| Still HereGain Attack Speed and Lifesteal based on your missing Health. | SSS | 18.9% | 53.8% | 37,690 | Round 1: 52.0% · 489 games52.0Round 2: 56.1% · 475 games (strongest round)56.1Round 3: 54.9% · 527 games54.9Round 4: 53.2% · 504 games53.2 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | SS | 14.1% | 52.9% | 28,025 | Round 1: 56.5% · 311 games (strongest round)56.5Round 2: 52.2% · 284 games52.2Round 3: 52.6% · 267 games52.6Round 4: 50.7% · 241 games50.7 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | SS | 11.7% | 54.9% | 23,308 | Round 1: 57.0% · 150 games57.0Round 2: 60.3% · 327 games (strongest round)60.3Round 3: 55.4% · 376 games55.4Round 4: 55.6% · 336 games55.6 |
| Blunt ForceGain 20% Attack Damage. | SS | 10.3% | 51.3% | 20,522 | Round 1: 49.5% · 150 games49.5Round 2: 52.8% · 261 games (strongest round)52.8Round 3: 52.7% · 311 games52.7Round 4: 51.2% · 254 games51.2 |
| 1 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | SS | 10.1% | 54.8% | 20,007 | Round 1: 56.4% · 186 games56.4Round 2: 55.3% · 196 games55.3Round 3: 55.8% · 270 games55.8Round 4: 56.7% · 228 games (strongest round)56.7 |
| 2 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | SS | 9.3% | 55.5% | 18,532 | Round 1: 59.2% · 430 games (strongest round)59.2Round 2: 55.3% · 420 games55.3Round 3: not enough games-Round 4: not enough games- |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | S | 11.2% | 52.8% | 22,226 | Round 1: 50.9% · 265 games50.9Round 2: 50.2% · 243 games50.2Round 3: 52.3% · 222 games52.3Round 4: 53.1% · 216 games (strongest round)53.1 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 9.7% | 50.1% | 19,371 | Round 1: 49.9% · 256 games49.9Round 2: 50.8% · 166 games50.8Round 3: 51.4% · 215 games (strongest round)51.4Round 4: 48.5% · 193 games48.5 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | S | 9.0% | 55.4% | 17,919 | Round 1: 55.1% · 418 games (strongest round)55.1Round 2: 49.3% · 369 games49.3Round 3: not enough games-Round 4: not enough games- |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 6.8% | 51.0% | 13,458 | Round 1: 48.5% · 132 games48.5Round 2: 51.5% · 135 games51.5Round 3: 53.4% · 170 games (strongest round)53.4Round 4: 48.1% · 153 games48.1 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 6.5% | 51.1% | 12,879 | Round 1: 55.1% · 148 games (strongest round)55.1Round 2: 52.7% · 203 games52.7Round 3: 52.6% · 198 games52.6Round 4: 51.1% · 200 games51.1 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 6.3% | 54.6% | 12,483 | Round 1: 55.3% · 181 games55.3Round 2: 55.7% · 186 games (strongest round)55.7Round 3: 55.5% · 191 games55.5Round 4: 53.6% · 156 games53.6 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 6.2% | 52.4% | 12,239 | Round 1: 55.3% · 135 games (strongest round)55.3Round 2: 53.5% · 150 games53.5Round 3: 51.6% · 165 games51.6Round 4: 51.1% · 164 games51.1 |
| GoredrinkGain 15% Omnivamp. | | 6.0% | 49.7% | 11,961 | Round 1: 45.8% · 108 games45.8Round 2: 45.9% · 150 games45.9Round 3: 48.7% · 152 games (strongest round)48.7Round 4: 46.6% · 150 games46.6 |
| Scopier WeaponsGain 150 Attack Range. | | 5.9% | 51.1% | 11,718 | Round 1: 53.8% · 150 games53.8Round 2: 52.5% · 168 games52.5Round 3: 53.9% · 221 games (strongest round)53.9Round 4: 46.5% · 209 games46.5 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 5.5% | 50.3% | 10,870 | Round 1: 55.7% · 173 games (strongest round)55.7Round 2: 51.4% · 150 games51.4Round 3: 51.8% · 170 games51.8Round 4: 51.3% · 150 games51.3 |
| 3 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 5.4% | 50.2% | 10,823 | Round 1: 48.3% · 150 games48.3Round 2: 51.7% · 150 games (strongest round)51.7Round 3: 46.3% · 150 games46.3Round 4: 47.1% · 150 games47.1 |
| 4 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 5.3% | 51.5% | 10,536 | Round 1: 47.7% · 150 games47.7Round 2: 51.0% · 150 games (strongest round)51.0Round 3: 44.5% · 150 games44.5Round 4: 47.3% · 125 games47.3 |
| Transmute: GoldGain a random Gold Augment. | | 5.2% | 50.8% | 10,376 | Round 1: 49.4% · 109 games49.4Round 2: 46.8% · 150 games46.8Round 3: 50.0% · 150 games (strongest round)50.0Round 4: 47.5% · 150 games47.5 |
| 5 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 5.2% | 50.5% | 10,307 | Round 1: 53.4% · 150 games (strongest round)53.4Round 2: 51.7% · 150 games51.7Round 3: 51.8% · 150 games51.8Round 4: 48.5% · 150 games48.5 |
| 6 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 5.1% | 53.5% | 10,131 | Round 1: 50.4% · 150 games50.4Round 2: 49.1% · 150 games49.1Round 3: 52.7% · 150 games (strongest round)52.7Round 4: 52.7% · 150 games52.7 |
| 7 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 4.9% | 49.6% | 9,751 | Round 1: 44.6% · 150 games44.6Round 2: 46.6% · 150 games (strongest round)46.6Round 3: 45.9% · 150 games45.9Round 4: 44.9% · 150 games44.9 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 4.8% | 49.9% | 9,515 | Round 1: 49.8% · 150 games49.8Round 2: 53.1% · 150 games (strongest round)53.1Round 3: 52.1% · 150 games52.1Round 4: 52.8% · 150 games52.8 |
| 8 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 4.4% | 51.6% | 8,801 | Round 1: 51.8% · 150 games51.8Round 2: 52.7% · 150 games52.7Round 3: 54.6% · 150 games (strongest round)54.6Round 4: 52.1% · 150 games52.1 |
| 9 | Transmute: ChaosGain 2 random Augments. | | 4.0% | 51.0% | 8,038 | Round 1: 47.0% · 150 games46.9Round 2: 48.1% · 150 games (strongest round)48.1Round 3: 46.8% · 150 games46.8Round 4: 46.0% · 150 games46.0 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 3.9% | 50.7% | 7,744 | Round 1: not enough games-Round 2: 55.1% · 150 games (strongest round)55.1Round 3: 53.5% · 150 games53.5Round 4: 51.3% · 150 games51.3 |
| HEAVYEmpower! | | 3.8% | 49.8% | 7,563 | Round 1: 49.0% · 279 games49.0Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 3.8% | 51.8% | 7,460 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 3.7% | 52.0% | 7,307 | Round 1: 54.1% · 150 games (strongest round)54.1Round 2: 51.9% · 150 games51.9Round 3: 51.3% · 150 games51.3Round 4: 53.1% · 150 games53.1 |
| 10 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 3.6% | 50.2% | 7,226 | Round 1: 50.7% · 146 games (strongest round)50.7Round 2: 50.0% · 148 games50.0Round 3: 47.3% · 150 games47.3Round 4: 50.5% · 139 games50.5 |
| 11 | Scopiest WeaponsGain 250 Attack Range. | | 3.6% | 50.9% | 7,167 | Round 1: 55.3% · 150 games55.3Round 2: 55.3% · 150 games55.3Round 3: 55.5% · 150 games55.5Round 4: 55.7% · 150 games (strongest round)55.7 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 3.6% | 50.2% | 7,083 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.7% · 103 games46.7Round 4: not enough games- |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 3.5% | 50.8% | 7,032 | Round 1: 48.1% · 153 games48.1Round 2: 48.6% · 152 games (strongest round)48.6Round 3: not enough games-Round 4: not enough games- |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 3.5% | 53.4% | 7,008 | Round 1: 49.6% · 150 games (strongest round)49.6Round 2: 43.6% · 150 games43.6Round 3: not enough games-Round 4: not enough games- |
| DeftGain 60% Attack Speed. | | 3.2% | 50.2% | 6,419 | Round 1: not enough games-Round 2: 48.1% · 150 games48.1Round 3: 50.5% · 150 games (strongest round)50.5Round 4: 45.1% · 150 games45.1 |
| 12 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 3.2% | 51.4% | 6,326 | Round 1: 52.9% · 113 games52.9Round 2: 53.4% · 135 games (strongest round)53.4Round 3: 50.9% · 150 games50.9Round 4: 52.1% · 117 games52.1 |
| DonationGet 1750 Gold. No questions asked. | | 3.2% | 50.9% | 6,266 | Round 1: not enough games-Round 2: 49.0% · 130 games49.0Round 3: 50.5% · 150 games (strongest round)50.5Round 4: 48.0% · 146 games47.9 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | | 3.1% | 52.8% | 6,234 | Round 1: not enough games-Round 2: 52.1% · 150 games52.1Round 3: 54.4% · 118 games (strongest round)54.4Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 3.0% | 49.7% | 6,027 | Round 1: 46.4% · 148 games46.4Round 2: 50.8% · 150 games50.8Round 3: 52.1% · 150 games (strongest round)52.1Round 4: 51.4% · 150 games51.4 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 2.8% | 52.2% | 5,573 | Round 1: not enough games-Round 2: 55.2% · 126 games (strongest round)55.2Round 3: 50.2% · 150 games50.2Round 4: 48.5% · 131 games48.5 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 2.5% | 51.4% | 4,908 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.2% · 130 games (strongest round)52.2Round 4: 46.5% · 150 games46.5 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.2% | 50.3% | 4,376 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 2.1% | 52.5% | 4,231 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 2.0% | 49.8% | 3,884 | Round 1: not enough games-Round 2: not enough games-Round 3: 56.9% · 128 games (strongest round)56.9Round 4: 47.5% · 111 games47.5 |
| 13 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.8% | 50.5% | 3,632 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.8% | 50.0% | 3,549 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.8% | 54.1% | 3,540 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.8% | 50.6% | 3,529 | Round 1: not enough games-Round 2: 52.7% · 100 games52.7Round 3: 53.6% · 118 games (strongest round)53.6Round 4: 52.6% · 100 games52.6 |
| 14 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 1.6% | 50.4% | 3,196 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 11.9% | 48.0% | 23,691 | Round 1: not enough games-Round 2: 44.5% · 247 games44.5Round 3: 49.4% · 337 games (strongest round)49.4Round 4: 48.4% · 295 games48.4 |
| POWEREmpower! | | 8.3% | 49.5% | 16,473 | Round 1: 52.7% · 820 games52.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 6.8% | 48.3% | 13,494 | Round 1: 43.8% · 268 games43.8Round 2: 48.2% · 216 games48.2Round 3: 46.3% · 192 games46.3Round 4: 48.4% · 125 games (strongest round)48.4 |
| 15 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 5.0% | 47.2% | 10,004 | Round 1: 48.0% · 150 games48.0Round 2: 47.7% · 150 games47.7Round 3: 44.7% · 150 games44.7Round 4: 49.6% · 150 games (strongest round)49.6 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 4.9% | 46.6% | 9,806 | Round 1: 48.3% · 250 games (strongest round)48.3Round 2: 43.6% · 183 games43.6Round 3: not enough games-Round 4: not enough games- |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 4.5% | 45.8% | 8,965 | Round 1: 42.2% · 222 games42.2Round 2: 42.2% · 186 games (strongest round)42.2Round 3: not enough games-Round 4: not enough games- |
| Dive BomberExplodes when you die, dealing massive true damage. | | 4.3% | 47.5% | 8,499 | Round 1: not enough games-Round 2: 47.1% · 150 games47.1Round 3: 48.3% · 150 games (strongest round)48.3Round 4: 43.7% · 145 games43.7 |
| 16 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 3.5% | 48.3% | 6,950 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.0% · 113 games43.0Round 4: not enough games- |
| Scoped WeaponsGain 75 Attack Range. | | 3.4% | 49.0% | 6,857 | Round 1: not enough games-Round 2: 49.4% · 150 games49.4Round 3: 48.3% · 150 games48.3Round 4: 51.6% · 150 games (strongest round)51.6 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 3.4% | 48.8% | 6,691 | Round 1: 49.2% · 150 games49.2Round 2: 47.4% · 150 games47.4Round 3: 49.3% · 150 games49.3Round 4: 50.5% · 150 games (strongest round)50.5 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 3.1% | 48.9% | 6,250 | Round 1: 52.8% · 150 games (strongest round)52.8Round 2: 51.8% · 150 games51.8Round 3: 52.1% · 150 games52.1Round 4: 49.1% · 150 games49.1 |
| RecursionGain 60 Ability Haste. | | 2.9% | 47.8% | 5,678 | Round 1: 48.8% · 150 games48.8Round 2: 49.8% · 125 games49.8Round 3: 48.5% · 150 games48.5Round 4: 50.2% · 133 games (strongest round)50.1 |
| 17 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 2.7% | 48.1% | 5,373 | Round 1: 48.2% · 105 games48.2Round 2: not enough games-Round 3: 47.5% · 111 games47.5Round 4: 48.8% · 106 games (strongest round)48.8 |
| 18 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.7% | 46.0% | 5,302 | Round 1: 45.9% · 150 games45.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 2.6% | 48.2% | 5,117 | Round 1: 44.5% · 117 games44.5Round 2: 44.6% · 112 games44.6Round 3: 45.1% · 136 games (strongest round)45.1Round 4: 41.2% · 124 games41.2 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.3% | 48.4% | 4,542 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 19 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 2.2% | 49.5% | 4,333 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 2.1% | 47.5% | 4,192 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.2% · 129 games (strongest round)49.2Round 4: 45.9% · 127 games45.9 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 2.1% | 47.7% | 4,166 | Round 1: 47.7% · 116 games47.7Round 2: 50.9% · 125 games50.9Round 3: 52.8% · 150 games (strongest round)52.8Round 4: 49.1% · 150 games49.1 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 2.1% | 48.5% | 4,083 | Round 1: 47.2% · 150 games47.2Round 2: 49.6% · 131 games (strongest round)49.6Round 3: 48.9% · 137 games48.9Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.8% | 48.6% | 3,577 | Round 1: not enough games-Round 2: 44.9% · 109 games44.9Round 3: 47.7% · 104 games (strongest round)47.7Round 4: not enough games- |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 1.7% | 47.3% | 3,472 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | | 1.7% | 47.8% | 3,471 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 48.7% · 100 games48.7 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 1.7% | 47.2% | 3,463 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.8% · 133 games44.8Round 4: 50.0% · 145 games (strongest round)50.0 |
| 20 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 1.7% | 46.7% | 3,290 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 21 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.7% | 47.2% | 3,287 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 22 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 1.6% | 48.7% | 3,138 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 1.6% | 48.3% | 3,123 | Round 1: 53.4% · 102 games53.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 1.6% | 47.4% | 3,097 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.1% · 102 games47.1Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.5% | 46.0% | 2,949 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 23 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.5% | 44.1% | 2,906 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 1.4% | 47.3% | 2,855 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 1.4% | 46.7% | 2,734 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.9% · 125 games (strongest round)48.9Round 4: 45.8% · 134 games45.8 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 1.4% | 50.7% | 2,732 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 24 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.4% | 48.6% | 2,729 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 1.3% | 47.4% | 2,674 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.9% · 109 games (strongest round)48.9Round 4: 48.4% · 101 games48.4 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.3% | 47.8% | 2,559 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread And ButterYour gains 100 Ability Haste. | | 1.2% | 46.7% | 2,455 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.8% · 119 games47.8Round 4: 48.3% · 103 games (strongest round)48.3 |
| 25 | Omni SoulGain 3 random Dragon Souls. | | 1.2% | 51.8% | 2,436 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 26 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 1.2% | 49.2% | 2,429 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 27 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 1.2% | 47.6% | 2,407 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.2% | 51.9% | 2,369 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 1.1% | 45.0% | 2,243 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 28 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 1.1% | 53.2% | 2,228 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.1% | 48.1% | 2,160 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 29 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.1% | 50.9% | 2,118 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 1.1% | 51.3% | 2,102 | Round 1: not enough games-Round 2: 48.0% · 128 games47.9Round 3: 51.4% · 121 games51.4Round 4: 52.4% · 125 games (strongest round)52.4 |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.0% | 47.8% | 2,070 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 46.2% · 109 games46.2 |
| 30 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 1.0% | 47.8% | 1,907 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 31 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 1.0% | 46.9% | 1,892 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.9% | 49.1% | 1,854 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 0.9% | 48.1% | 1,850 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 0.9% | 45.9% | 1,849 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.8% | 48.5% | 1,550 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.8% | 49.5% | 1,550 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.8% | 46.3% | 1,497 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.7% | 47.3% | 1,386 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.7% | 46.2% | 1,311 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.6% | 47.9% | 1,179 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.6% | 43.4% | 1,169 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.6% | 51.4% | 1,162 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.6% | 45.1% | 1,137 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.6% | 45.5% | 1,108 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.5% | 48.7% | 1,091 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.5% | 47.2% | 1,073 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.5% | 53.6% | 1,069 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.5% | 42.2% | 1,051 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.5% | 44.1% | 1,042 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.5% | 48.3% | 1,005 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.5% | 45.4% | 996 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.5% | 46.9% | 975 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.5% | 42.6% | 916 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.4% | 47.9% | 851 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.3% | 39.4% | 554 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.3% | 46.1% | 503 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 47.8% | 245 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 52.3% | 235 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 40.4% | 178 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 40.9% | 164 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |