8 | Transmute: ChaosGain 2 random Augments. | | 2.9% | 47.5% | 17,294 | Round 1: 49.2% · 230 games49.2Round 2: 47.5% · 155 games47.5Round 3: 46.6% · 215 games46.6Round 4: 49.9% · 180 games (strongest round)49.9 |
| 9 | Draw Your SwordBecome melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up). | | 2.9% | 47.3% | 17,268 | Round 1: 48.7% · 169 games (strongest round)48.7Round 2: 44.8% · 174 games44.8Round 3: 41.2% · 150 games41.2Round 4: 44.0% · 150 games44.0 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.7% | 47.8% | 16,013 | Round 1: 47.0% · 330 games47.0Round 2: 47.2% · 299 games (strongest round)47.2Round 3: not enough games-Round 4: not enough games- |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.4% | 47.1% | 14,307 | Round 1: 47.5% · 150 games47.5Round 2: 46.7% · 150 games46.7Round 3: 47.4% · 158 games47.4Round 4: 47.7% · 150 games (strongest round)47.7 |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | | 2.4% | 49.3% | 13,992 | Round 1: 55.4% · 123 games (strongest round)55.4Round 2: 50.6% · 161 games50.6Round 3: 49.1% · 197 games49.1Round 4: 51.1% · 218 games51.1 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 2.3% | 48.8% | 13,801 | Round 1: not enough games-Round 2: 49.8% · 150 games (strongest round)49.8Round 3: 48.7% · 150 games48.7Round 4: 47.0% · 150 games47.0 |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 2.0% | 49.2% | 11,923 | Round 1: not enough games-Round 2: 47.6% · 150 games47.6Round 3: 48.5% · 150 games48.5Round 4: 48.9% · 155 games (strongest round)48.9 |
| 10 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.0% | 50.0% | 11,809 | Round 1: 50.5% · 206 games (strongest round)50.5Round 2: 48.6% · 183 games48.6Round 3: not enough games-Round 4: not enough games- |
| 11 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 1.9% | 47.2% | 11,334 | Round 1: 48.5% · 150 games48.5Round 2: 52.4% · 150 games (strongest round)52.4Round 3: 49.8% · 150 games49.8Round 4: 48.2% · 150 games48.2 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.9% | 48.7% | 11,162 | Round 1: not enough games-Round 2: 45.9% · 150 games (strongest round)45.9Round 3: 45.1% · 150 games45.1Round 4: 45.6% · 150 games45.6 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 1.8% | 47.8% | 10,601 | Round 1: not enough games-Round 2: 49.0% · 150 games49.0Round 3: 50.5% · 150 games (strongest round)50.5Round 4: 48.1% · 150 games48.1 |
| 12 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 1.8% | 50.3% | 10,454 | Round 1: 52.0% · 150 games52.0Round 2: 51.8% · 150 games51.8Round 3: 53.5% · 150 games (strongest round)53.5Round 4: 51.9% · 150 games51.9 |
| 13 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 1.7% | 48.1% | 9,930 | Round 1: 55.1% · 215 games (strongest round)55.1Round 2: 52.0% · 208 games52.0Round 3: not enough games-Round 4: not enough games- |
| Warlock JuiceboxGain ? Omnivamp. | | 1.7% | 49.9% | 9,752 | Round 1: 46.0% · 150 games46.0Round 2: 46.1% · 150 games46.1Round 3: 49.0% · 150 games49.0Round 4: 49.1% · 150 games (strongest round)49.1 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 1.5% | 48.0% | 8,679 | Round 1: not enough games-Round 2: 44.8% · 150 games44.8Round 3: 45.5% · 150 games (strongest round)45.5Round 4: 43.8% · 150 games43.8 |
| 14 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 1.5% | 47.3% | 8,564 | Round 1: 49.1% · 120 games (strongest round)49.1Round 2: 46.3% · 119 games46.3Round 3: 47.1% · 144 games47.1Round 4: 46.7% · 144 games46.7 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.4% | 49.9% | 8,460 | Round 1: not enough games-Round 2: 48.5% · 150 games48.5Round 3: 51.5% · 150 games (strongest round)51.5Round 4: 49.8% · 150 games49.8 |
| 15 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 1.4% | 49.6% | 8,365 | Round 1: 52.4% · 150 games (strongest round)52.4Round 2: 50.6% · 121 games50.6Round 3: 49.2% · 139 games49.2Round 4: 49.1% · 150 games49.1 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 1.3% | 48.8% | 7,828 | Round 1: not enough games-Round 2: 52.8% · 145 games52.8Round 3: 53.3% · 150 games (strongest round)53.3Round 4: 50.4% · 150 games50.4 |
| 16 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.0% | 48.9% | 6,028 | Round 1: 50.4% · 143 games50.4Round 2: 48.9% · 115 games48.9Round 3: 50.9% · 132 games (strongest round)50.9Round 4: not enough games- |
| 17 | Omni SoulGain 3 random Dragon Souls. | | 0.9% | 50.0% | 5,145 | Round 1: 52.1% · 127 games (strongest round)52.1Round 2: 47.0% · 106 games47.0Round 3: 50.7% · 147 games50.6Round 4: 49.0% · 122 games49.0 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.8% | 48.0% | 4,789 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 18 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.8% | 48.0% | 4,678 | Round 1: not enough games-Round 2: 55.2% · 129 games (strongest round)55.2Round 3: 54.3% · 150 games54.3Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.8% | 48.1% | 4,584 | Round 1: not enough games-Round 2: 51.1% · 119 games (strongest round)51.1Round 3: 47.7% · 136 games47.7Round 4: 49.0% · 130 games49.0 |
| 19 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.8% | 50.5% | 4,457 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 0.7% | 48.0% | 4,202 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 0.7% | 47.4% | 3,854 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 20 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 0.6% | 47.4% | 3,371 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 9.7% | 46.3% | 57,407 | Round 1: 48.2% · 859 games (strongest round)48.2Round 2: 46.5% · 627 games46.5Round 3: 47.6% · 462 games47.6Round 4: 43.9% · 333 games43.9 |
| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | | 6.0% | 44.9% | 35,136 | Round 1: 45.8% · 455 games45.8Round 2: 43.3% · 422 games43.3Round 3: 46.7% · 392 games (strongest round)46.7Round 4: 42.5% · 106 games42.5 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 4.5% | 45.5% | 26,512 | Round 1: 44.9% · 256 games44.9Round 2: 42.0% · 225 games42.0Round 3: 48.7% · 239 games48.7Round 4: 51.7% · 183 games (strongest round)51.7 |
| 21 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 4.4% | 44.4% | 25,710 | Round 1: 47.2% · 205 games47.2Round 2: 44.4% · 200 games44.4Round 3: 47.9% · 181 games (strongest round)47.9Round 4: 46.9% · 164 games46.9 |
| Flow of SpiritCasting grants you Attack Speed for a duration. | | 4.3% | 46.1% | 25,455 | Round 1: 47.3% · 141 games47.3Round 2: 44.9% · 370 games44.9Round 3: 50.3% · 424 games (strongest round)50.3Round 4: 48.4% · 326 games48.4 |
| HEAVYEmpower! | | 3.5% | 44.8% | 20,679 | Round 1: 39.8% · 582 games39.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 3.4% | 42.6% | 20,030 | Round 1: 37.1% · 285 games37.1Round 2: 39.9% · 229 games (strongest round)39.9Round 3: 37.1% · 215 games37.1Round 4: 38.5% · 180 games38.5 |
| 22 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | | 3.3% | 37.1% | 19,675 | Round 1: 36.6% · 179 games36.6Round 2: 36.9% · 177 games36.9Round 3: 36.5% · 180 games36.5Round 4: 39.3% · 154 games (strongest round)39.3 |
| Transmute: GoldGain a random Gold Augment. | | 3.2% | 46.4% | 18,640 | Round 1: 46.8% · 150 games (strongest round)46.8Round 2: 46.6% · 211 games46.6Round 3: 42.8% · 194 games42.8Round 4: 46.0% · 196 games46.0 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 3.0% | 43.1% | 17,724 | Round 1: 43.8% · 449 games (strongest round)43.8Round 2: 42.8% · 335 games42.8Round 3: not enough games-Round 4: not enough games- |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 2.8% | 44.8% | 16,611 | Round 1: 44.4% · 150 games44.4Round 2: 45.9% · 190 games (strongest round)45.9Round 3: 45.2% · 165 games45.2Round 4: not enough games- |
| SiphonDamaging enemy champions with heals you. | | 2.6% | 46.7% | 15,261 | Round 1: 48.5% · 150 games48.5Round 2: 49.5% · 239 games49.5Round 3: 48.4% · 252 games48.4Round 4: 49.7% · 261 games (strongest round)49.7 |
| Hands off the TalentAttacks fired close to your max Attack Range deal bonus physical damage On-Hit. | | 2.4% | 45.4% | 14,159 | Round 1: not enough games-Round 2: 47.4% · 130 games47.4Round 3: 49.8% · 137 games (strongest round)49.8Round 4: 49.7% · 137 games49.7 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 2.3% | 45.4% | 13,828 | Round 1: 47.0% · 150 games46.9Round 2: 48.0% · 150 games (strongest round)48.0Round 3: 47.9% · 171 games47.9Round 4: 45.2% · 161 games45.2 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 2.3% | 46.2% | 13,728 | Round 1: 44.2% · 257 games44.2Round 2: 51.0% · 169 games (strongest round)51.0Round 3: not enough games-Round 4: not enough games- |
| 23 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 2.3% | 43.6% | 13,631 | Round 1: 44.2% · 160 games44.2Round 2: 45.3% · 155 games (strongest round)45.3Round 3: 42.0% · 150 games42.0Round 4: 42.5% · 150 games42.5 |
| 24 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 2.2% | 43.2% | 12,887 | Round 1: 41.4% · 168 games (strongest round)41.3Round 2: 40.8% · 150 games40.8Round 3: 40.2% · 150 games40.2Round 4: 40.6% · 150 games40.6 |
| 25 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.1% | 44.7% | 12,376 | Round 1: 48.2% · 267 games (strongest round)48.2Round 2: 46.3% · 150 games46.3Round 3: not enough games-Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.8% | 45.1% | 10,650 | Round 1: 44.6% · 150 games44.6Round 2: 42.6% · 150 games42.6Round 3: 46.9% · 150 games (strongest round)46.9Round 4: 41.9% · 150 games41.9 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 1.8% | 39.9% | 10,513 | Round 1: 39.4% · 216 games39.4Round 2: 40.5% · 186 games (strongest round)40.5Round 3: not enough games-Round 4: not enough games- |
| 26 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 1.5% | 44.7% | 8,888 | Round 1: 46.6% · 201 games46.6Round 2: 48.7% · 229 games (strongest round)48.7Round 3: not enough games-Round 4: not enough games- |
| Bread And ButterYour gains 100 Ability Haste. | | 1.5% | 41.8% | 8,610 | Round 1: not enough games-Round 2: not enough games-Round 3: 42.3% · 184 games42.3Round 4: 43.7% · 159 games (strongest round)43.7 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 1.4% | 45.1% | 7,996 | Round 1: 51.1% · 150 games51.1Round 2: 51.5% · 150 games (strongest round)51.5Round 3: not enough games-Round 4: not enough games- |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.3% | 43.9% | 7,581 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.1% · 160 games (strongest round)48.1Round 4: 46.4% · 150 games46.4 |
| RecursionGain 60 Ability Haste. | | 1.2% | 42.6% | 7,063 | Round 1: 43.8% · 150 games43.8Round 2: 44.6% · 125 games44.6Round 3: 46.5% · 133 games (strongest round)46.5Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 1.2% | 43.9% | 7,027 | Round 1: 45.4% · 105 games45.4Round 2: 41.5% · 105 games41.5Round 3: 47.1% · 113 games (strongest round)47.1Round 4: 42.1% · 103 games42.1 |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 1.1% | 39.9% | 6,333 | Round 1: 40.6% · 124 games (strongest round)40.6Round 2: 35.1% · 118 games35.1Round 3: not enough games-Round 4: not enough games- |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 1.0% | 43.4% | 6,131 | Round 1: 37.2% · 139 games37.2Round 2: 37.5% · 118 games37.5Round 3: 39.5% · 145 games (strongest round)39.5Round 4: 36.0% · 140 games36.0 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 1.0% | 46.1% | 5,852 | Round 1: not enough games-Round 2: 44.9% · 150 games (strongest round)44.9Round 3: 43.7% · 150 games43.7Round 4: 43.0% · 150 games43.0 |
| 27 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 0.9% | 46.8% | 5,577 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.1% · 121 games (strongest round)49.1Round 4: 46.1% · 123 games46.1 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 0.9% | 44.5% | 5,262 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 0.8% | 45.7% | 4,939 | Round 1: not enough games-Round 2: 44.0% · 150 games (strongest round)44.0Round 3: 41.9% · 143 games41.9Round 4: 39.0% · 121 games39.0 |
| 28 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 0.7% | 39.7% | 3,971 | Round 1: 39.0% · 121 games39.0Round 2: 40.7% · 100 games (strongest round)40.7Round 3: not enough games-Round 4: not enough games- |
| 29 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 0.6% | 45.0% | 3,740 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 30 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 0.6% | 46.6% | 3,705 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.6% | 41.6% | 3,316 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 31 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.5% | 45.7% | 3,022 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.5% | 46.3% | 2,998 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.5% | 43.8% | 2,989 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.5% | 47.7% | 2,942 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.5% | 45.5% | 2,846 | Round 1: 45.2% · 144 games45.2Round 2: 47.1% · 150 games (strongest round)47.1Round 3: not enough games-Round 4: not enough games- |
| 33 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.5% | 45.3% | 2,675 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.4% | 47.3% | 2,607 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.4% | 43.0% | 2,430 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.4% | 41.3% | 2,282 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.4% | 49.8% | 2,180 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 0.4% | 39.5% | 2,110 | Round 1: 35.5% · 150 games35.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.3% | 43.6% | 2,027 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.3% | 42.8% | 2,018 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.3% | 49.7% | 1,999 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 50.6% | 1,598 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 53.1% · 114 games53.1 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.3% | 48.3% | 1,506 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.2% | 41.9% | 1,421 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.2% | 39.6% | 1,194 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.2% | 38.3% | 983 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.2% | 32.1% | 975 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.2% | 39.3% | 971 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.1% | 48.6% | 874 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 0.1% | 44.9% | 837 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 0.1% | 41.6% | 741 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.1% | 43.6% | 691 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 0.1% | 39.3% | 540 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.1% | 39.4% | 490 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.1% | 43.6% | 488 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.1% | 41.4% | 428 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Witchful ThinkingGain 20-80 Ability Power. | | 0.1% | 51.9% | 389 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 45.4% | 379 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 0.1% | 44.5% | 308 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | <0.1% | 36.3% | 273 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | <0.1% | 45.3% | 170 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | <0.1% | 46.6% | 163 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | <0.1% | 44.5% | 146 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |