| Blunt ForceGain 20% Attack Damage. | SS | 13.3% | 48.4% | 86,496 | Round 1: 49.1% · 291 games (strongest round)49.1Round 2: 47.0% · 705 games46.9Round 3: 47.6% · 791 games47.6Round 4: 48.1% · 722 games48.1 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | SS | 12.3% | 45.7% | 79,556 | Round 1: not enough games-Round 2: 48.0% · 606 games (strongest round)48.0Round 3: 43.2% · 676 games43.2Round 4: 43.0% · 680 games43.0 |
| 1 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | SS | 11.3% | 45.2% | 73,653 | Round 1: 44.4% · 520 games44.4Round 2: 44.8% · 561 games (strongest round)44.8Round 3: 43.5% · 541 games43.5Round 4: 43.0% · 456 games43.0 |
| HEAVYEmpower! | S | 11.7% | 46.4% | 75,928 | Round 1: 43.7% · 2,304 games43.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | S | 11.2% | 49.2% | 72,567 | Round 1: 48.0% · 751 games48.0Round 2: 46.0% · 624 games46.0Round 3: 48.6% · 536 games (strongest round)48.6Round 4: 46.5% · 411 games46.5 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 10.7% | 46.9% | 69,304 | Round 1: 46.8% · 627 games (strongest round)46.8Round 2: 44.9% · 395 games44.9Round 3: 43.7% · 501 games43.7Round 4: 40.6% · 474 games40.6 |
| 2 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | S | 9.3% | 48.9% | 60,418 | Round 1: 48.6% · 496 games48.6Round 2: 51.7% · 416 games (strongest round)51.7Round 3: 48.6% · 450 games48.6Round 4: 49.6% · 400 games49.6 |
| RecursionGain 60 Ability Haste. | S | 8.6% | 45.0% | 56,013 | Round 1: 41.0% · 539 games41.0Round 2: 41.4% · 477 games41.4Round 3: 45.2% · 481 games (strongest round)45.2Round 4: 43.0% · 371 games43.0 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | S | 8.0% | 47.7% | 52,072 | Round 1: 41.9% · 156 games41.9Round 2: 45.9% · 427 games45.9Round 3: 46.3% · 440 games (strongest round)46.3Round 4: 42.1% · 444 games42.1 |
| 3 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | S | 7.8% | 48.3% | 50,897 | Round 1: 49.9% · 287 games (strongest round)49.9Round 2: 45.8% · 361 games45.8Round 3: 48.9% · 491 games48.9Round 4: 49.3% · 462 games49.3 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 7.3% | 48.8% | 47,622 | Round 1: 48.8% · 672 games (strongest round)48.8Round 2: 45.9% · 568 games45.9Round 3: 47.0% · 121 games47.0Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 6.1% | 46.4% | 39,366 | Round 1: 45.6% · 150 games (strongest round)45.6Round 2: 42.2% · 150 games42.2Round 3: not enough games-Round 4: not enough games- |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 6.0% | 46.8% | 38,895 | Round 1: 44.0% · 281 games44.0Round 2: 48.4% · 264 games (strongest round)48.4Round 3: 44.0% · 331 games44.0Round 4: 46.0% · 296 games46.0 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 6.0% | 45.7% | 38,854 | Round 1: 47.2% · 465 games (strongest round)47.2Round 2: 45.0% · 382 games45.0Round 3: 43.8% · 405 games43.8Round 4: 46.7% · 372 games46.7 |
| 4 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 5.7% | 45.1% | 37,333 | Round 1: 42.0% · 273 games (strongest round)42.0Round 2: 40.6% · 253 games40.6Round 3: 40.7% · 267 games40.7Round 4: 39.1% · 189 games39.1 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 5.6% | 48.7% | 36,513 | Round 1: 46.7% · 150 games46.7Round 2: 50.1% · 308 games (strongest round)50.1Round 3: 47.1% · 350 games47.1Round 4: 47.9% · 413 games47.9 |
| 5 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 5.6% | 47.6% | 36,450 | Round 1: 49.4% · 572 games (strongest round)49.4Round 2: 47.6% · 529 games47.6Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 5.5% | 44.9% | 36,011 | Round 1: 44.0% · 150 games44.0Round 2: 45.1% · 279 games45.1Round 3: 45.6% · 311 games (strongest round)45.6Round 4: 44.8% · 342 games44.8 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 5.5% | 51.6% | 35,627 | Round 1: 48.8% · 272 games48.8Round 2: 49.7% · 291 games (strongest round)49.7Round 3: 49.1% · 357 games49.1Round 4: 48.7% · 310 games48.7 |
| GoredrinkGain 15% Omnivamp. | | 5.2% | 46.4% | 33,567 | Round 1: 45.1% · 150 games45.1Round 2: 43.5% · 265 games43.5Round 3: 46.5% · 292 games (strongest round)46.5Round 4: 45.1% · 284 games45.1 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 4.8% | 48.6% | 31,445 | Round 1: 48.0% · 621 games48.0Round 2: 49.0% · 560 games49.0Round 3: 50.5% · 106 games (strongest round)50.5Round 4: not enough games- |
| Weapon of Destiny Best with Endless Hunger+10.4 | | 4.8% | 52.3% | 31,130 | Round 1: 51.0% · 504 games (strongest round)51.0Round 2: 46.9% · 394 games46.9Round 3: not enough games-Round 4: not enough games- |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 4.8% | 45.5% | 30,973 | Round 1: 41.4% · 248 games41.3Round 2: 35.5% · 221 games35.5Round 3: 43.8% · 235 games (strongest round)43.8Round 4: 42.0% · 170 games42.0 |
| Transmute: GoldGain a random Gold Augment. | | 4.8% | 45.5% | 30,967 | Round 1: 41.5% · 150 games41.5Round 2: 39.7% · 244 games39.7Round 3: 40.4% · 276 games40.4Round 4: 42.8% · 280 games (strongest round)42.8 |
| 6 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 4.7% | 46.6% | 30,234 | Round 1: 45.7% · 399 games45.7Round 2: 46.2% · 360 games (strongest round)46.2Round 3: not enough games-Round 4: not enough games- |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 4.4% | 50.6% | 28,478 | Round 1: 46.8% · 254 games46.8Round 2: 46.7% · 257 games46.7Round 3: 49.1% · 296 games (strongest round)49.1Round 4: 49.0% · 278 games49.0 |
| 7 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 4.3% | 45.7% | 28,234 | Round 1: 41.6% · 187 games41.6Round 2: 42.5% · 175 games42.5Round 3: 40.7% · 219 games40.7Round 4: 43.0% · 194 games (strongest round)43.0 |
| 8 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 4.0% | 45.8% | 25,664 | Round 1: 47.1% · 221 games (strongest round)47.1Round 2: 44.6% · 210 games44.6Round 3: 43.0% · 191 games43.0Round 4: 45.4% · 179 games45.4 |
| 9 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 3.7% | 45.9% | 24,234 | Round 1: 41.6% · 150 games41.6Round 2: 40.5% · 187 games40.5Round 3: 46.3% · 259 games (strongest round)46.3Round 4: 44.3% · 255 games44.3 |
| 10 | Transmute: ChaosGain 2 random Augments. | | 3.5% | 47.0% | 23,005 | Round 1: 47.9% · 197 games (strongest round)47.9Round 2: 43.0% · 155 games43.0Round 3: 41.3% · 216 games41.3Round 4: 42.7% · 211 games42.7 |
| DonationGet 1750 Gold. No questions asked. | | 3.5% | 47.7% | 22,849 | Round 1: not enough games-Round 2: 46.8% · 150 games (strongest round)46.8Round 3: 46.0% · 173 games46.0Round 4: 43.3% · 165 games43.3 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 3.4% | 49.2% | 22,039 | Round 1: 43.9% · 297 games (strongest round)43.9Round 2: 43.2% · 284 games43.2Round 3: not enough games-Round 4: not enough games- |
| 11 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.4% | 51.3% | 21,887 | Round 1: 53.8% · 150 games (strongest round)53.8Round 2: 50.7% · 158 games50.7Round 3: 49.3% · 169 games49.3Round 4: 50.3% · 150 games50.3 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 3.1% | 50.1% | 20,264 | Round 1: 46.3% · 150 games46.3Round 2: 47.0% · 210 games47.0Round 3: 49.1% · 270 games (strongest round)49.1Round 4: 43.1% · 319 games43.1 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 2.9% | 45.5% | 18,709 | Round 1: 41.8% · 123 games41.8Round 2: 43.0% · 150 games (strongest round)43.0Round 3: 39.6% · 171 games39.6Round 4: 40.4% · 179 games40.4 |
| 12 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 2.8% | 47.8% | 18,285 | Round 1: 44.4% · 150 games44.4Round 2: 47.1% · 150 games47.1Round 3: 48.0% · 150 games (strongest round)47.9Round 4: 45.5% · 150 games45.5 |
| 13 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 2.7% | 45.3% | 17,393 | Round 1: 47.2% · 150 games (strongest round)47.2Round 2: 45.9% · 150 games45.9Round 3: 42.8% · 150 games42.8Round 4: 43.0% · 150 games43.0 |
| 14 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 2.6% | 47.5% | 16,595 | Round 1: 48.4% · 150 games48.4Round 2: 49.3% · 150 games (strongest round)49.3Round 3: 44.3% · 150 games44.3Round 4: 46.1% · 150 games46.1 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 2.5% | 46.5% | 16,488 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.5% · 102 games43.5Round 4: not enough games- |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | | 2.5% | 48.5% | 16,362 | Round 1: 49.0% · 163 games (strongest round)48.9Round 2: 44.8% · 114 games44.8Round 3: 43.9% · 108 games43.9Round 4: 45.6% · 109 games45.6 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 2.2% | 46.4% | 14,332 | Round 1: 47.6% · 150 games47.6Round 2: 50.0% · 150 games (strongest round)50.0Round 3: 49.1% · 150 games49.1Round 4: 48.6% · 150 games48.6 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 2.1% | 47.9% | 13,400 | Round 1: 45.6% · 150 games (strongest round)45.6Round 2: 43.6% · 177 games43.6Round 3: 44.6% · 172 games44.6Round 4: 45.2% · 161 games45.2 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.9% | 48.0% | 12,659 | Round 1: not enough games-Round 2: 46.5% · 150 games46.5Round 3: 46.8% · 150 games46.8Round 4: 50.1% · 150 games (strongest round)50.1 |
| 15 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.9% | 45.9% | 12,420 | Round 1: 43.3% · 153 games43.3Round 2: 43.5% · 150 games (strongest round)43.5Round 3: not enough games-Round 4: not enough games- |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 1.8% | 46.3% | 11,839 | Round 1: not enough games-Round 2: 42.5% · 150 games42.4Round 3: 45.7% · 150 games45.7Round 4: 47.8% · 150 games (strongest round)47.8 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 1.7% | 46.1% | 10,768 | Round 1: 42.1% · 121 games42.1Round 2: 44.7% · 130 games44.7Round 3: 46.2% · 150 games (strongest round)46.2Round 4: 45.1% · 150 games45.1 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 1.6% | 46.0% | 10,427 | Round 1: not enough games-Round 2: 46.0% · 150 games46.0Round 3: 48.0% · 150 games (strongest round)47.9Round 4: 45.9% · 150 games45.9 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.6% | 46.9% | 10,311 | Round 1: not enough games-Round 2: not enough games-Round 3: 41.9% · 134 games41.9Round 4: 43.8% · 119 games (strongest round)43.8 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 1.4% | 45.7% | 9,172 | Round 1: not enough games-Round 2: 44.7% · 150 games (strongest round)44.7Round 3: 43.1% · 150 games43.1Round 4: 41.2% · 150 games41.2 |
| 16 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 1.3% | 48.0% | 8,651 | Round 1: 46.7% · 146 games46.7Round 2: 48.8% · 115 games (strongest round)48.8Round 3: not enough games-Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.2% | 46.7% | 7,931 | Round 1: not enough games-Round 2: 45.5% · 150 games45.5Round 3: 47.8% · 150 games (strongest round)47.8Round 4: 45.6% · 150 games45.6 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.1% | 45.0% | 7,196 | Round 1: not enough games-Round 2: 44.5% · 130 games44.5Round 3: 45.4% · 138 games (strongest round)45.4Round 4: 43.7% · 128 games43.7 |
| 17 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 1.0% | 48.5% | 6,384 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.1% · 136 games50.1Round 4: 53.0% · 133 games (strongest round)53.0 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.9% | 45.8% | 5,995 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 18 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.9% | 47.0% | 5,754 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.6% · 136 games44.6Round 4: not enough games- |
| 19 | Omni SoulGain 3 random Dragon Souls. | | 0.8% | 49.0% | 5,397 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 20 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.8% | 45.1% | 5,288 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 0.8% | 45.7% | 5,193 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 21 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.6% | 47.1% | 4,167 | Round 1: 48.6% · 129 games48.6Round 2: 51.6% · 105 games (strongest round)51.6Round 3: not enough games-Round 4: not enough games- |
| 22 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.6% | 45.9% | 4,162 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.6% | 45.8% | 3,835 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 23 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.5% | 53.4% | 3,386 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 46.2% · 150 games46.2 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.5% | 48.6% | 3,087 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| MinionmancerYour summons gain 40% increased size, health, and damage. | | 16.7% | 44.1% | 108,448 | Round 1: 42.2% · 811 games42.2Round 2: 46.3% · 742 games (strongest round)46.3Round 3: 44.9% · 884 games44.9Round 4: 44.0% · 929 games44.0 |
| Jeweled BraceletCan Critically Strike. Gain 0.25 Critical Strike Chance. | | 12.0% | 43.7% | 77,835 | Round 1: 38.0% · 551 games38.0Round 2: 42.6% · 554 games42.6Round 3: 44.3% · 719 games (strongest round)44.3Round 4: 41.7% · 674 games41.7 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 10.0% | 44.3% | 65,246 | Round 1: 46.9% · 361 games (strongest round)46.9Round 2: 41.7% · 853 games41.7Round 3: 45.5% · 735 games45.5Round 4: 46.0% · 180 games46.0 |
| 24 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 8.1% | 43.2% | 52,284 | Round 1: 43.5% · 323 games43.5Round 2: 43.6% · 331 games43.6Round 3: 42.6% · 422 games42.6Round 4: 44.0% · 301 games (strongest round)44.0 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 6.6% | 43.3% | 42,757 | Round 1: 40.2% · 418 games40.2Round 2: 41.9% · 376 games41.9Round 3: 42.4% · 483 games (strongest round)42.4Round 4: 40.2% · 408 games40.2 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 6.1% | 43.1% | 39,831 | Round 1: 42.3% · 296 games42.3Round 2: 42.5% · 372 games42.5Round 3: 42.2% · 373 games42.2Round 4: 46.7% · 369 games (strongest round)46.7 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 5.0% | 43.3% | 32,286 | Round 1: not enough games-Round 2: 40.4% · 234 games40.4Round 3: 46.1% · 234 games (strongest round)46.1Round 4: 43.9% · 212 games43.9 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 4.8% | 42.3% | 30,976 | Round 1: 41.6% · 501 games41.6Round 2: 42.2% · 417 games (strongest round)42.2Round 3: not enough games-Round 4: not enough games- |
| 25 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 4.6% | 43.4% | 29,730 | Round 1: 41.5% · 246 games41.4Round 2: 45.1% · 267 games (strongest round)45.1Round 3: 43.0% · 243 games43.0Round 4: 43.3% · 215 games43.3 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 4.3% | 42.5% | 28,211 | Round 1: 38.4% · 291 games38.4Round 2: 38.9% · 285 games38.9Round 3: 39.2% · 284 games39.2Round 4: 39.5% · 265 games (strongest round)39.5 |
| Bread And JamYour gains 100 Ability Haste. | | 3.9% | 43.1% | 25,482 | Round 1: not enough games-Round 2: not enough games-Round 3: 39.3% · 374 games39.3Round 4: 39.6% · 420 games (strongest round)39.6 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 3.7% | 43.9% | 23,910 | Round 1: 43.6% · 367 games43.6Round 2: 44.6% · 403 games (strongest round)44.6Round 3: not enough games-Round 4: not enough games- |
| Bread And ButterYour gains 100 Ability Haste. | | 3.6% | 41.4% | 23,684 | Round 1: not enough games-Round 2: not enough games-Round 3: 39.0% · 356 games (strongest round)39.0Round 4: 38.6% · 335 games38.6 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 3.1% | 43.5% | 20,088 | Round 1: 41.8% · 152 games41.8Round 2: 43.5% · 163 games43.5Round 3: 43.5% · 225 games (strongest round)43.5Round 4: 41.5% · 209 games41.5 |
| Spin To WinYour spin Abilities gain 30 Ability Haste and deal 0.3 more damage, increase to? for Ultimates | | 2.9% | 42.9% | 18,585 | Round 1: 43.1% · 150 games (strongest round)43.1Round 2: 36.9% · 237 games36.9Round 3: 42.7% · 281 games42.7Round 4: 35.9% · 239 games35.9 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 2.8% | 44.2% | 17,903 | Round 1: 40.4% · 150 games40.4Round 2: 40.2% · 150 games40.2Round 3: 44.8% · 150 games (strongest round)44.8Round 4: 43.3% · 150 games43.3 |
| 26 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.5% | 43.1% | 16,322 | Round 1: 43.1% · 292 games43.1Round 2: 50.1% · 150 games (strongest round)50.1Round 3: not enough games-Round 4: not enough games- |
| 27 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 2.3% | 44.7% | 14,969 | Round 1: 42.2% · 150 games42.2Round 2: 43.9% · 150 games (strongest round)43.9Round 3: 42.4% · 155 games42.4Round 4: 43.6% · 150 games43.6 |
| 28 | OverloadedUsing another Ability resets the cooldown of. | | 2.3% | 40.6% | 14,707 | Round 1: 35.1% · 150 games35.1Round 2: 30.6% · 150 games30.6Round 3: 38.0% · 150 games (strongest round)38.0Round 4: 37.6% · 150 games37.6 |
| 29 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 2.0% | 44.6% | 13,176 | Round 1: 47.1% · 110 games47.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.6% | 43.2% | 10,696 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.1% · 178 games (strongest round)45.1Round 4: 40.9% · 150 games40.8 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.6% | 44.3% | 10,324 | Round 1: 35.4% · 141 games35.4Round 2: 33.4% · 134 games33.4Round 3: 36.1% · 150 games36.1Round 4: 39.7% · 134 games (strongest round)39.7 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.5% | 43.9% | 9,668 | Round 1: 38.8% · 150 games38.8Round 2: 44.4% · 150 games (strongest round)44.4Round 3: 38.6% · 150 games38.6Round 4: 38.5% · 150 games38.5 |
| 30 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 1.4% | 42.2% | 9,013 | Round 1: not enough games-Round 2: 40.7% · 106 games (strongest round)40.7Round 3: 40.6% · 109 games40.6Round 4: 40.6% · 111 games40.6 |
| 31 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.4% | 42.4% | 8,924 | Round 1: 35.8% · 108 games35.8Round 2: 40.3% · 111 games40.3Round 3: 39.5% · 132 games39.5Round 4: 40.7% · 116 games (strongest round)40.7 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.3% | 44.0% | 8,684 | Round 1: not enough games-Round 2: 46.6% · 134 games46.6Round 3: 51.9% · 138 games (strongest round)51.8Round 4: 49.3% · 122 games49.3 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 1.2% | 42.6% | 8,010 | Round 1: 43.2% · 150 games (strongest round)43.2Round 2: 41.3% · 150 games41.3Round 3: 42.9% · 150 games42.9Round 4: 42.7% · 150 games42.7 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 1.1% | 43.1% | 7,148 | Round 1: not enough games-Round 2: 40.7% · 127 games40.7Round 3: not enough games-Round 4: not enough games- |
| 32 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.1% | 44.0% | 7,071 | Round 1: 41.0% · 126 games41.0Round 2: not enough games-Round 3: 42.6% · 123 games (strongest round)42.6Round 4: 42.5% · 116 games42.5 |
| 33 | Echo CastCasting your sends a clone toward your mouse position and recasts it. | | 1.0% | 39.2% | 6,523 | Round 1: 36.8% · 122 games36.8Round 2: 38.7% · 132 games38.7Round 3: 39.9% · 150 games (strongest round)39.9Round 4: 37.5% · 150 games37.5 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 1.0% | 38.4% | 6,241 | Round 1: 37.3% · 150 games (strongest round)37.3Round 2: 36.6% · 150 games36.6Round 3: not enough games-Round 4: not enough games- |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.8% | 39.9% | 5,493 | Round 1: 41.9% · 160 games (strongest round)41.9Round 2: 37.0% · 128 games37.0Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.6% | 44.1% | 4,108 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.6% | 41.4% | 4,091 | Round 1: not enough games-Round 2: not enough games-Round 3: 36.4% · 123 games (strongest round)36.4Round 4: 34.9% · 143 games34.9 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.6% | 40.9% | 3,769 | Round 1: 40.9% · 107 games (strongest round)40.9Round 2: not enough games-Round 3: 40.1% · 107 games40.1Round 4: 38.7% · 121 games38.7 |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.6% | 43.8% | 3,661 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.5% | 41.5% | 3,543 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.5% | 42.2% | 3,387 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 0.5% | 43.3% | 3,218 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 0.5% | 37.4% | 3,143 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.5% | 42.4% | 3,061 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 0.5% | 45.9% | 2,956 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 37.5% · 114 games37.5 |
| 34 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 0.4% | 42.1% | 2,920 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 0.4% | 45.7% | 2,902 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.4% | 41.5% | 2,781 | Round 1: 43.9% · 103 games43.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.4% | 46.2% | 2,661 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 0.4% | 50.3% | 2,522 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.4% | 40.0% | 2,489 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.4% | 46.6% | 2,295 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.3% | 45.1% | 2,227 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 0.3% | 41.8% | 2,027 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.3% | 40.7% | 1,961 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 43.3% | 1,475 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.2% | 45.7% | 1,374 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 0.2% | 40.5% | 1,244 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.2% | 43.4% | 1,160 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.2% | 47.3% | 1,068 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 48.7% | 1,005 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mind to MatterIncrease max Health by half of your Mana. | | 0.1% | 42.9% | 864 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 0.1% | 44.2% | 797 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 42.5% | 604 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 40.1% | 569 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.1% | 45.9% | 416 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 44.1% | 381 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 40.7% | 275 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |