| 1 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | SSS | 14.2% | 50.2% | 101,667 | Round 1: 46.9% · 681 games46.9Round 2: 50.6% · 739 games50.6Round 3: 50.8% · 735 games50.8Round 4: 52.3% · 674 games (strongest round)52.3 |
| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | SS | 17.0% | 45.6% | 122,009 | Round 1: 45.3% · 1,206 games45.3Round 2: 45.2% · 1,162 games45.2Round 3: 48.4% · 1,187 games (strongest round)48.4Round 4: 46.5% · 277 games46.5 |
| Scopier WeaponsGain 150 Attack Range. | SS | 16.0% | 46.8% | 114,233 | Round 1: 44.7% · 1,062 games44.7Round 2: 46.8% · 955 games46.8Round 3: 46.0% · 1,006 games46.0Round 4: 48.1% · 1,008 games (strongest round)48.1 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | SS | 14.5% | 48.3% | 103,589 | Round 1: 47.9% · 843 games (strongest round)47.9Round 2: 47.8% · 852 games47.8Round 3: 47.8% · 890 games47.8Round 4: 47.3% · 936 games47.3 |
| DeftGain 60% Attack Speed. | SS | 10.1% | 47.3% | 72,192 | Round 1: 44.3% · 229 games44.3Round 2: 48.9% · 568 games48.9Round 3: 43.9% · 673 games43.9Round 4: 49.0% · 585 games (strongest round)48.9 |
| Flow of SpiritCasting grants you Attack Speed for a duration. | SS | 9.4% | 47.8% | 67,655 | Round 1: 43.8% · 248 games43.8Round 2: 48.8% · 625 games48.8Round 3: 48.9% · 779 games (strongest round)48.9Round 4: 46.6% · 630 games46.6 |
| 2 | Scopiest WeaponsGain 250 Attack Range. | SS | 9.1% | 47.1% | 65,451 | Round 1: 46.3% · 527 games46.3Round 2: 47.6% · 572 games47.6Round 3: 46.7% · 644 games46.7Round 4: 48.6% · 540 games (strongest round)48.6 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | S | 13.0% | 46.4% | 92,907 | Round 1: 48.5% · 900 games48.5Round 2: 49.0% · 841 games (strongest round)49.0Round 3: 44.7% · 837 games44.7Round 4: 45.8% · 712 games45.8 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | S | 12.0% | 51.4% | 85,671 | Round 1: 53.4% · 768 games (strongest round)53.4Round 2: 49.2% · 761 games49.2Round 3: 50.3% · 828 games50.3Round 4: 50.1% · 851 games50.1 |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | S | 11.5% | 46.2% | 82,420 | Round 1: 46.2% · 520 games46.2Round 2: 43.6% · 437 games43.6Round 3: 46.1% · 454 games46.1Round 4: 49.9% · 382 games (strongest round)49.9 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 10.0% | 46.9% | 71,387 | Round 1: 46.9% · 631 games (strongest round)46.9Round 2: 44.9% · 355 games44.9Round 3: 46.7% · 413 games46.7Round 4: 46.5% · 443 games46.5 |
| 3 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | S | 8.4% | 45.5% | 59,950 | Round 1: 42.7% · 499 games42.7Round 2: 46.1% · 464 games (strongest round)46.1Round 3: 45.1% · 469 games45.1Round 4: 41.2% · 403 games41.2 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | S | 7.7% | 46.7% | 55,130 | Round 1: 42.7% · 203 games42.7Round 2: 47.2% · 502 games (strongest round)47.2Round 3: 45.2% · 531 games45.2Round 4: 46.9% · 150 games46.9 |
| 4 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | S | 7.7% | 49.2% | 54,943 | Round 1: 49.6% · 354 games49.6Round 2: 50.9% · 419 games (strongest round)50.9Round 3: 49.5% · 421 games49.5Round 4: 47.3% · 427 games47.3 |
| Blunt ForceGain 20% Attack Damage. | S | 7.0% | 48.5% | 50,020 | Round 1: 49.8% · 150 games49.8Round 2: 47.8% · 352 games47.8Round 3: 49.8% · 431 games49.8Round 4: 50.0% · 396 games (strongest round)50.0 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 7.7% | 46.7% | 55,402 | Round 1: 45.4% · 580 games45.4Round 2: 50.0% · 406 games (strongest round)50.0Round 3: 47.3% · 277 games47.3Round 4: 46.8% · 232 games46.8 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 7.0% | 47.1% | 49,890 | Round 1: 48.6% · 550 games48.6Round 2: 47.9% · 443 games47.9Round 3: 45.9% · 416 games45.9Round 4: 49.3% · 359 games (strongest round)49.3 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 6.9% | 49.3% | 49,446 | Round 1: 48.9% · 519 games48.9Round 2: 45.7% · 476 games45.7Round 3: 49.5% · 451 games (strongest round)49.5Round 4: 49.4% · 419 games49.4 |
| Scoped WeaponsGain 75 Attack Range. | | 6.0% | 45.6% | 42,612 | Round 1: 47.6% · 150 games47.6Round 2: 47.1% · 359 games47.1Round 3: 47.3% · 416 games47.3Round 4: 49.1% · 404 games (strongest round)49.1 |
| 5 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 5.5% | 47.9% | 39,416 | Round 1: 47.5% · 411 games47.5Round 2: 46.3% · 437 games46.3Round 3: 49.4% · 451 games (strongest round)49.4Round 4: 48.0% · 410 games47.9 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 5.5% | 49.0% | 39,058 | Round 1: 51.3% · 150 games51.3Round 2: 52.1% · 291 games (strongest round)52.1Round 3: 51.1% · 386 games51.1Round 4: 51.6% · 336 games51.6 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 5.0% | 45.4% | 36,025 | Round 1: 41.4% · 174 games41.4Round 2: 44.8% · 413 games (strongest round)44.8Round 3: 42.8% · 456 games42.8Round 4: 44.6% · 439 games44.6 |
| 6 | Draw Your SwordBecome melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up). | | 5.0% | 47.7% | 35,849 | Round 1: 41.9% · 179 games41.9Round 2: 44.8% · 174 games44.8Round 3: 45.2% · 180 games (strongest round)45.2Round 4: 43.9% · 155 games43.9 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 4.9% | 46.0% | 35,278 | Round 1: 43.6% · 234 games43.6Round 2: 42.3% · 279 games42.3Round 3: 47.4% · 256 games (strongest round)47.4Round 4: 46.7% · 266 games46.7 |
| 7 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 4.5% | 46.8% | 32,383 | Round 1: 47.1% · 255 games47.1Round 2: 48.2% · 298 games48.2Round 3: 51.1% · 298 games (strongest round)51.1Round 4: 46.4% · 244 games46.4 |
| Stackosaurus RexWhen you gain permanent Stacks of an Ability, gain 100% more! | | 4.5% | 47.3% | 32,071 | Round 1: 48.2% · 258 games48.2Round 2: 48.8% · 568 games (strongest round)48.8Round 3: not enough games-Round 4: not enough games- |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | | 4.2% | 47.8% | 30,120 | Round 1: 47.9% · 150 games47.9Round 2: 49.7% · 284 games (strongest round)49.7Round 3: 47.4% · 326 games47.4Round 4: 47.3% · 365 games47.3 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 3.9% | 45.6% | 27,947 | Round 1: 44.1% · 190 games (strongest round)44.1Round 2: 43.1% · 161 games43.1Round 3: 41.9% · 177 games41.9Round 4: 37.2% · 180 games37.2 |
| Weapon of Destiny Best with Yun Tal Wildarrows+10.1 | | 3.9% | 50.8% | 27,907 | Round 1: 51.9% · 478 games (strongest round)51.9Round 2: 51.7% · 355 games51.7Round 3: not enough games-Round 4: not enough games- |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 3.8% | 46.0% | 27,527 | Round 1: 47.1% · 319 games (strongest round)47.1Round 2: 46.7% · 280 games46.7Round 3: 45.9% · 296 games45.9Round 4: 46.0% · 293 games46.0 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 3.6% | 48.1% | 25,913 | Round 1: 49.5% · 150 games49.5Round 2: 41.4% · 283 games41.4Round 3: 50.7% · 336 games (strongest round)50.7Round 4: 42.3% · 262 games42.3 |
| Transmute: GoldGain a random Gold Augment. | | 3.2% | 46.6% | 23,164 | Round 1: 49.6% · 150 games49.6Round 2: 50.7% · 174 games (strongest round)50.7Round 3: 48.2% · 228 games48.2Round 4: 43.9% · 208 games43.9 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 3.1% | 49.3% | 22,249 | Round 1: 51.3% · 116 games51.3Round 2: 46.7% · 150 games46.7Round 3: 50.5% · 150 games50.5Round 4: 51.5% · 150 games (strongest round)51.5 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 2.7% | 49.6% | 19,648 | Round 1: 49.1% · 107 games49.1Round 2: 48.9% · 157 games48.9Round 3: 53.2% · 150 games (strongest round)53.2Round 4: 50.3% · 224 games50.3 |
| 8 | Transmute: ChaosGain 2 random Augments. | | 2.7% | 46.9% | 19,341 | Round 1: 45.3% · 184 games45.3Round 2: 50.7% · 150 games (strongest round)50.6Round 3: 48.0% · 153 games48.0Round 4: 45.5% · 156 games45.5 |
| DonationGet 1750 Gold. No questions asked. | | 2.7% | 48.5% | 18,983 | Round 1: not enough games-Round 2: 45.4% · 150 games45.4Round 3: 47.2% · 150 games47.2Round 4: 47.4% · 182 games (strongest round)47.4 |
| 9 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 2.6% | 48.9% | 18,364 | Round 1: 54.0% · 360 games (strongest round)54.0Round 2: 49.7% · 281 games49.7Round 3: not enough games-Round 4: not enough games- |
| 10 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 2.6% | 46.1% | 18,288 | Round 1: 46.7% · 150 games46.7Round 2: 45.5% · 150 games45.5Round 3: 48.1% · 150 games (strongest round)48.1Round 4: 45.8% · 150 games45.8 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 2.5% | 46.5% | 17,847 | Round 1: 47.1% · 150 games47.1Round 2: 48.2% · 189 games48.2Round 3: 48.7% · 202 games (strongest round)48.7Round 4: 44.5% · 183 games44.5 |
| Light 'Em Up!Every 4th Attack shoots 4 missiles dealing magic damage. | | 2.5% | 46.7% | 17,567 | Round 1: 48.3% · 150 games48.3Round 2: 47.9% · 221 games47.9Round 3: 48.2% · 283 games48.2Round 4: 49.1% · 285 games (strongest round)49.1 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.4% | 48.2% | 17,227 | Round 1: 52.6% · 290 games (strongest round)52.6Round 2: 45.4% · 238 games45.4Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 2.4% | 46.7% | 16,927 | Round 1: 51.7% · 198 games51.7Round 2: 51.9% · 164 games (strongest round)51.9Round 3: not enough games-Round 4: not enough games- |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.3% | 47.4% | 16,247 | Round 1: not enough games-Round 2: 44.9% · 150 games44.9Round 3: 50.8% · 153 games (strongest round)50.8Round 4: 42.4% · 150 games42.4 |
| 11 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.2% | 49.0% | 15,881 | Round 1: 50.7% · 198 games50.7Round 2: 52.5% · 201 games (strongest round)52.5Round 3: not enough games-Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 2.2% | 46.6% | 15,593 | Round 1: 50.0% · 150 games50.0Round 2: 51.0% · 150 games (strongest round)51.0Round 3: not enough games-Round 4: not enough games- |
| 12 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 2.0% | 50.3% | 14,263 | Round 1: 50.6% · 150 games50.6Round 2: 47.6% · 150 games47.6Round 3: 51.0% · 150 games (strongest round)51.0Round 4: 50.7% · 150 games50.6 |
| 13 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 1.9% | 50.4% | 13,680 | Round 1: 50.5% · 150 games50.5Round 2: 49.5% · 150 games49.5Round 3: 52.6% · 150 games52.6Round 4: 52.6% · 150 games (strongest round)52.6 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.9% | 48.4% | 13,614 | Round 1: not enough games-Round 2: 47.9% · 150 games47.9Round 3: 49.2% · 171 games49.2Round 4: 51.3% · 173 games (strongest round)51.3 |
| 14 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 1.9% | 51.0% | 13,444 | Round 1: 50.5% · 150 games50.5Round 2: 49.9% · 150 games49.9Round 3: 51.6% · 150 games (strongest round)51.6Round 4: 51.3% · 150 games51.3 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 1.8% | 48.2% | 13,142 | Round 1: 45.6% · 150 games45.6Round 2: 45.2% · 150 games45.2Round 3: 47.4% · 151 games47.4Round 4: 47.7% · 150 games (strongest round)47.7 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.5% | 49.0% | 10,761 | Round 1: not enough games-Round 2: 47.1% · 132 games47.1Round 3: 47.4% · 150 games47.4Round 4: 48.7% · 150 games (strongest round)48.7 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.5% | 45.8% | 10,582 | Round 1: 44.8% · 125 games44.8Round 2: not enough games-Round 3: 44.7% · 137 games44.7Round 4: 45.3% · 150 games (strongest round)45.3 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.2% | 47.0% | 8,835 | Round 1: not enough games-Round 2: 49.2% · 150 games (strongest round)49.2Round 3: 45.8% · 150 games45.8Round 4: 48.9% · 150 games48.9 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 1.1% | 47.3% | 7,914 | Round 1: not enough games-Round 2: 46.8% · 109 games46.8Round 3: 48.0% · 111 games48.0Round 4: 51.3% · 150 games (strongest round)51.3 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 1.1% | 45.8% | 7,793 | Round 1: not enough games-Round 2: 44.0% · 148 games44.0Round 3: 46.4% · 150 games46.4Round 4: 48.0% · 150 games (strongest round)48.0 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 1.1% | 47.6% | 7,667 | Round 1: not enough games-Round 2: 40.5% · 119 games40.5Round 3: 41.7% · 150 games41.7Round 4: 45.7% · 150 games (strongest round)45.7 |
| 15 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.9% | 49.3% | 6,726 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 16 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.9% | 46.5% | 6,551 | Round 1: 51.1% · 125 games (strongest round)51.1Round 2: 47.5% · 150 games47.5Round 3: 46.6% · 122 games46.6Round 4: not enough games- |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 0.9% | 45.7% | 6,347 | Round 1: not enough games-Round 2: 46.4% · 150 games46.4Round 3: 47.4% · 150 games47.4Round 4: 49.2% · 150 games (strongest round)49.2 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 0.9% | 45.8% | 6,091 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.9% · 117 games46.9Round 4: not enough games- |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 0.8% | 47.5% | 5,906 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.7% · 122 games47.7Round 4: 52.1% · 150 games (strongest round)52.1 |
| 17 | Omni SoulGain 3 random Dragon Souls. | | 0.8% | 48.8% | 5,799 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.7% · 115 games (strongest round)46.7Round 4: 45.1% · 133 games45.1 |
| 18 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.7% | 46.9% | 5,345 | Round 1: not enough games-Round 2: 45.2% · 132 games45.2Round 3: 47.5% · 142 games (strongest round)47.5Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.7% | 47.3% | 5,299 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.5% · 104 games45.5Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.7% | 46.9% | 4,722 | Round 1: not enough games-Round 2: 50.5% · 105 games (strongest round)50.5Round 3: 48.7% · 102 games48.7Round 4: 48.9% · 109 games48.9 |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.6% | 45.3% | 4,159 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.1% · 106 games (strongest round)51.1Round 4: 45.5% · 106 games45.5 |
| 19 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.5% | 48.0% | 3,929 | Round 1: 49.3% · 150 games (strongest round)49.3Round 2: 45.4% · 124 games45.4Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.5% | 47.4% | 3,527 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| HEAVYEmpower! | | 11.3% | 44.7% | 80,882 | Round 1: 44.0% · 2,317 games44.0Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 20 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | | 7.8% | 41.6% | 56,042 | Round 1: 42.3% · 399 games42.3Round 2: 43.3% · 372 games43.3Round 3: 40.3% · 344 games40.3Round 4: 43.3% · 323 games (strongest round)43.3 |
| 21 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 5.3% | 43.7% | 37,630 | Round 1: 43.0% · 318 games43.0Round 2: 43.1% · 298 games43.1Round 3: 46.2% · 327 games46.2Round 4: 46.6% · 262 games (strongest round)46.6 |
| It's CriticalGain 50% Crit chance. | | 4.8% | 45.2% | 34,282 | Round 1: 45.0% · 298 games (strongest round)45.0Round 2: 43.4% · 314 games43.4Round 3: 44.7% · 249 games44.7Round 4: 40.1% · 220 games40.1 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 4.5% | 44.0% | 32,240 | Round 1: 43.9% · 222 games (strongest round)43.9Round 2: 43.8% · 214 games43.8Round 3: 43.6% · 220 games43.6Round 4: 41.7% · 218 games41.7 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 4.3% | 42.4% | 30,613 | Round 1: 45.0% · 455 games (strongest round)45.0Round 2: 41.7% · 364 games41.7Round 3: not enough games-Round 4: not enough games- |
| Bread And ButterYour gains 100 Ability Haste. | | 3.8% | 44.4% | 27,559 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.5% · 307 games (strongest round)46.5Round 4: 41.9% · 380 games41.9 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 3.7% | 42.0% | 26,644 | Round 1: 43.1% · 439 games (strongest round)43.1Round 2: 41.1% · 353 games41.1Round 3: not enough games-Round 4: not enough games- |
| 22 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 3.5% | 42.6% | 25,184 | Round 1: 45.3% · 150 games (strongest round)45.3Round 2: 44.5% · 170 games44.5Round 3: 42.2% · 174 games42.2Round 4: 43.8% · 150 games43.8 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 3.5% | 44.5% | 24,757 | Round 1: 45.9% · 179 games45.9Round 2: 43.8% · 190 games43.8Round 3: 40.6% · 209 games40.6Round 4: 46.0% · 252 games (strongest round)46.0 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 3.3% | 43.5% | 23,924 | Round 1: 46.5% · 219 games (strongest round)46.5Round 2: 41.3% · 234 games41.3Round 3: 45.3% · 288 games45.3Round 4: 42.6% · 323 games42.6 |
| Hands off the TalentAttacks fired close to your max Attack Range deal bonus physical damage On-Hit. | | 3.1% | 44.5% | 21,842 | Round 1: not enough games-Round 2: 41.9% · 131 games41.9Round 3: 44.1% · 199 games44.1Round 4: 46.8% · 163 games (strongest round)46.8 |
| RecursionGain 60 Ability Haste. | | 2.0% | 44.2% | 14,081 | Round 1: 43.6% · 150 games43.6Round 2: 45.6% · 150 games (strongest round)45.6Round 3: 43.1% · 150 games43.1Round 4: 40.5% · 150 games40.5 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.9% | 45.2% | 13,925 | Round 1: 43.7% · 141 games43.7Round 2: 43.1% · 150 games43.1Round 3: 43.3% · 150 games43.3Round 4: 46.6% · 150 games (strongest round)46.6 |
| 23 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.8% | 43.5% | 13,037 | Round 1: 40.2% · 228 games (strongest round)40.2Round 2: 39.5% · 139 games39.5Round 3: not enough games-Round 4: not enough games- |
| 24 | OverloadedUsing another Ability resets the cooldown of. | | 1.6% | 41.4% | 11,588 | Round 1: 38.3% · 150 games38.3Round 2: 42.4% · 150 games42.4Round 3: 36.8% · 150 games36.8Round 4: 44.3% · 150 games (strongest round)44.3 |
| 25 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 1.5% | 43.7% | 10,452 | Round 1: 39.8% · 191 games39.8Round 2: 42.8% · 167 games (strongest round)42.8Round 3: not enough games-Round 4: not enough games- |
| 26 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 1.3% | 43.4% | 9,255 | Round 1: 46.5% · 150 games (strongest round)46.5Round 2: 41.6% · 150 games41.6Round 3: not enough games-Round 4: not enough games- |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 1.1% | 43.4% | 8,202 | Round 1: 42.2% · 150 games42.2Round 2: 43.1% · 121 games43.1Round 3: 44.3% · 150 games (strongest round)44.3Round 4: 38.9% · 145 games38.9 |
| 27 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 0.9% | 43.0% | 6,548 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.3% · 111 games43.3Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 0.8% | 43.8% | 5,770 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 28 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 0.8% | 39.9% | 5,423 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.9% · 106 games43.9Round 4: 45.4% · 128 games (strongest round)45.4 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 0.7% | 43.0% | 5,351 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 29 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.7% | 44.2% | 5,207 | Round 1: 44.7% · 112 games44.7Round 2: 43.6% · 107 games43.6Round 3: 44.1% · 127 games44.1Round 4: 45.7% · 130 games (strongest round)45.7 |
| 30 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 0.7% | 44.1% | 5,165 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.7% | 44.3% | 4,755 | Round 1: 47.3% · 284 games47.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 31 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 0.7% | 44.1% | 4,753 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 0.7% | 44.1% | 4,657 | Round 1: not enough games-Round 2: not enough games-Round 3: 41.3% · 150 games41.3Round 4: 45.1% · 150 games (strongest round)45.1 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.6% | 43.8% | 4,297 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 0.6% | 41.8% | 4,093 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.6% | 44.1% | 4,060 | Round 1: 49.1% · 144 games49.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.6% | 41.8% | 3,991 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.5% | 44.1% | 3,583 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread and CheeseYour gains 100 Ability Haste. | | 0.5% | 41.3% | 3,429 | Round 1: not enough games-Round 2: not enough games-Round 3: 38.0% · 121 games (strongest round)38.0Round 4: 35.9% · 134 games35.9 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.4% | 41.2% | 3,064 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.4% | 45.9% | 2,843 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.4% | 43.7% | 2,697 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.4% | 47.9% | 2,690 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.3% | 50.5% | 2,478 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.3% | 40.9% | 2,429 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 53.7% | 2,190 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 43.1% · 117 games43.1 |
| 38 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.3% | 43.5% | 2,061 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.3% | 41.1% | 1,996 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.2% | 43.6% | 1,737 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.2% | 44.7% | 1,513 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 44.8% | 1,050 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.1% | 43.0% | 1,048 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 0.1% | 45.9% | 832 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 44.8% | 824 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 39.1% | 713 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.1% | 45.1% | 712 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.1% | 38.2% | 706 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.1% | 48.4% | 622 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.1% | 43.6% | 598 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.1% | 42.2% | 555 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.1% | 41.5% | 532 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 46.3% | 520 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.1% | 43.8% | 459 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | <0.1% | 43.2% | 301 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mind to MatterIncrease max Health by half of your Mana. | | <0.1% | 35.5% | 242 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |