| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | SSS | 19.4% | 51.5% | 495,702 | Round 1: 52.2% · 2,758 games (strongest round)52.2Round 2: 52.0% · 2,649 games52.0Round 3: 51.4% · 2,658 games51.4Round 4: 50.8% · 2,588 games50.7 |
| 1 | Draw Your SwordBecome melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up). | SSS | 18.7% | 62.7% | 478,734 | Round 1: 65.3% · 2,004 games (strongest round)65.3Round 2: 65.1% · 2,142 games65.1Round 3: 63.7% · 2,207 games63.7Round 4: 60.8% · 2,096 games60.8 |
| Blunt ForceGain 20% Attack Damage. | SSS | 14.5% | 53.0% | 371,776 | Round 1: 52.0% · 703 games52.0Round 2: 54.6% · 1,863 games (strongest round)54.6Round 3: 54.4% · 1,983 games54.4Round 4: 54.2% · 1,994 games54.2 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | SS | 12.4% | 49.8% | 315,605 | Round 1: 50.2% · 814 games (strongest round)50.1Round 2: 49.5% · 2,239 games49.5Round 3: 49.2% · 2,325 games49.2Round 4: 49.4% · 527 games49.4 |
| Jeweled BraceletCan Critically Strike. Gain 0.25 Critical Strike Chance. | S | 12.4% | 51.2% | 317,606 | Round 1: 51.7% · 1,771 games51.7Round 2: 52.1% · 1,560 games52.1Round 3: 52.8% · 1,599 games (strongest round)52.8Round 4: 50.6% · 1,565 games50.6 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | S | 12.1% | 51.7% | 308,383 | Round 1: 51.7% · 1,617 games51.7Round 2: 52.7% · 1,579 games (strongest round)52.7Round 3: 51.1% · 1,826 games51.1Round 4: 51.4% · 1,742 games51.4 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 10.4% | 50.3% | 266,033 | Round 1: 50.7% · 1,514 games50.7Round 2: 50.7% · 907 games50.7Round 3: 51.5% · 1,067 games51.5Round 4: 51.8% · 1,090 games (strongest round)51.8 |
| HEAVYEmpower! | S | 9.7% | 50.0% | 246,840 | Round 1: 50.3% · 5,022 games (strongest round)50.3Round 2: 47.2% · 245 games47.2Round 3: not enough games-Round 4: not enough games- |
| GoredrinkGain 15% Omnivamp. | S | 9.6% | 52.2% | 246,341 | Round 1: 51.3% · 460 games51.3Round 2: 53.5% · 1,286 games (strongest round)53.5Round 3: 52.2% · 1,477 games52.2Round 4: 52.2% · 1,460 games52.2 |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | S | 9.0% | 52.2% | 229,353 | Round 1: 52.6% · 556 games52.6Round 2: 54.8% · 1,346 games (strongest round)54.8Round 3: 54.1% · 1,485 games54.1Round 4: 52.1% · 1,464 games52.1 |
| 2 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | S | 7.0% | 53.6% | 179,376 | Round 1: 50.9% · 876 games50.9Round 2: 50.3% · 884 games50.3Round 3: 54.3% · 870 games54.3Round 4: 55.6% · 702 games (strongest round)55.6 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 7.1% | 53.2% | 181,551 | Round 1: 52.8% · 283 games (strongest round)52.8Round 2: 52.4% · 776 games52.3Round 3: 51.3% · 797 games51.3Round 4: 51.1% · 772 games51.1 |
| Scopier WeaponsGain 150 Attack Range. | | 6.7% | 51.3% | 170,320 | Round 1: 52.1% · 1,188 games (strongest round)52.1Round 2: 50.3% · 954 games50.3Round 3: 49.4% · 1,015 games49.4Round 4: 51.6% · 1,159 games51.6 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 6.5% | 52.8% | 165,401 | Round 1: 50.9% · 1,033 games50.9Round 2: 52.0% · 922 games51.9Round 3: 53.9% · 942 games (strongest round)53.9Round 4: 52.9% · 921 games52.9 |
| 3 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 5.8% | 53.2% | 147,241 | Round 1: 53.4% · 727 games53.4Round 2: 52.0% · 654 games52.0Round 3: 55.2% · 783 games (strongest round)55.2Round 4: 52.5% · 670 games52.4 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 5.6% | 51.4% | 144,348 | Round 1: 49.6% · 1,222 games49.6Round 2: 50.4% · 1,052 games (strongest round)50.4Round 3: 49.8% · 180 games49.8Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 5.4% | 52.6% | 137,444 | Round 1: 60.5% · 155 games (strongest round)60.5Round 2: 56.8% · 150 games56.8Round 3: not enough games-Round 4: not enough games- |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 4.2% | 52.4% | 107,016 | Round 1: 53.3% · 204 games (strongest round)53.3Round 2: 48.5% · 622 games48.5Round 3: 51.7% · 706 games51.7Round 4: 53.2% · 757 games53.2 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 4.1% | 54.0% | 105,633 | Round 1: 53.3% · 185 games53.3Round 2: 53.1% · 533 games53.1Round 3: 53.9% · 682 games (strongest round)53.9Round 4: 49.7% · 711 games49.7 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 4.1% | 50.3% | 104,317 | Round 1: 52.8% · 694 games (strongest round)52.8Round 2: 51.8% · 543 games51.8Round 3: 51.0% · 436 games51.0Round 4: 51.3% · 405 games51.3 |
| Weapon of Destiny Best with Immortal Shieldbow+15.7 | | 4.1% | 57.6% | 104,309 | Round 1: 59.6% · 1,134 games (strongest round)59.6Round 2: 55.6% · 898 games55.6Round 3: 56.9% · 150 games56.9Round 4: not enough games- |
| 4 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 4.0% | 53.6% | 103,232 | Round 1: 57.2% · 1,125 games (strongest round)57.2Round 2: 53.8% · 1,049 games53.8Round 3: 52.3% · 152 games52.3Round 4: not enough games- |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 3.9% | 50.6% | 100,534 | Round 1: 52.6% · 278 games (strongest round)52.6Round 2: 49.9% · 720 games49.9Round 3: 49.3% · 777 games49.3Round 4: 50.9% · 703 games50.9 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | | 3.9% | 50.4% | 100,228 | Round 1: 51.9% · 613 games (strongest round)51.9Round 2: 47.9% · 425 games47.9Round 3: 49.1% · 305 games49.1Round 4: 49.0% · 307 games49.0 |
| 5 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 3.9% | 55.8% | 99,085 | Round 1: 57.5% · 465 games (strongest round)57.5Round 2: 56.9% · 421 games56.9Round 3: 54.9% · 414 games54.9Round 4: 54.9% · 377 games54.9 |
| Scoped WeaponsGain 75 Attack Range. | | 3.7% | 50.4% | 95,260 | Round 1: 52.0% · 195 games52.0Round 2: 50.1% · 529 games50.1Round 3: 49.9% · 583 games49.9Round 4: 52.1% · 605 games (strongest round)52.1 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 3.6% | 49.9% | 92,685 | Round 1: 47.7% · 261 games47.7Round 2: 48.4% · 309 games48.4Round 3: 52.7% · 357 games (strongest round)52.7Round 4: 49.2% · 421 games49.2 |
| 6 | Scopiest WeaponsGain 250 Attack Range. | | 3.6% | 50.8% | 92,182 | Round 1: 51.9% · 511 games (strongest round)51.9Round 2: 51.0% · 505 games51.0Round 3: 50.7% · 542 games50.7Round 4: 50.6% · 569 games50.6 |
| DonationGet 1750 Gold. No questions asked. | | 3.3% | 51.1% | 84,844 | Round 1: not enough games-Round 2: 53.6% · 312 games (strongest round)53.6Round 3: 51.8% · 406 games51.7Round 4: 50.9% · 493 games50.9 |
| 7 | Transmute: ChaosGain 2 random Augments. | | 3.0% | 50.0% | 77,570 | Round 1: 50.4% · 401 games50.4Round 2: 52.7% · 303 games (strongest round)52.7Round 3: 49.5% · 355 games49.5Round 4: 51.1% · 397 games51.1 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 3.0% | 50.8% | 77,387 | Round 1: 50.1% · 703 games50.1Round 2: 52.3% · 577 games (strongest round)52.3Round 3: 48.4% · 103 games48.4Round 4: not enough games- |
| 8 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 3.0% | 53.3% | 76,109 | Round 1: 54.5% · 319 games (strongest round)54.5Round 2: 52.8% · 351 games52.8Round 3: 52.8% · 391 games52.8Round 4: 51.3% · 396 games51.3 |
| 9 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 2.8% | 50.1% | 70,537 | Round 1: 46.1% · 356 games46.1Round 2: 48.3% · 346 games (strongest round)48.3Round 3: 48.2% · 314 games48.2Round 4: 48.0% · 323 games48.0 |
| 10 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.7% | 54.7% | 69,938 | Round 1: 52.7% · 292 games (strongest round)52.7Round 2: 52.0% · 277 games52.0Round 3: 52.2% · 308 games52.2Round 4: 49.2% · 287 games49.2 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.4% | 50.2% | 61,320 | Round 1: 48.6% · 168 games48.6Round 2: 52.2% · 196 games52.2Round 3: 54.2% · 246 games54.2Round 4: 55.4% · 288 games (strongest round)55.4 |
| 11 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.1% | 51.0% | 52,962 | Round 1: 53.4% · 392 games (strongest round)53.4Round 2: 52.7% · 364 games52.7Round 3: not enough games-Round 4: not enough games- |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 1.9% | 50.0% | 48,877 | Round 1: 52.6% · 216 games (strongest round)52.6Round 2: 51.8% · 237 games51.8Round 3: 49.6% · 270 games49.6Round 4: 51.6% · 327 games51.6 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.9% | 51.4% | 48,704 | Round 1: not enough games-Round 2: 51.5% · 184 games51.5Round 3: 55.1% · 262 games (strongest round)55.1Round 4: 52.7% · 309 games52.7 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 1.5% | 50.8% | 39,377 | Round 1: 52.8% · 150 games (strongest round)52.8Round 2: 49.1% · 283 games49.1Round 3: 52.8% · 287 games52.8Round 4: 48.7% · 260 games48.7 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 1.5% | 50.9% | 38,981 | Round 1: 49.8% · 107 games49.8Round 2: 50.5% · 165 games50.5Round 3: 52.6% · 181 games52.6Round 4: 52.6% · 268 games (strongest round)52.6 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.5% | 54.3% | 37,420 | Round 1: 54.7% · 150 games (strongest round)54.7Round 2: 51.9% · 288 games51.8Round 3: 52.3% · 376 games52.3Round 4: 54.2% · 396 games54.2 |
| 12 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 1.4% | 51.7% | 36,868 | Round 1: 52.3% · 150 games52.3Round 2: 52.6% · 150 games (strongest round)52.6Round 3: 50.8% · 188 games50.8Round 4: 49.5% · 207 games49.5 |
| 13 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.2% | 50.6% | 30,949 | Round 1: 47.7% · 151 games47.7Round 2: 50.7% · 157 games50.7Round 3: 50.1% · 173 games50.1Round 4: 52.2% · 152 games (strongest round)52.2 |
| 14 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.1% | 50.4% | 28,669 | Round 1: 50.2% · 176 games (strongest round)50.2Round 2: 47.4% · 153 games47.4Round 3: 49.1% · 159 games49.1Round 4: 49.7% · 155 games49.7 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 1.0% | 51.1% | 24,370 | Round 1: 49.4% · 121 games49.4Round 2: 50.1% · 150 games50.1Round 3: 52.2% · 187 games (strongest round)52.2Round 4: 48.4% · 205 games48.4 |
| 15 | Omni SoulGain 3 random Dragon Souls. | | 0.9% | 52.3% | 21,860 | Round 1: 51.5% · 150 games51.5Round 2: 51.6% · 150 games51.6Round 3: 51.6% · 150 games (strongest round)51.6Round 4: 51.4% · 150 games51.4 |
| 16 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.8% | 50.9% | 21,123 | Round 1: not enough games-Round 2: 52.8% · 150 games52.8Round 3: 54.2% · 172 games (strongest round)54.2Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.8% | 50.8% | 19,775 | Round 1: not enough games-Round 2: 51.9% · 142 games51.9Round 3: 53.8% · 150 games53.8Round 4: 55.0% · 150 games (strongest round)54.9 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.7% | 50.1% | 17,243 | Round 1: not enough games-Round 2: 46.5% · 150 games46.5Round 3: 51.4% · 150 games (strongest round)51.4Round 4: 45.6% · 150 games45.6 |
| 17 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.5% | 51.8% | 12,613 | Round 1: 54.3% · 150 games54.3Round 2: 54.3% · 150 games (strongest round)54.3Round 3: not enough games-Round 4: not enough games- |
| 18 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.4% | 56.7% | 10,756 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 44.9% · 186 games44.9 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.4% | 50.1% | 9,210 | Round 1: not enough games-Round 2: 50.8% · 102 games50.8Round 3: not enough games-Round 4: 51.8% · 114 games (strongest round)51.8 |
| 19 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.3% | 55.0% | 8,923 | Round 1: 56.4% · 109 games56.4Round 2: 56.4% · 130 games (strongest round)56.4Round 3: 55.8% · 142 games55.8Round 4: 53.1% · 123 games53.1 |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.3% | 51.8% | 8,244 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | | 21.2% | 48.7% | 541,805 | Round 1: 47.4% · 3,571 games47.4Round 2: 47.7% · 3,281 games47.7Round 3: 49.9% · 3,228 games49.9Round 4: 51.3% · 748 games (strongest round)51.3 |
| 20 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | | 15.3% | 49.6% | 391,882 | Round 1: 49.8% · 1,908 games49.8Round 2: 46.7% · 1,850 games46.7Round 3: 51.0% · 1,823 games (strongest round)51.0Round 4: 49.1% · 1,570 games49.1 |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | | 9.6% | 47.6% | 245,798 | Round 1: 45.4% · 1,090 games45.4Round 2: 48.7% · 948 games48.7Round 3: 47.7% · 972 games47.7Round 4: 50.6% · 863 games (strongest round)50.6 |
| It's CriticalGain 50% Crit chance. | | 6.9% | 48.9% | 175,980 | Round 1: 48.5% · 1,181 games48.5Round 2: 48.8% · 1,010 games (strongest round)48.8Round 3: 47.0% · 883 games47.0Round 4: 47.9% · 619 games47.9 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 6.2% | 48.5% | 157,406 | Round 1: 51.2% · 840 games51.2Round 2: 49.5% · 816 games49.5Round 3: 51.4% · 876 games (strongest round)51.4Round 4: 50.2% · 951 games50.2 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 5.9% | 48.1% | 149,765 | Round 1: 49.4% · 759 games (strongest round)49.4Round 2: 45.6% · 761 games45.6Round 3: 48.2% · 812 games48.2Round 4: 49.2% · 746 games49.2 |
| Transmute: GoldGain a random Gold Augment. | | 4.7% | 49.7% | 118,882 | Round 1: 46.7% · 296 games46.7Round 2: 52.2% · 536 games (strongest round)52.2Round 3: 51.7% · 653 games51.7Round 4: 48.6% · 614 games48.6 |
| 21 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | | 3.5% | 45.4% | 88,799 | Round 1: 44.4% · 475 games44.4Round 2: 44.2% · 493 games44.2Round 3: 45.3% · 495 games45.3Round 4: 46.4% · 412 games (strongest round)46.4 |
| RecoilYour deals increased damage and knocks you backward. | | 3.0% | 45.7% | 77,471 | Round 1: 46.1% · 597 games (strongest round)46.1Round 2: 44.5% · 533 games44.5Round 3: 45.7% · 508 games45.7Round 4: 44.2% · 530 games44.2 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 3.0% | 48.6% | 75,873 | Round 1: 48.7% · 255 games48.7Round 2: 47.6% · 279 games47.6Round 3: 48.7% · 356 games48.7Round 4: 49.8% · 400 games (strongest round)49.8 |
| 22 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 2.8% | 48.3% | 71,577 | Round 1: 46.1% · 277 games46.1Round 2: 45.8% · 312 games45.8Round 3: 46.9% · 350 games46.9Round 4: 48.5% · 362 games (strongest round)48.5 |
| THRASHEmpower! | | 2.8% | 49.6% | 71,252 | Round 1: 51.4% · 1,075 games51.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 2.7% | 46.4% | 68,609 | Round 1: 44.4% · 517 games44.4Round 2: 44.7% · 454 games (strongest round)44.7Round 3: 42.4% · 421 games42.4Round 4: 43.4% · 409 games43.4 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 2.5% | 47.9% | 63,061 | Round 1: 43.6% · 343 games43.6Round 2: 47.5% · 313 games47.5Round 3: 48.3% · 260 games (strongest round)48.3Round 4: 44.0% · 298 games44.0 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 2.2% | 49.7% | 56,752 | Round 1: 49.7% · 249 games49.7Round 2: 50.7% · 210 games (strongest round)50.7Round 3: 48.6% · 252 games48.6Round 4: 50.2% · 253 games50.2 |
| Hands off the TalentAttacks fired close to your max Attack Range deal bonus physical damage On-Hit. | | 2.2% | 46.6% | 55,314 | Round 1: 45.8% · 140 games45.8Round 2: 47.3% · 321 games47.3Round 3: 46.1% · 301 games46.1Round 4: 47.9% · 292 games (strongest round)47.9 |
| Bread and CheeseYour gains 100 Ability Haste. | | 2.1% | 48.7% | 54,900 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.3% · 465 games49.3Round 4: 49.7% · 485 games (strongest round)49.7 |
| 23 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.1% | 45.1% | 54,116 | Round 1: 46.7% · 547 games (strongest round)46.7Round 2: 45.6% · 251 games45.6Round 3: not enough games-Round 4: not enough games- |
| DeftGain 60% Attack Speed. | | 2.0% | 49.1% | 51,670 | Round 1: 48.2% · 150 games48.2Round 2: 48.0% · 207 games48.0Round 3: 46.0% · 284 games46.0Round 4: 48.9% · 301 games (strongest round)48.9 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 1.9% | 46.0% | 49,807 | Round 1: 45.2% · 507 games45.2Round 2: 47.5% · 466 games47.5Round 3: 47.5% · 108 games (strongest round)47.5Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 1.9% | 49.2% | 47,544 | Round 1: 49.1% · 237 games49.1Round 2: 50.5% · 214 games (strongest round)50.5Round 3: 48.8% · 239 games48.8Round 4: 49.3% · 249 games49.3 |
| 24 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 1.7% | 45.9% | 42,500 | Round 1: 45.3% · 202 games45.3Round 2: 50.0% · 193 games (strongest round)50.0Round 3: 49.0% · 204 games49.0Round 4: 42.9% · 159 games42.9 |
| 25 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 1.6% | 47.8% | 42,153 | Round 1: 46.3% · 195 games46.3Round 2: 47.3% · 186 games47.3Round 3: 47.5% · 222 games (strongest round)47.5Round 4: 46.2% · 219 games46.2 |
| 26 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 1.6% | 45.3% | 41,003 | Round 1: 46.6% · 228 games46.6Round 2: 44.5% · 221 games44.5Round 3: 45.3% · 259 games45.3Round 4: 47.7% · 217 games (strongest round)47.7 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 1.6% | 48.0% | 40,275 | Round 1: not enough games-Round 2: 50.8% · 161 games (strongest round)50.8Round 3: 46.2% · 188 games46.2Round 4: 48.5% · 186 games48.4 |
| 27 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 1.5% | 47.5% | 37,791 | Round 1: 44.3% · 150 games44.3Round 2: 45.5% · 150 games45.5Round 3: 47.0% · 174 games (strongest round)47.0Round 4: 42.3% · 196 games42.3 |
| 28 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.5% | 47.5% | 37,681 | Round 1: 45.0% · 154 games45.0Round 2: 48.7% · 180 games (strongest round)48.7Round 3: 46.2% · 166 games46.2Round 4: 47.3% · 164 games47.3 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 1.4% | 44.0% | 36,688 | Round 1: 46.8% · 150 games (strongest round)46.8Round 2: 41.8% · 173 games41.8Round 3: 44.5% · 246 games44.5Round 4: 40.7% · 312 games40.7 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.4% | 49.5% | 35,972 | Round 1: not enough games-Round 2: 47.5% · 150 games47.5Round 3: 48.6% · 150 games (strongest round)48.6Round 4: 48.1% · 150 games48.1 |
| RecursionGain 60 Ability Haste. | | 1.4% | 47.5% | 35,859 | Round 1: 47.7% · 150 games (strongest round)47.7Round 2: 47.3% · 154 games47.3Round 3: 44.6% · 197 games44.6Round 4: 45.9% · 204 games45.9 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 1.3% | 49.4% | 33,840 | Round 1: 44.7% · 126 games44.7Round 2: 48.0% · 199 games48.0Round 3: 50.3% · 177 games (strongest round)50.3Round 4: 46.5% · 199 games46.5 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 1.3% | 46.9% | 32,479 | Round 1: 44.8% · 150 games44.8Round 2: 46.3% · 263 games (strongest round)46.3Round 3: 44.7% · 271 games44.7Round 4: 46.1% · 249 games46.1 |
| 29 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.2% | 47.3% | 30,914 | Round 1: 43.7% · 150 games43.7Round 2: 43.2% · 150 games43.2Round 3: 43.8% · 165 games (strongest round)43.8Round 4: 42.6% · 174 games42.6 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 1.2% | 49.1% | 30,780 | Round 1: 49.5% · 128 games49.5Round 2: 45.6% · 207 games45.6Round 3: 51.6% · 198 games51.6Round 4: 51.7% · 213 games (strongest round)51.7 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 1.2% | 44.4% | 30,290 | Round 1: 45.5% · 288 games (strongest round)45.5Round 2: 45.3% · 248 games45.3Round 3: not enough games-Round 4: not enough games- |
| 30 | MultishotQUEST: Hit enemy Champions with 50 times. REWARD: Fire additional missiles per Quest Level. | | 1.2% | 44.2% | 29,616 | Round 1: 45.4% · 340 games (strongest round)45.4Round 2: 42.2% · 360 games42.2Round 3: not enough games-Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.0% | 49.0% | 26,747 | Round 1: not enough games-Round 2: 44.3% · 162 games44.3Round 3: 45.2% · 198 games (strongest round)45.2Round 4: 44.9% · 196 games44.9 |
| Bread And ButterYour gains 100 Ability Haste. | | 1.0% | 45.0% | 26,199 | Round 1: not enough games-Round 2: not enough games-Round 3: 42.6% · 198 games42.6Round 4: 44.7% · 228 games (strongest round)44.7 |
| 31 | OverloadedUsing another Ability resets the cooldown of. | | 1.0% | 42.3% | 25,641 | Round 1: 39.9% · 172 games39.9Round 2: 42.6% · 150 games (strongest round)42.6Round 3: 41.5% · 155 games41.5Round 4: 37.8% · 150 games37.8 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.0% | 47.6% | 24,715 | Round 1: 43.3% · 218 games43.3Round 2: 47.4% · 150 games (strongest round)47.4Round 3: 44.7% · 150 games44.7Round 4: 46.4% · 150 games46.4 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 0.8% | 49.3% | 21,454 | Round 1: not enough games-Round 2: 45.8% · 108 games45.8Round 3: 46.3% · 112 games46.3Round 4: 47.0% · 118 games (strongest round)47.0 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.8% | 48.1% | 21,434 | Round 1: 46.2% · 119 games46.2Round 2: 47.6% · 150 games47.6Round 3: 48.6% · 150 games (strongest round)48.6Round 4: 45.1% · 150 games45.1 |
| 32 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 0.8% | 46.8% | 19,931 | Round 1: 48.3% · 150 games (strongest round)48.3Round 2: 46.1% · 150 games46.1Round 3: 44.4% · 150 games44.4Round 4: 47.9% · 150 games47.9 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.8% | 47.6% | 19,301 | Round 1: 46.6% · 126 games46.6Round 2: 47.1% · 150 games47.1Round 3: 48.5% · 150 games48.5Round 4: 51.5% · 150 games (strongest round)51.5 |
| 33 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.7% | 47.1% | 19,026 | Round 1: 45.9% · 150 games45.9Round 2: 48.0% · 150 games (strongest round)48.0Round 3: 46.2% · 150 games46.2Round 4: 47.6% · 150 games47.6 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 0.7% | 45.6% | 18,448 | Round 1: 47.4% · 150 games47.4Round 2: 50.9% · 150 games (strongest round)50.9Round 3: 47.8% · 150 games47.8Round 4: 45.2% · 150 games45.2 |
| 34 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.7% | 46.6% | 17,986 | Round 1: 43.6% · 112 games43.6Round 2: 44.3% · 150 games44.3Round 3: 45.5% · 150 games45.5Round 4: 50.3% · 148 games (strongest round)50.3 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.7% | 47.7% | 17,794 | Round 1: 50.9% · 116 games50.9Round 2: 54.6% · 166 games (strongest round)54.6Round 3: 50.5% · 150 games50.4Round 4: 52.0% · 183 games52.0 |
| 35 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 0.6% | 47.8% | 15,811 | Round 1: 44.9% · 150 games44.9Round 2: 50.5% · 150 games (strongest round)50.5Round 3: not enough games-Round 4: not enough games- |
| 36 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 0.5% | 46.3% | 13,513 | Round 1: 40.6% · 124 games40.6Round 2: 45.2% · 149 games (strongest round)45.2Round 3: 42.7% · 146 games42.7Round 4: 42.2% · 150 games42.2 |
| 37 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 0.5% | 45.5% | 12,494 | Round 1: 48.0% · 119 games48.0Round 2: 45.3% · 111 games45.3Round 3: 48.9% · 149 games (strongest round)48.9Round 4: 43.1% · 126 games43.1 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 0.5% | 46.2% | 12,067 | Round 1: 41.4% · 150 games41.4Round 2: 41.0% · 150 games40.9Round 3: 44.8% · 150 games (strongest round)44.8Round 4: 39.8% · 150 games39.8 |
| 38 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.5% | 45.8% | 12,043 | Round 1: 44.4% · 112 games44.4Round 2: 45.4% · 115 games45.4Round 3: 46.6% · 150 games46.6Round 4: 47.4% · 150 games (strongest round)47.4 |
| 39 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 0.4% | 45.5% | 10,900 | Round 1: 45.0% · 129 games45.0Round 2: 51.6% · 118 games (strongest round)51.6Round 3: 49.5% · 148 games49.5Round 4: 49.9% · 121 games49.9 |
| Light 'Em Up!Every 4th Attack shoots 4 missiles dealing magic damage. | | 0.4% | 46.8% | 10,320 | Round 1: not enough games-Round 2: 46.3% · 150 games46.3Round 3: 45.2% · 150 games45.2Round 4: 48.6% · 147 games (strongest round)48.6 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.4% | 45.7% | 10,014 | Round 1: 48.2% · 150 games48.2Round 2: 52.2% · 114 games52.2Round 3: 50.7% · 150 games50.6Round 4: 53.7% · 150 games (strongest round)53.7 |
| 40 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.4% | 47.9% | 9,847 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 46.6% · 112 games46.6 |
| 41 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.4% | 42.1% | 9,774 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.4% | 48.9% | 9,145 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 54.8% · 134 games54.8 |
| Bread And JamYour gains 100 Ability Haste. | | 0.3% | 44.6% | 8,539 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.2% · 150 games (strongest round)43.2Round 4: 41.8% · 150 games41.8 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.3% | 42.0% | 8,296 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.3% | 49.5% | 7,854 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.9% · 102 games (strongest round)49.9Round 4: 48.1% · 113 games48.1 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.3% | 45.9% | 7,580 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.3% | 49.6% | 6,956 | Round 1: 54.0% · 122 games54.0Round 2: not enough games-Round 3: 50.3% · 112 games50.3Round 4: 54.2% · 128 games (strongest round)54.2 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.3% | 46.2% | 6,927 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.2% | 45.1% | 5,500 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 49.6% | 5,371 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.2% | 47.2% | 5,064 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.2% | 45.3% | 4,676 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.6% · 128 games47.6Round 4: 48.7% · 117 games (strongest round)48.7 |
| 42 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.2% | 46.2% | 4,580 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 49.2% | 3,185 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 0.1% | 46.6% | 2,846 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 48.9% | 2,442 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.1% | 47.3% | 2,245 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 49.0% | 2,077 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.1% | 46.1% | 1,376 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |