| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | SSS | 12.6% | 53.2% | 124,932 | Round 1: not enough games-Round 2: 51.1% · 1,056 games51.1Round 3: 52.5% · 1,213 games (strongest round)52.5Round 4: 52.0% · 1,112 games52.0 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | SS | 13.3% | 58.1% | 132,611 | Round 1: 56.9% · 1,259 games56.9Round 2: 56.4% · 1,081 games56.4Round 3: 55.6% · 1,229 games55.6Round 4: 56.9% · 984 games (strongest round)56.9 |
| 1 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | SS | 10.9% | 61.7% | 108,479 | Round 1: 61.8% · 760 games (strongest round)61.8Round 2: 61.2% · 734 games61.2Round 3: 59.6% · 773 games59.6Round 4: 56.5% · 584 games56.5 |
| Blunt ForceGain 20% Attack Damage. | SS | 10.3% | 58.5% | 102,498 | Round 1: 58.8% · 361 games58.8Round 2: 55.4% · 758 games55.4Round 3: 56.4% · 768 games56.4Round 4: 59.6% · 682 games (strongest round)59.6 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | S | 12.1% | 54.9% | 120,550 | Round 1: 53.0% · 1,117 games53.0Round 2: 55.3% · 1,109 games (strongest round)55.3Round 3: 53.1% · 1,324 games53.1Round 4: 52.9% · 1,232 games52.9 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 12.0% | 53.6% | 119,335 | Round 1: 53.6% · 1,046 games (strongest round)53.6Round 2: 52.4% · 679 games52.4Round 3: 52.7% · 906 games52.7Round 4: 52.0% · 909 games52.0 |
| HEAVYEmpower! | S | 11.2% | 53.6% | 111,243 | Round 1: 50.8% · 3,101 games50.8Round 2: 53.7% · 142 games (strongest round)53.7Round 3: not enough games-Round 4: not enough games- |
| 2 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | S | 9.5% | 55.0% | 94,647 | Round 1: 54.4% · 859 games (strongest round)54.4Round 2: 54.2% · 848 games54.2Round 3: 52.7% · 814 games52.7Round 4: 51.6% · 650 games51.6 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | S | 7.7% | 56.7% | 77,024 | Round 1: 51.6% · 281 games51.6Round 2: 51.7% · 661 games51.7Round 3: 56.7% · 669 games (strongest round)56.7Round 4: 54.7% · 602 games54.7 |
| GoredrinkGain 15% Omnivamp. | S | 7.2% | 54.1% | 72,009 | Round 1: 46.6% · 284 games46.6Round 2: 51.6% · 604 games51.6Round 3: 52.3% · 644 games (strongest round)52.3Round 4: 51.1% · 584 games51.1 |
| Swift and SafeGain a Shield after a Dash or Blink. | S | 6.8% | 60.7% | 67,601 | Round 1: 60.0% · 333 games60.0Round 2: 60.9% · 831 games (strongest round)60.9Round 3: 57.5% · 857 games57.5Round 4: 56.9% · 772 games56.9 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 8.8% | 60.3% | 87,948 | Round 1: 59.6% · 959 games (strongest round)59.6Round 2: 58.4% · 845 games58.4Round 3: 59.0% · 916 games59.0Round 4: 54.4% · 859 games54.4 |
| 3 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 7.2% | 56.0% | 71,179 | Round 1: 55.9% · 503 games (strongest round)55.9Round 2: 55.1% · 497 games55.1Round 3: 55.2% · 502 games55.2Round 4: 53.0% · 421 games53.0 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 7.0% | 54.2% | 69,372 | Round 1: 54.0% · 1,383 games (strongest round)54.0Round 2: 51.2% · 1,237 games51.2Round 3: 52.6% · 204 games52.6Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 6.9% | 53.3% | 68,590 | Round 1: 51.8% · 817 games51.8Round 2: 52.2% · 653 games52.2Round 3: 51.7% · 754 games51.7Round 4: 56.4% · 546 games (strongest round)56.4 |
| 4 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 6.3% | 57.5% | 62,153 | Round 1: 58.4% · 971 games (strongest round)58.4Round 2: 55.3% · 974 games55.3Round 3: 57.2% · 150 games57.2Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 6.2% | 56.9% | 62,066 | Round 1: 56.9% · 150 games (strongest round)56.9Round 2: 56.2% · 150 games56.2Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 6.0% | 55.4% | 59,432 | Round 1: 52.2% · 656 games52.2Round 2: 53.7% · 596 games (strongest round)53.7Round 3: 52.0% · 128 games51.9Round 4: not enough games- |
| Weapon of Destiny Best with Serpent's Fang+14.9 | | 5.6% | 59.2% | 55,172 | Round 1: 59.6% · 932 games (strongest round)59.6Round 2: 57.3% · 738 games57.3Round 3: 57.2% · 122 games57.2Round 4: not enough games- |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 5.4% | 53.7% | 53,698 | Round 1: 53.3% · 277 games53.3Round 2: 51.0% · 246 games50.9Round 3: 55.2% · 404 games55.2Round 4: 55.3% · 376 games (strongest round)55.3 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 4.3% | 57.0% | 42,557 | Round 1: 58.5% · 158 games (strongest round)58.5Round 2: 54.9% · 424 games54.9Round 3: 55.3% · 454 games55.3Round 4: 53.1% · 428 games53.1 |
| DonationGet 1750 Gold. No questions asked. | | 4.2% | 55.5% | 42,132 | Round 1: not enough games-Round 2: 51.9% · 231 games51.9Round 3: 51.0% · 379 games51.0Round 4: 53.0% · 406 games (strongest round)53.0 |
| 5 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 4.0% | 53.7% | 39,416 | Round 1: 53.5% · 231 games (strongest round)53.5Round 2: 51.2% · 248 games51.2Round 3: 49.3% · 347 games49.3Round 4: 50.0% · 330 games50.0 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 3.7% | 56.0% | 37,150 | Round 1: 52.0% · 644 games52.0Round 2: 58.1% · 547 games (strongest round)58.1Round 3: not enough games-Round 4: not enough games- |
| 6 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 3.7% | 53.0% | 36,407 | Round 1: 47.8% · 205 games47.8Round 2: 52.5% · 274 games (strongest round)52.5Round 3: 45.7% · 370 games45.7Round 4: 50.4% · 318 games50.3 |
| 7 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.6% | 59.1% | 35,628 | Round 1: 60.7% · 241 games60.7Round 2: 62.5% · 255 games (strongest round)62.5Round 3: 57.9% · 279 games57.9Round 4: 56.6% · 267 games56.6 |
| 8 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 3.6% | 59.0% | 35,344 | Round 1: 57.7% · 357 games (strongest round)57.7Round 2: 55.7% · 350 games55.7Round 3: 55.0% · 443 games55.0Round 4: 56.5% · 369 games56.5 |
| Transmute: GoldGain a random Gold Augment. | | 3.5% | 52.5% | 35,045 | Round 1: 53.8% · 159 games (strongest round)53.8Round 2: 49.7% · 239 games49.7Round 3: 51.7% · 286 games51.7Round 4: 50.4% · 245 games50.4 |
| 9 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 3.4% | 52.8% | 33,364 | Round 1: 47.3% · 283 games47.3Round 2: 46.0% · 287 games46.0Round 3: 48.8% · 262 games48.8Round 4: 49.1% · 224 games (strongest round)49.1 |
| 10 | Transmute: ChaosGain 2 random Augments. | | 3.2% | 53.9% | 31,879 | Round 1: 48.5% · 239 games48.5Round 2: 51.7% · 190 games51.7Round 3: 50.4% · 243 games50.3Round 4: 54.2% · 248 games (strongest round)54.2 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 3.1% | 52.3% | 31,147 | Round 1: 48.5% · 150 games48.5Round 2: 53.2% · 150 games (strongest round)53.2Round 3: 50.2% · 208 games50.1Round 4: 49.8% · 200 games49.8 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 2.7% | 53.3% | 27,196 | Round 1: 50.6% · 214 games50.6Round 2: 50.2% · 185 games50.2Round 3: 50.8% · 203 games50.7Round 4: 52.7% · 169 games (strongest round)52.7 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 2.6% | 52.3% | 25,532 | Round 1: 47.4% · 150 games47.4Round 2: 51.8% · 150 games (strongest round)51.8Round 3: 49.7% · 150 games49.7Round 4: 50.8% · 150 games50.7 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 2.4% | 55.3% | 23,814 | Round 1: not enough games-Round 2: 54.6% · 150 games54.6Round 3: 55.5% · 194 games55.5Round 4: 55.6% · 182 games (strongest round)55.6 |
| 11 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 2.0% | 57.2% | 20,330 | Round 1: 55.1% · 150 games55.1Round 2: 55.4% · 150 games55.4Round 3: 57.2% · 189 games (strongest round)57.2Round 4: 57.0% · 150 games57.0 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 1.9% | 54.5% | 18,909 | Round 1: 40.1% · 150 games40.1Round 2: 46.2% · 150 games46.2Round 3: 48.2% · 153 games (strongest round)48.2Round 4: 45.3% · 183 games45.3 |
| Mighty ShieldGain 40-100 Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown). | | 1.9% | 52.9% | 18,685 | Round 1: not enough games-Round 2: 51.6% · 150 games51.6Round 3: 53.8% · 150 games (strongest round)53.8Round 4: 48.4% · 183 games48.4 |
| 12 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.8% | 52.1% | 17,996 | Round 1: 55.3% · 153 games (strongest round)55.3Round 2: 49.8% · 130 games49.8Round 3: 49.1% · 130 games49.1Round 4: 46.7% · 110 games46.7 |
| 13 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.7% | 53.5% | 17,372 | Round 1: 48.5% · 182 games48.4Round 2: 50.0% · 150 games50.0Round 3: 55.7% · 175 games (strongest round)55.7Round 4: 50.2% · 150 games50.2 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 1.5% | 53.4% | 15,177 | Round 1: 49.1% · 100 games49.1Round 2: 54.9% · 150 games (strongest round)54.9Round 3: 50.4% · 175 games50.4Round 4: 44.3% · 150 games44.3 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.0% | 55.0% | 9,680 | Round 1: not enough games-Round 2: 52.6% · 115 games52.6Round 3: 51.9% · 134 games51.9Round 4: 53.2% · 106 games (strongest round)53.2 |
| 14 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.8% | 54.4% | 8,052 | Round 1: 56.9% · 128 games56.9Round 2: 59.7% · 127 games59.7Round 3: 57.4% · 150 games57.4Round 4: 59.8% · 128 games (strongest round)59.8 |
| 15 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.8% | 54.1% | 7,862 | Round 1: not enough games-Round 2: 58.1% · 108 games (strongest round)58.1Round 3: 57.8% · 150 games57.8Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.7% | 54.3% | 7,354 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 16 | Omni SoulGain 3 random Dragon Souls. | | 0.7% | 55.2% | 7,290 | Round 1: 50.3% · 101 games50.3Round 2: 51.7% · 104 games (strongest round)51.7Round 3: 49.7% · 114 games49.7Round 4: 50.0% · 140 games50.0 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.6% | 54.0% | 6,370 | Round 1: not enough games-Round 2: 51.9% · 150 games (strongest round)51.9Round 3: 51.4% · 127 games51.4Round 4: 50.8% · 112 games50.8 |
| 17 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.5% | 60.7% | 4,548 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 56.0% · 150 games56.0 |
| Stats!Gain 2 Stat Anvils! | | 0.4% | 56.4% | 4,220 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 18 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.4% | 52.3% | 3,680 | Round 1: not enough games-Round 2: 48.5% · 105 games48.5Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.3% | 54.5% | 3,104 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| RecursionGain 60 Ability Haste. | | 10.0% | 51.3% | 99,709 | Round 1: 49.6% · 929 games49.6Round 2: 47.9% · 797 games47.9Round 3: 51.6% · 789 games (strongest round)51.6Round 4: 49.5% · 713 games49.5 |
| 19 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 9.6% | 51.4% | 95,859 | Round 1: 48.4% · 578 games48.4Round 2: 50.3% · 624 games50.3Round 3: 51.8% · 594 games (strongest round)51.8Round 4: 49.8% · 533 games49.8 |
| Spin To WinYour spin Abilities gain 30 Ability Haste and deal 0.3 more damage, increase to? for Ultimates | | 8.9% | 50.4% | 88,398 | Round 1: 49.5% · 301 games49.5Round 2: 47.3% · 750 games47.3Round 3: 50.5% · 861 games50.5Round 4: 50.7% · 721 games (strongest round)50.6 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 8.6% | 51.4% | 85,245 | Round 1: 50.1% · 863 games50.1Round 2: 51.7% · 827 games51.7Round 3: 51.6% · 921 games51.6Round 4: 51.8% · 785 games (strongest round)51.8 |
| SiphonDamaging enemy champions with heals you. | | 7.5% | 51.4% | 74,324 | Round 1: 46.5% · 339 games46.5Round 2: 46.5% · 714 games46.5Round 3: 50.4% · 807 games (strongest round)50.4Round 4: 47.3% · 710 games47.3 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 5.8% | 51.9% | 58,051 | Round 1: 50.2% · 243 games50.2Round 2: 52.1% · 280 games (strongest round)52.1Round 3: 50.5% · 367 games50.5Round 4: 47.8% · 434 games47.8 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 5.0% | 50.7% | 49,220 | Round 1: 49.1% · 308 games49.1Round 2: 47.9% · 328 games47.9Round 3: 50.4% · 463 games (strongest round)50.4Round 4: 48.2% · 466 games48.2 |
| 20 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 4.3% | 51.0% | 43,094 | Round 1: 50.0% · 260 games50.0Round 2: 49.6% · 275 games49.6Round 3: 51.5% · 281 games (strongest round)51.5Round 4: 48.8% · 237 games48.8 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 4.3% | 50.6% | 42,580 | Round 1: 49.8% · 382 games (strongest round)49.8Round 2: 48.0% · 318 games48.0Round 3: 49.1% · 326 games49.1Round 4: 49.2% · 237 games49.2 |
| 21 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 4.1% | 44.6% | 41,119 | Round 1: 43.6% · 240 games43.6Round 2: 43.2% · 274 games43.2Round 3: 46.5% · 302 games (strongest round)46.5Round 4: 46.4% · 285 games46.4 |
| Bread And ButterYour gains 100 Ability Haste. | | 4.1% | 49.8% | 40,999 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.3% · 599 games (strongest round)50.3Round 4: 48.8% · 533 games48.8 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 4.0% | 49.4% | 39,732 | Round 1: 47.7% · 640 games (strongest round)47.7Round 2: 47.5% · 588 games47.5Round 3: 47.6% · 131 games47.6Round 4: not enough games- |
| 22 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 3.5% | 49.0% | 35,143 | Round 1: 46.1% · 224 games46.1Round 2: 45.5% · 236 games45.5Round 3: 49.9% · 244 games49.9Round 4: 51.0% · 208 games (strongest round)51.0 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 3.5% | 49.7% | 34,534 | Round 1: 49.8% · 177 games (strongest round)49.8Round 2: 47.3% · 207 games47.3Round 3: 47.2% · 244 games47.2Round 4: 48.2% · 267 games48.2 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 3.3% | 46.7% | 32,992 | Round 1: 45.0% · 553 games45.0Round 2: 46.1% · 430 games (strongest round)46.1Round 3: 43.4% · 118 games43.4Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 3.2% | 50.3% | 32,150 | Round 1: 50.6% · 150 games50.6Round 2: 48.1% · 150 games48.1Round 3: 50.8% · 150 games (strongest round)50.8Round 4: 47.4% · 150 games47.4 |
| 23 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 3.1% | 51.3% | 31,311 | Round 1: 46.9% · 435 games (strongest round)46.9Round 2: 45.9% · 365 games45.9Round 3: not enough games-Round 4: not enough games- |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 3.0% | 45.9% | 29,332 | Round 1: 42.0% · 469 games42.0Round 2: 46.5% · 455 games (strongest round)46.5Round 3: not enough games-Round 4: not enough games- |
| 24 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 2.9% | 49.0% | 28,539 | Round 1: 51.8% · 181 games (strongest round)51.8Round 2: 48.4% · 209 games48.4Round 3: 49.6% · 234 games49.6Round 4: 50.4% · 186 games50.4 |
| Adaptive WardStriking an enemy champion with grants you 7-12 Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack. | | 2.8% | 48.7% | 27,754 | Round 1: 46.6% · 150 games46.6Round 2: 47.4% · 237 games (strongest round)47.4Round 3: 45.9% · 269 games45.9Round 4: 46.3% · 252 games46.3 |
| BolsteredShields granted from are stronger and scaling with target's missing Health. | | 2.5% | 50.2% | 24,987 | Round 1: 48.3% · 150 games48.3Round 2: 46.8% · 205 games46.8Round 3: 51.3% · 232 games (strongest round)51.3Round 4: 46.8% · 217 games46.8 |
| 25 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.4% | 49.4% | 23,462 | Round 1: 46.8% · 425 games (strongest round)46.8Round 2: 45.0% · 183 games45.0Round 3: not enough games-Round 4: not enough games- |
| 26 | OverloadedUsing another Ability resets the cooldown of. | | 2.4% | 47.1% | 23,440 | Round 1: 41.6% · 208 games41.6Round 2: 41.8% · 163 games41.8Round 3: 39.7% · 192 games39.7Round 4: 41.9% · 169 games (strongest round)41.9 |
| 27 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 2.3% | 51.7% | 22,896 | Round 1: 51.2% · 177 games51.2Round 2: 52.7% · 185 games (strongest round)52.7Round 3: 52.1% · 258 games52.1Round 4: 49.5% · 168 games49.5 |
| Bread And JamYour gains 100 Ability Haste. | | 2.3% | 49.8% | 22,415 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.9% · 327 games48.9Round 4: 48.9% · 351 games (strongest round)48.9 |
| Trusty WeaponStriking enemy champions with forges a bond of Friendship. gains temporarily increased damage based on your level of Friendship. | | 2.2% | 48.9% | 21,723 | Round 1: 46.6% · 150 games46.6Round 2: 41.3% · 222 games41.3Round 3: 47.0% · 222 games47.0Round 4: 50.6% · 207 games (strongest round)50.6 |
| 28 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 2.1% | 51.1% | 20,716 | Round 1: 51.4% · 150 games (strongest round)51.4Round 2: 50.3% · 154 games50.3Round 3: 46.8% · 162 games46.8Round 4: 50.4% · 150 games50.4 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 2.0% | 50.6% | 19,618 | Round 1: 50.1% · 150 games (strongest round)50.1Round 2: 49.2% · 179 games49.2Round 3: 46.6% · 150 games46.6Round 4: not enough games- |
| Dive BomberExplodes when you die, dealing massive true damage. | | 1.8% | 51.8% | 18,019 | Round 1: not enough games-Round 2: 52.3% · 150 games (strongest round)52.3Round 3: 51.3% · 153 games51.3Round 4: 50.4% · 150 games50.3 |
| 29 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 1.8% | 50.4% | 17,849 | Round 1: 44.9% · 150 games44.9Round 2: 44.1% · 150 games44.1Round 3: 45.4% · 175 games45.4Round 4: 48.9% · 150 games (strongest round)48.9 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 1.8% | 49.7% | 17,484 | Round 1: 49.9% · 150 games49.9Round 2: 50.4% · 166 games50.4Round 3: 52.5% · 199 games (strongest round)52.5Round 4: 51.9% · 199 games51.9 |
| 30 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.7% | 51.1% | 16,459 | Round 1: 47.1% · 150 games (strongest round)47.1Round 2: 45.7% · 150 games45.7Round 3: not enough games-Round 4: not enough games- |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 1.6% | 47.6% | 15,863 | Round 1: not enough games-Round 2: 45.2% · 126 games45.2Round 3: 49.2% · 108 games (strongest round)49.2Round 4: 45.9% · 100 games45.9 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 1.6% | 48.3% | 15,506 | Round 1: 47.1% · 150 games47.1Round 2: 48.2% · 150 games48.2Round 3: 50.9% · 150 games (strongest round)50.9Round 4: 48.5% · 150 games48.5 |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.5% | 49.0% | 15,232 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.8% · 211 games (strongest round)43.8Round 4: 42.4% · 183 games42.4 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.5% | 49.5% | 14,865 | Round 1: 49.6% · 207 games49.6Round 2: 45.6% · 153 games45.6Round 3: 50.2% · 155 games (strongest round)50.2Round 4: 47.3% · 150 games47.3 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 1.3% | 42.5% | 12,946 | Round 1: 44.2% · 187 games (strongest round)44.2Round 2: 41.4% · 150 games41.4Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 1.2% | 49.8% | 12,338 | Round 1: not enough games-Round 2: 50.7% · 150 games50.7Round 3: 47.9% · 150 games47.9Round 4: 50.9% · 150 games (strongest round)50.9 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 1.2% | 48.3% | 11,923 | Round 1: 50.8% · 150 games (strongest round)50.8Round 2: 46.8% · 148 games46.8Round 3: 47.9% · 150 games47.9Round 4: 45.5% · 150 games45.5 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 1.2% | 52.0% | 11,651 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 31 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.1% | 49.1% | 11,287 | Round 1: 43.0% · 150 games43.0Round 2: 42.5% · 145 games42.5Round 3: 43.8% · 150 games43.8Round 4: 47.7% · 150 games (strongest round)47.7 |
| 32 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 1.1% | 48.1% | 11,195 | Round 1: 47.8% · 132 games47.8Round 2: 50.9% · 117 games (strongest round)50.9Round 3: 48.7% · 150 games48.7Round 4: 46.8% · 150 games46.8 |
| POWEREmpower! | | 1.1% | 51.0% | 10,687 | Round 1: 49.8% · 391 games49.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 1.0% | 45.4% | 10,085 | Round 1: 46.7% · 150 games (strongest round)46.7Round 2: 44.9% · 138 games44.9Round 3: 44.5% · 150 games44.5Round 4: not enough games- |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 0.9% | 51.0% | 8,807 | Round 1: 51.5% · 150 games51.5Round 2: 47.9% · 147 games47.9Round 3: 51.3% · 150 games51.3Round 4: 53.3% · 150 games (strongest round)53.3 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.9% | 47.6% | 8,675 | Round 1: 48.0% · 150 games48.0Round 2: 46.7% · 144 games46.7Round 3: 49.4% · 150 games (strongest round)49.4Round 4: 48.6% · 150 games48.6 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.8% | 47.7% | 8,374 | Round 1: 45.1% · 119 games45.1Round 2: 47.9% · 122 games (strongest round)47.9Round 3: 43.3% · 150 games43.3Round 4: 38.4% · 150 games38.4 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.8% | 47.3% | 7,679 | Round 1: not enough games-Round 2: 46.7% · 104 games46.7Round 3: 47.0% · 150 games (strongest round)47.0Round 4: 45.3% · 150 games45.3 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.7% | 50.2% | 7,441 | Round 1: not enough games-Round 2: 52.1% · 135 games52.1Round 3: 52.8% · 141 games (strongest round)52.8Round 4: 48.2% · 102 games48.2 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.7% | 50.7% | 6,751 | Round 1: not enough games-Round 2: 54.4% · 136 games (strongest round)54.4Round 3: 49.9% · 150 games49.9Round 4: 52.1% · 135 games52.1 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 0.6% | 51.1% | 6,192 | Round 1: not enough games-Round 2: 52.7% · 104 games (strongest round)52.7Round 3: 48.0% · 106 games48.0Round 4: not enough games- |
| Scopier WeaponsGain 150 Attack Range. | | 0.6% | 49.2% | 6,148 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.6% | 46.2% | 6,121 | Round 1: not enough games-Round 2: not enough games-Round 3: 40.7% · 110 games40.7Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.6% | 50.9% | 5,873 | Round 1: not enough games-Round 2: 54.4% · 108 games (strongest round)54.4Round 3: 52.9% · 108 games52.9Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.6% | 51.2% | 5,737 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.5% | 44.9% | 5,463 | Round 1: 43.3% · 150 games43.3Round 2: 44.1% · 132 games44.1Round 3: 45.7% · 135 games45.7Round 4: 45.8% · 134 games (strongest round)45.8 |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.5% | 51.5% | 4,693 | Round 1: 47.1% · 117 games47.1Round 2: not enough games-Round 3: 49.7% · 115 games (strongest round)49.7Round 4: 49.5% · 100 games49.5 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 0.5% | 47.8% | 4,563 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.4% | 45.2% | 4,410 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 0.4% | 42.2% | 3,958 | Round 1: 41.4% · 150 games41.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.3% | 43.2% | 3,228 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.3% | 49.7% | 3,130 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.3% | 47.9% | 3,123 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.3% | 49.0% | 2,698 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.3% | 54.2% | 2,548 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Scopiest WeaponsGain 250 Attack Range. | | 0.2% | 51.8% | 2,268 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Scoped WeaponsGain 75 Attack Range. | | 0.2% | 50.9% | 2,253 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.2% | 49.6% | 2,074 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.2% | 50.7% | 1,969 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 49.0% | 1,585 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.1% | 49.2% | 1,371 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 49.9% | 1,097 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.1% | 50.7% | 1,016 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 49.1% | 908 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 48.5% | 892 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 50.8% | 675 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 52.9% | 569 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | <0.1% | 50.3% | 489 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Sound BarrierShielding an ally grants Move Speed and Ghost decaying over 1.5 seconds. | | <0.1% | 43.1% | 72 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |