| Blunt ForceGain 20% Attack Damage. | SS | 14.7% | 51.8% | 303,751 | Round 1: 51.4% · 916 games51.4Round 2: 54.6% · 2,220 games (strongest round)54.6Round 3: 51.6% · 2,475 games51.6Round 4: 53.8% · 2,401 games53.8 |
| 1 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | SS | 13.5% | 49.9% | 278,223 | Round 1: 49.6% · 1,898 games49.6Round 2: 50.1% · 1,943 games50.1Round 3: 52.0% · 2,123 games52.0Round 4: 52.3% · 1,785 games (strongest round)52.3 |
| 2 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | SS | 10.5% | 53.1% | 216,154 | Round 1: 54.0% · 1,507 games54.0Round 2: 56.0% · 1,323 games56.0Round 3: 57.1% · 1,530 games (strongest round)57.1Round 4: 52.0% · 1,334 games52.0 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 13.5% | 50.8% | 278,262 | Round 1: 53.6% · 2,135 games (strongest round)53.6Round 2: 52.7% · 1,275 games52.7Round 3: 52.1% · 1,824 games52.1Round 4: 51.0% · 1,967 games51.0 |
| RecursionGain 60 Ability Haste. | S | 12.0% | 48.6% | 247,114 | Round 1: 51.1% · 2,079 games (strongest round)51.1Round 2: 50.2% · 1,794 games50.2Round 3: 50.2% · 1,919 games50.2Round 4: 47.4% · 1,547 games47.4 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | S | 11.1% | 53.0% | 228,377 | Round 1: 55.3% · 2,548 games (strongest round)55.3Round 2: 55.1% · 1,819 games55.1Round 3: 52.6% · 1,704 games52.6Round 4: 54.2% · 1,317 games54.2 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 10.6% | 52.9% | 218,810 | Round 1: 53.8% · 3,101 games53.8Round 2: 55.1% · 2,590 games (strongest round)55.1Round 3: 51.0% · 486 games51.0Round 4: not enough games- |
| HEAVYEmpower! | | 10.6% | 50.1% | 218,467 | Round 1: 51.3% · 6,420 games51.2Round 2: 53.6% · 325 games (strongest round)53.6Round 3: not enough games-Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 7.6% | 52.2% | 157,269 | Round 1: 56.9% · 272 games (strongest round)56.9Round 2: 51.7% · 239 games51.7Round 3: 51.0% · 101 games51.0Round 4: not enough games- |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 7.6% | 49.5% | 156,771 | Round 1: 50.9% · 1,060 games50.9Round 2: 51.1% · 978 games51.1Round 3: 54.6% · 978 games (strongest round)54.6Round 4: 50.9% · 830 games50.9 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 7.2% | 49.5% | 149,064 | Round 1: 49.7% · 1,124 games49.7Round 2: 48.9% · 1,081 games48.9Round 3: 49.9% · 1,356 games49.9Round 4: 51.9% · 1,229 games (strongest round)51.9 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 7.1% | 49.8% | 146,676 | Round 1: not enough games-Round 2: 52.0% · 691 games52.0Round 3: 52.5% · 953 games (strongest round)52.5Round 4: 49.0% · 965 games49.0 |
| GoredrinkGain 15% Omnivamp. | | 5.8% | 51.3% | 119,678 | Round 1: 55.7% · 319 games (strongest round)55.7Round 2: 52.2% · 912 games52.2Round 3: 54.1% · 1,073 games54.1Round 4: 52.5% · 1,029 games52.5 |
| Stay ResoluteWhen damages enemy champions, gain? Armor and Magic Resistance. | | 5.6% | 51.3% | 115,634 | Round 1: 49.9% · 396 games49.9Round 2: 53.5% · 981 games (strongest round)53.5Round 3: 50.2% · 1,023 games50.2Round 4: 49.7% · 848 games49.7 |
| 3 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 5.6% | 53.3% | 115,229 | Round 1: 52.2% · 580 games52.2Round 2: 54.5% · 808 games54.5Round 3: 53.3% · 1,172 games53.3Round 4: 54.8% · 1,102 games (strongest round)54.8 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 5.4% | 50.7% | 111,627 | Round 1: 53.0% · 1,097 games53.0Round 2: 52.4% · 894 games52.4Round 3: 54.9% · 980 games (strongest round)54.9Round 4: 53.0% · 817 games52.9 |
| Weapon of Destiny Best with Mortal Reminder+14.4 | | 5.1% | 55.7% | 105,235 | Round 1: 57.8% · 1,612 games (strongest round)57.8Round 2: 55.1% · 1,400 games55.1Round 3: 53.2% · 195 games53.2Round 4: not enough games- |
| 4 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 5.0% | 53.5% | 103,767 | Round 1: 56.9% · 1,413 games56.9Round 2: 57.1% · 1,407 games57.1Round 3: 58.2% · 204 games (strongest round)58.2Round 4: not enough games- |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 5.0% | 55.5% | 103,041 | Round 1: 58.6% · 714 games (strongest round)58.6Round 2: 54.9% · 726 games54.9Round 3: 57.8% · 953 games57.8Round 4: 57.7% · 835 games57.7 |
| Transmute: GoldGain a random Gold Augment. | | 4.9% | 49.3% | 100,373 | Round 1: 50.4% · 375 games50.4Round 2: 48.0% · 674 games48.0Round 3: 51.1% · 755 games (strongest round)51.1Round 4: 50.1% · 767 games50.1 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 4.7% | 52.7% | 97,551 | Round 1: 54.4% · 274 games54.4Round 2: 55.5% · 806 games (strongest round)55.5Round 3: 53.9% · 1,052 games53.9Round 4: 54.0% · 1,037 games53.9 |
| DonationGet 1750 Gold. No questions asked. | | 4.7% | 51.2% | 96,720 | Round 1: not enough games-Round 2: 53.0% · 528 games (strongest round)53.0Round 3: 52.1% · 731 games52.1Round 4: 50.9% · 808 games50.8 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 4.7% | 50.7% | 96,642 | Round 1: 54.2% · 1,675 games (strongest round)54.2Round 2: 51.8% · 1,471 games51.8Round 3: 53.9% · 232 games53.9Round 4: not enough games- |
| 5 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 4.7% | 50.8% | 96,420 | Round 1: 54.6% · 1,280 games (strongest round)54.6Round 2: 51.1% · 1,165 games51.1Round 3: 48.4% · 135 games48.4Round 4: not enough games- |
| 6 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 4.6% | 49.3% | 94,252 | Round 1: 48.6% · 588 games48.6Round 2: 46.3% · 605 games46.3Round 3: 50.2% · 640 games (strongest round)50.2Round 4: 46.5% · 541 games46.5 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 4.4% | 50.3% | 91,823 | Round 1: 49.9% · 250 games49.9Round 2: 51.5% · 675 games51.5Round 3: 51.4% · 748 games51.4Round 4: 52.1% · 805 games (strongest round)52.1 |
| 7 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 4.3% | 49.5% | 89,314 | Round 1: 49.0% · 679 games49.0Round 2: 48.3% · 578 games48.3Round 3: 50.0% · 654 games50.0Round 4: 51.5% · 552 games (strongest round)51.5 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 4.2% | 55.2% | 86,571 | Round 1: 58.6% · 864 games58.6Round 2: 60.0% · 791 games (strongest round)60.0Round 3: 59.4% · 873 games59.4Round 4: 57.8% · 910 games57.8 |
| 8 | Transmute: ChaosGain 2 random Augments. | | 3.7% | 51.3% | 77,069 | Round 1: 52.1% · 485 games52.1Round 2: 54.5% · 419 games54.5Round 3: 54.5% · 617 games (strongest round)54.5Round 4: 52.5% · 633 games52.5 |
| 9 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.5% | 55.8% | 72,521 | Round 1: 59.1% · 411 games59.1Round 2: 55.9% · 385 games55.9Round 3: 59.1% · 531 games (strongest round)59.1Round 4: 57.0% · 499 games57.0 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 3.4% | 50.1% | 69,309 | Round 1: 53.0% · 856 games52.9Round 2: 53.5% · 841 games53.4Round 3: 57.2% · 138 games (strongest round)57.2Round 4: not enough games- |
| 10 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 3.2% | 50.4% | 67,056 | Round 1: 50.1% · 343 games50.1Round 2: 52.4% · 342 games (strongest round)52.4Round 3: 51.8% · 440 games51.8Round 4: 50.4% · 407 games50.4 |
| 11 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 3.2% | 52.5% | 65,682 | Round 1: 55.0% · 367 games (strongest round)55.0Round 2: 53.8% · 376 games53.8Round 3: 51.4% · 493 games51.4Round 4: 53.9% · 510 games53.9 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 2.7% | 49.3% | 56,374 | Round 1: 50.4% · 150 games50.4Round 2: 51.2% · 285 games (strongest round)51.2Round 3: 47.6% · 370 games47.6Round 4: 50.0% · 433 games50.0 |
| 12 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 2.7% | 48.7% | 54,875 | Round 1: 47.8% · 348 games47.8Round 2: 48.3% · 356 games (strongest round)48.3Round 3: 47.3% · 415 games47.3Round 4: 44.9% · 389 games44.9 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 2.5% | 51.2% | 52,416 | Round 1: not enough games-Round 2: 54.7% · 221 games (strongest round)54.7Round 3: 53.7% · 353 games53.7Round 4: 53.0% · 437 games53.0 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 2.4% | 50.0% | 48,746 | Round 1: 51.5% · 177 games51.5Round 2: 53.3% · 241 games (strongest round)53.3Round 3: 52.2% · 374 games52.2Round 4: 52.6% · 474 games52.6 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 2.3% | 49.7% | 47,764 | Round 1: 49.9% · 150 games49.9Round 2: 52.9% · 337 games (strongest round)52.9Round 3: 51.2% · 455 games51.2Round 4: 48.8% · 433 games48.8 |
| 13 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 2.2% | 51.5% | 46,032 | Round 1: 53.3% · 218 games53.3Round 2: 51.6% · 234 games51.6Round 3: 52.4% · 318 games52.4Round 4: 54.1% · 353 games (strongest round)54.1 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 2.1% | 51.0% | 42,523 | Round 1: 46.6% · 208 games46.6Round 2: 50.1% · 534 games (strongest round)50.1Round 3: 47.2% · 546 games47.2Round 4: 49.7% · 554 games49.7 |
| 14 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.1% | 50.6% | 42,421 | Round 1: 53.0% · 418 games (strongest round)53.0Round 2: 52.9% · 378 games52.9Round 3: not enough games-Round 4: not enough games- |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 1.8% | 49.9% | 37,278 | Round 1: 48.0% · 150 games48.0Round 2: 50.7% · 310 games50.7Round 3: 49.6% · 341 games49.6Round 4: 52.4% · 352 games (strongest round)52.4 |
| 15 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.8% | 50.0% | 37,172 | Round 1: 45.6% · 254 games45.6Round 2: 48.8% · 238 games48.8Round 3: 51.5% · 280 games (strongest round)51.4Round 4: 50.7% · 260 games50.7 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 1.7% | 49.4% | 35,438 | Round 1: 48.0% · 150 games48.0Round 2: 47.7% · 360 games47.7Round 3: 51.6% · 324 games51.6Round 4: 51.8% · 321 games (strongest round)51.8 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.6% | 50.0% | 32,158 | Round 1: 46.4% · 109 games46.4Round 2: 50.8% · 150 games (strongest round)50.7Round 3: 49.3% · 150 games49.3Round 4: 48.9% · 150 games48.9 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.2% | 52.2% | 24,205 | Round 1: 52.8% · 141 games52.8Round 2: 50.6% · 205 games50.6Round 3: 52.0% · 286 games52.0Round 4: 52.9% · 339 games (strongest round)52.9 |
| 16 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 1.1% | 55.4% | 21,942 | Round 1: 57.3% · 157 games57.3Round 2: 55.2% · 241 games55.2Round 3: 56.4% · 233 games56.4Round 4: 60.0% · 208 games (strongest round)60.0 |
| 17 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.1% | 52.0% | 21,825 | Round 1: 53.2% · 165 games53.2Round 2: 47.7% · 150 games47.7Round 3: 51.8% · 156 games51.8Round 4: 54.0% · 167 games (strongest round)54.0 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.9% | 49.9% | 19,422 | Round 1: 47.6% · 120 games47.6Round 2: 48.3% · 150 games (strongest round)48.3Round 3: 46.5% · 150 games46.5Round 4: 42.6% · 150 games42.6 |
| 18 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.9% | 51.1% | 19,357 | Round 1: not enough games-Round 2: 49.6% · 172 games49.6Round 3: 50.4% · 252 games (strongest round)50.4Round 4: not enough games- |
| 19 | Omni SoulGain 3 random Dragon Souls. | | 0.9% | 53.2% | 18,012 | Round 1: 53.7% · 150 games53.7Round 2: 58.9% · 150 games (strongest round)58.9Round 3: 53.2% · 181 games53.2Round 4: 51.1% · 182 games51.1 |
| 20 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.8% | 52.5% | 16,533 | Round 1: 49.5% · 266 games49.5Round 2: 53.8% · 234 games (strongest round)53.8Round 3: not enough games-Round 4: not enough games- |
| 21 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 0.8% | 50.1% | 15,948 | Round 1: 50.8% · 150 games (strongest round)50.7Round 2: 46.0% · 150 games46.0Round 3: 49.5% · 138 games49.5Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.7% | 50.1% | 13,590 | Round 1: not enough games-Round 2: 47.3% · 150 games (strongest round)47.3Round 3: 46.8% · 150 games46.8Round 4: 46.7% · 150 games46.7 |
| 22 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.6% | 56.2% | 11,566 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 53.5% · 275 games53.5 |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.5% | 48.8% | 9,990 | Round 1: not enough games-Round 2: 49.0% · 128 games48.9Round 3: 58.3% · 171 games (strongest round)58.3Round 4: 49.5% · 139 games49.5 |
| 23 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.5% | 48.5% | 9,391 | Round 1: not enough games-Round 2: 55.3% · 114 games55.3Round 3: 53.1% · 144 games53.1Round 4: 57.4% · 144 games (strongest round)57.4 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.3% | 50.2% | 7,212 | Round 1: not enough games-Round 2: 47.7% · 129 games47.7Round 3: 50.6% · 129 games (strongest round)50.6Round 4: 45.5% · 114 games45.5 |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.3% | 48.9% | 6,865 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.1% · 150 games (strongest round)51.1Round 4: 46.5% · 150 games46.5 |
| DOOMEmpower! | | 0.1% | 53.0% | 3,072 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Jeweled BraceletCan Critically Strike. Gain 0.25 Critical Strike Chance. | | 15.6% | 46.1% | 322,705 | Round 1: 44.8% · 2,320 games44.8Round 2: 47.2% · 2,208 games47.2Round 3: 48.2% · 2,491 games48.2Round 4: 49.2% · 2,377 games (strongest round)49.2 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 9.9% | 47.3% | 205,062 | Round 1: 48.1% · 942 games48.1Round 2: 49.1% · 2,156 games49.1Round 3: 49.6% · 2,097 games49.6Round 4: 50.5% · 509 games (strongest round)50.5 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 8.8% | 46.9% | 180,892 | Round 1: 47.9% · 1,395 games47.9Round 2: 48.9% · 1,460 games48.9Round 3: 50.8% · 1,800 games (strongest round)50.8Round 4: 46.8% · 1,755 games46.8 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 8.0% | 46.6% | 165,680 | Round 1: 47.4% · 446 games47.4Round 2: 48.2% · 1,166 games (strongest round)48.2Round 3: 46.3% · 1,210 games46.3Round 4: 47.5% · 1,114 games47.5 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 8.0% | 46.8% | 164,634 | Round 1: 44.9% · 1,016 games44.9Round 2: 46.8% · 1,017 games46.8Round 3: 49.6% · 1,259 games (strongest round)49.6Round 4: 48.4% · 1,192 games48.4 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 8.0% | 47.2% | 164,563 | Round 1: 46.6% · 1,271 games46.6Round 2: 47.2% · 1,308 games47.2Round 3: 48.6% · 1,608 games48.6Round 4: 49.5% · 1,583 games (strongest round)49.5 |
| Spin To WinYour spin Abilities gain 30 Ability Haste and deal 0.3 more damage, increase to? for Ultimates | | 7.8% | 47.8% | 161,315 | Round 1: 50.4% · 715 games (strongest round)50.4Round 2: 47.4% · 1,721 games47.3Round 3: 47.1% · 1,734 games47.1Round 4: 49.8% · 1,788 games49.8 |
| 24 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 7.7% | 48.1% | 159,708 | Round 1: 49.4% · 717 games49.4Round 2: 51.6% · 735 games (strongest round)51.6Round 3: 47.9% · 924 games47.9Round 4: 46.4% · 796 games46.4 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 7.6% | 47.2% | 157,302 | Round 1: 48.4% · 1,189 games48.4Round 2: 47.9% · 1,179 games47.9Round 3: 47.6% · 1,332 games47.6Round 4: 48.5% · 1,242 games (strongest round)48.4 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 4.6% | 46.2% | 94,419 | Round 1: 47.7% · 1,556 games47.7Round 2: 48.4% · 1,426 games48.4Round 3: 51.9% · 295 games (strongest round)51.9Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 4.5% | 46.2% | 93,946 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.3% · 1,187 games (strongest round)47.3Round 4: 46.8% · 1,085 games46.8 |
| 25 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 3.6% | 47.0% | 75,015 | Round 1: 49.8% · 491 games (strongest round)49.8Round 2: 47.1% · 581 games47.1Round 3: 48.8% · 731 games48.8Round 4: 44.2% · 653 games44.2 |
| Bread And ButterYour gains 100 Ability Haste. | | 3.2% | 44.7% | 66,479 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.7% · 1,011 games (strongest round)46.7Round 4: 45.1% · 923 games45.1 |
| 26 | MultishotQUEST: Hit enemy Champions with 50 times. REWARD: Fire additional missiles per Quest Level. | | 2.9% | 41.3% | 60,431 | Round 1: 40.7% · 929 games40.7Round 2: 43.9% · 933 games (strongest round)43.9Round 3: 41.1% · 127 games41.1Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 2.9% | 46.5% | 59,224 | Round 1: 47.4% · 173 games47.4Round 2: 49.8% · 557 games (strongest round)49.8Round 3: 46.0% · 641 games46.0Round 4: 47.8% · 745 games47.8 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 2.8% | 43.5% | 58,225 | Round 1: 46.0% · 931 games46.0Round 2: 46.0% · 784 games46.0Round 3: 47.5% · 125 games (strongest round)47.5Round 4: not enough games- |
| 27 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 2.8% | 44.8% | 57,328 | Round 1: 46.9% · 317 games46.9Round 2: 46.0% · 344 games46.0Round 3: 49.4% · 471 games49.4Round 4: 49.7% · 487 games (strongest round)49.7 |
| 28 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.5% | 48.4% | 52,680 | Round 1: 48.2% · 801 games48.2Round 2: 51.4% · 345 games (strongest round)51.4Round 3: not enough games-Round 4: not enough games- |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.4% | 47.5% | 49,614 | Round 1: 46.3% · 298 games46.3Round 2: 47.7% · 266 games47.7Round 3: 49.2% · 337 games (strongest round)49.2Round 4: 48.5% · 346 games48.4 |
| 29 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 2.4% | 46.8% | 49,392 | Round 1: 46.8% · 380 games46.8Round 2: 49.2% · 325 games49.2Round 3: 48.1% · 420 games48.1Round 4: 49.8% · 346 games (strongest round)49.8 |
| 30 | OverloadedUsing another Ability resets the cooldown of. | | 2.3% | 43.4% | 47,335 | Round 1: 42.4% · 450 games42.4Round 2: 44.3% · 418 games44.3Round 3: 44.3% · 473 games44.3Round 4: 44.7% · 381 games (strongest round)44.7 |
| 31 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 2.1% | 47.4% | 43,409 | Round 1: 48.5% · 205 games48.5Round 2: 48.3% · 277 games48.3Round 3: 53.1% · 397 games (strongest round)53.1Round 4: 47.9% · 510 games47.9 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 1.9% | 47.7% | 39,410 | Round 1: 49.1% · 150 games49.1Round 2: 47.1% · 150 games47.1Round 3: 50.4% · 154 games (strongest round)50.4Round 4: 49.6% · 161 games49.6 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.8% | 46.9% | 37,722 | Round 1: 44.0% · 460 games44.0Round 2: 46.7% · 311 games46.7Round 3: 48.5% · 323 games (strongest round)48.5Round 4: 47.4% · 295 games47.4 |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.7% | 44.1% | 35,898 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.6% · 387 games (strongest round)48.6Round 4: 46.8% · 410 games46.8 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 1.5% | 44.1% | 31,383 | Round 1: 46.3% · 150 games (strongest round)46.3Round 2: 44.4% · 198 games44.4Round 3: 45.6% · 193 games45.6Round 4: 44.5% · 176 games44.5 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.2% | 47.5% | 25,461 | Round 1: 49.3% · 150 games (strongest round)49.3Round 2: 44.2% · 204 games44.2Round 3: 43.7% · 197 games43.7Round 4: 46.2% · 208 games46.2 |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 1.2% | 47.7% | 24,116 | Round 1: 46.9% · 248 games46.9Round 2: 44.2% · 245 games44.2Round 3: 48.5% · 259 games (strongest round)48.5Round 4: 47.3% · 233 games47.3 |
| 32 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.2% | 46.5% | 24,065 | Round 1: 52.6% · 150 games52.6Round 2: 48.2% · 166 games48.2Round 3: 54.0% · 219 games (strongest round)54.0Round 4: 51.4% · 230 games51.4 |
| 33 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 1.1% | 45.4% | 23,740 | Round 1: 42.8% · 150 games42.8Round 2: 45.3% · 150 games45.3Round 3: 46.0% · 174 games46.0Round 4: 48.1% · 151 games (strongest round)48.1 |
| THRASHEmpower! | | 1.1% | 47.2% | 22,381 | Round 1: 53.0% · 353 games53.0Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.0% | 47.7% | 21,499 | Round 1: 48.2% · 130 games48.2Round 2: 49.7% · 188 games49.7Round 3: 50.0% · 168 games50.0Round 4: 54.9% · 176 games (strongest round)54.9 |
| POWEREmpower! | | 0.9% | 46.3% | 17,874 | Round 1: 47.7% · 349 games47.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.8% | 45.4% | 16,235 | Round 1: 46.6% · 106 games46.6Round 2: 48.5% · 189 games (strongest round)48.5Round 3: 48.5% · 220 games48.5Round 4: 44.3% · 259 games44.3 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 0.8% | 48.5% | 15,627 | Round 1: 46.6% · 146 games46.6Round 2: 49.6% · 150 games (strongest round)49.6Round 3: 48.7% · 150 games48.7Round 4: 47.5% · 153 games47.5 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 0.7% | 42.5% | 15,322 | Round 1: 42.8% · 150 games42.8Round 2: 42.9% · 150 games (strongest round)42.9Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 0.6% | 45.2% | 13,298 | Round 1: 48.5% · 150 games48.5Round 2: 49.7% · 150 games (strongest round)49.7Round 3: 47.8% · 150 games47.8Round 4: 47.7% · 150 games47.7 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.6% | 44.2% | 12,508 | Round 1: 43.3% · 150 games43.3Round 2: 39.9% · 150 games39.9Round 3: 43.8% · 150 games43.8Round 4: 43.9% · 150 games (strongest round)43.9 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.6% | 45.4% | 12,148 | Round 1: 48.3% · 150 games48.3Round 2: 49.0% · 143 games (strongest round)49.0Round 3: 48.9% · 150 games48.9Round 4: 47.8% · 150 games47.8 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.5% | 43.0% | 10,698 | Round 1: 46.5% · 102 games (strongest round)46.5Round 2: 46.4% · 126 games46.4Round 3: 45.4% · 150 games45.4Round 4: 45.4% · 150 games45.4 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.4% | 44.0% | 7,977 | Round 1: 46.5% · 123 games (strongest round)46.5Round 2: not enough games-Round 3: 45.0% · 150 games45.0Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.4% | 47.0% | 7,771 | Round 1: 54.9% · 150 games54.9Round 2: 60.2% · 121 games (strongest round)60.2Round 3: 53.2% · 150 games53.2Round 4: 53.7% · 150 games53.7 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 0.4% | 48.3% | 7,512 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.3% | 41.1% | 6,964 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 0.3% | 44.6% | 6,174 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.5% · 109 games46.5Round 4: 49.3% · 102 games (strongest round)49.3 |
| 35 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 47.2% | 4,410 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.1% | 50.4% | 2,806 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.1% | 52.4% | 2,350 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 46.0% | 1,834 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 47.9% | 1,677 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 40.6% | 1,582 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 48.8% | 1,571 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | <0.1% | 49.5% | 664 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | <0.1% | 25.0% | 4 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |