| 1 | Draw Your SwordBecome melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up). | SSS | 14.9% | 62.6% | 218,381 | Round 1: 64.1% · 1,071 games (strongest round)64.1Round 2: 62.3% · 1,076 games62.3Round 3: 61.5% · 1,135 games61.5Round 4: 59.3% · 1,038 games59.3 |
| Jeweled BraceletCan Critically Strike. Gain 0.25 Critical Strike Chance. | SS | 16.1% | 52.0% | 235,575 | Round 1: 52.2% · 2,283 games52.2Round 2: 52.4% · 1,983 games (strongest round)52.4Round 3: 52.0% · 2,027 games52.0Round 4: 50.8% · 2,019 games50.8 |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | SS | 15.5% | 51.8% | 226,155 | Round 1: 51.0% · 1,631 games51.0Round 2: 52.5% · 1,527 games (strongest round)52.5Round 3: 51.6% · 1,414 games51.6Round 4: 50.1% · 1,463 games50.1 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | SS | 12.5% | 51.4% | 183,057 | Round 1: 52.4% · 1,144 games (strongest round)52.4Round 2: 50.9% · 1,200 games50.9Round 3: 51.9% · 1,261 games51.9Round 4: 49.6% · 1,404 games49.6 |
| Blunt ForceGain 20% Attack Damage. | SS | 11.6% | 52.9% | 170,138 | Round 1: 50.2% · 408 games50.2Round 2: 53.4% · 1,274 games53.4Round 3: 51.9% · 1,301 games51.9Round 4: 53.6% · 1,358 games (strongest round)53.6 |
| 2 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | SS | 11.6% | 54.7% | 168,892 | Round 1: 53.7% · 1,482 games53.7Round 2: 54.8% · 1,440 games (strongest round)54.8Round 3: 54.0% · 1,403 games54.0Round 4: 53.4% · 1,113 games53.4 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | SS | 9.4% | 50.1% | 137,117 | Round 1: 49.4% · 546 games (strongest round)49.4Round 2: 48.8% · 1,254 games48.8Round 3: 49.3% · 1,359 games49.3Round 4: 47.1% · 314 games47.1 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | S | 10.5% | 51.8% | 153,101 | Round 1: 53.4% · 1,882 games (strongest round)53.4Round 2: 52.5% · 1,331 games52.4Round 3: 52.9% · 1,087 games52.9Round 4: 50.4% · 911 games50.4 |
| 3 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | S | 7.0% | 52.5% | 101,712 | Round 1: 53.2% · 680 games53.2Round 2: 53.8% · 759 games (strongest round)53.8Round 3: 51.8% · 855 games51.8Round 4: 48.9% · 685 games48.9 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | S | 6.7% | 51.4% | 97,990 | Round 1: 51.4% · 463 games51.4Round 2: 51.1% · 1,232 games51.1Round 3: 51.6% · 1,283 games (strongest round)51.6Round 4: 48.9% · 1,081 games48.9 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 8.5% | 50.9% | 124,392 | Round 1: 51.4% · 956 games51.4Round 2: 52.9% · 607 games (strongest round)52.9Round 3: 50.4% · 771 games50.4Round 4: 47.8% · 712 games47.8 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 8.2% | 54.3% | 119,267 | Round 1: 53.4% · 577 games53.4Round 2: 54.9% · 627 games (strongest round)54.9Round 3: 54.6% · 810 games54.6Round 4: 53.9% · 909 games53.9 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 7.2% | 53.6% | 105,485 | Round 1: 52.4% · 940 games52.4Round 2: 50.6% · 866 games50.6Round 3: 50.4% · 884 games50.4Round 4: 52.9% · 939 games (strongest round)52.9 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 6.4% | 53.2% | 94,180 | Round 1: 56.7% · 242 games (strongest round)56.7Round 2: 54.8% · 544 games54.8Round 3: 51.0% · 666 games51.0Round 4: 51.4% · 601 games51.4 |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | | 6.3% | 51.9% | 92,728 | Round 1: 51.6% · 224 games (strongest round)51.6Round 2: 51.2% · 727 games51.2Round 3: 50.6% · 855 games50.6Round 4: 49.0% · 824 games48.9 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 6.3% | 50.8% | 91,328 | Round 1: 53.9% · 1,325 games (strongest round)53.8Round 2: 51.9% · 1,258 games51.9Round 3: 52.6% · 1,317 games52.6Round 4: 51.4% · 278 games51.4 |
| DeftGain 60% Attack Speed. | | 6.2% | 50.8% | 90,082 | Round 1: 50.4% · 175 games (strongest round)50.4Round 2: 49.1% · 589 games49.1Round 3: 48.5% · 646 games48.5Round 4: 50.2% · 660 games50.2 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 4.7% | 51.8% | 69,271 | Round 1: 53.3% · 268 games (strongest round)53.3Round 2: 49.9% · 700 games49.9Round 3: 51.5% · 793 games51.5Round 4: 47.1% · 664 games47.1 |
| 4 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 4.7% | 55.0% | 68,414 | Round 1: 57.3% · 524 games (strongest round)57.3Round 2: 56.2% · 596 games56.2Round 3: 55.5% · 690 games55.5Round 4: 55.1% · 558 games55.1 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 4.7% | 53.0% | 68,260 | Round 1: 51.1% · 883 games51.1Round 2: 51.8% · 738 games51.8Round 3: 53.6% · 118 games (strongest round)53.6Round 4: not enough games- |
| GoredrinkGain 15% Omnivamp. | | 4.4% | 52.2% | 64,653 | Round 1: 50.3% · 150 games50.3Round 2: 50.5% · 497 games50.5Round 3: 51.9% · 560 games (strongest round)51.9Round 4: 50.3% · 594 games50.3 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 3.6% | 52.1% | 53,239 | Round 1: 49.9% · 150 games (strongest round)49.9Round 2: 49.5% · 150 games49.5Round 3: not enough games-Round 4: not enough games- |
| Weapon of Destiny Best with Serpent's Fang+14.3 | | 3.3% | 56.3% | 48,512 | Round 1: 59.5% · 819 games (strongest round)59.5Round 2: 53.0% · 601 games53.0Round 3: not enough games-Round 4: not enough games- |
| 5 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 3.2% | 53.2% | 47,235 | Round 1: 45.8% · 267 games45.8Round 2: 47.8% · 318 games47.8Round 3: 46.7% · 407 games46.7Round 4: 49.2% · 349 games (strongest round)49.2 |
| 6 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 3.2% | 54.1% | 46,682 | Round 1: 55.6% · 772 games (strongest round)55.6Round 2: 51.4% · 702 games51.4Round 3: 49.9% · 108 games49.9Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 2.8% | 50.4% | 41,298 | Round 1: 45.4% · 150 games45.4Round 2: 49.7% · 161 games49.7Round 3: 50.9% · 222 games (strongest round)50.9Round 4: 50.3% · 244 games50.3 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.6% | 54.6% | 37,893 | Round 1: 51.6% · 515 games51.6Round 2: 51.8% · 442 games (strongest round)51.7Round 3: not enough games-Round 4: not enough games- |
| DonationGet 1750 Gold. No questions asked. | | 2.5% | 50.8% | 36,085 | Round 1: not enough games-Round 2: 51.3% · 178 games (strongest round)51.3Round 3: 50.2% · 245 games50.2Round 4: 50.8% · 313 games50.8 |
| 7 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.3% | 54.3% | 33,978 | Round 1: 55.5% · 443 games (strongest round)55.5Round 2: 52.2% · 436 games52.2Round 3: not enough games-Round 4: not enough games- |
| 8 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.3% | 54.4% | 33,831 | Round 1: 56.1% · 217 games56.1Round 2: 54.9% · 234 games54.9Round 3: 57.2% · 264 games (strongest round)57.2Round 4: 51.9% · 221 games51.9 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.2% | 50.4% | 32,692 | Round 1: 43.3% · 149 games43.3Round 2: 45.5% · 242 games45.5Round 3: 51.6% · 314 games (strongest round)51.6Round 4: 46.2% · 329 games46.2 |
| 9 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 1.9% | 49.9% | 28,041 | Round 1: 52.1% · 214 games (strongest round)52.1Round 2: 48.8% · 189 games48.8Round 3: 46.5% · 202 games46.5Round 4: 46.9% · 158 games46.9 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 1.6% | 50.7% | 23,238 | Round 1: 50.1% · 150 games50.1Round 2: 50.8% · 253 games50.8Round 3: 51.2% · 302 games51.2Round 4: 52.8% · 315 games (strongest round)52.8 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.4% | 50.9% | 20,094 | Round 1: not enough games-Round 2: 49.3% · 150 games49.3Round 3: 50.0% · 150 games (strongest round)50.0Round 4: 48.9% · 201 games48.9 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 1.2% | 49.9% | 17,040 | Round 1: 49.0% · 103 games49.0Round 2: 52.0% · 115 games (strongest round)52.0Round 3: 50.7% · 124 games50.7Round 4: 49.6% · 166 games49.6 |
| 10 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.9% | 53.2% | 13,743 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 52.6% · 113 games52.6 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.9% | 50.1% | 12,960 | Round 1: 46.3% · 114 games46.3Round 2: 51.9% · 150 games (strongest round)51.9Round 3: 48.9% · 150 games48.9Round 4: 47.4% · 150 games47.4 |
| 11 | Omni SoulGain 3 random Dragon Souls. | | 0.8% | 52.8% | 11,507 | Round 1: 54.4% · 150 games (strongest round)54.4Round 2: 51.6% · 150 games51.6Round 3: 52.7% · 150 games52.7Round 4: 51.2% · 150 games51.2 |
| 12 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.7% | 50.7% | 10,392 | Round 1: 50.2% · 203 games50.2Round 2: 50.6% · 182 games (strongest round)50.6Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.7% | 50.5% | 10,084 | Round 1: not enough games-Round 2: 51.8% · 117 games51.8Round 3: 51.1% · 150 games51.1Round 4: 53.5% · 150 games (strongest round)53.5 |
| 13 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.7% | 50.7% | 9,933 | Round 1: not enough games-Round 2: 52.6% · 150 games (strongest round)52.6Round 3: 51.2% · 150 games51.2Round 4: not enough games- |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 0.7% | 51.5% | 9,822 | Round 1: not enough games-Round 2: 52.4% · 106 games52.4Round 3: 55.3% · 138 games (strongest round)55.3Round 4: 53.4% · 142 games53.4 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 0.6% | 54.3% | 8,370 | Round 1: not enough games-Round 2: 53.8% · 180 games53.8Round 3: 52.7% · 168 games52.7Round 4: 56.0% · 211 games (strongest round)56.0 |
| Stats!Gain 2 Stat Anvils! | | 0.6% | 50.3% | 8,141 | Round 1: not enough games-Round 2: 51.1% · 113 games (strongest round)51.1Round 3: 49.2% · 119 games49.2Round 4: 49.5% · 135 games49.5 |
| 14 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.4% | 54.6% | 5,636 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 55.1% · 150 games55.1 |
| Mind to MatterIncrease max Health by half of your Mana. | | 0.3% | 52.8% | 4,752 | Round 1: not enough games-Round 2: not enough games-Round 3: 55.7% · 140 games55.7Round 4: 56.8% · 150 games (strongest round)56.8 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 0.3% | 50.2% | 4,474 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 52.4% · 106 games52.4 |
| 15 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.2% | 52.9% | 3,573 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | | 15.5% | 49.5% | 226,652 | Round 1: 48.7% · 1,904 games48.7Round 2: 49.6% · 1,914 games49.6Round 3: 48.5% · 2,170 games48.5Round 4: 51.0% · 487 games (strongest round)51.0 |
| 16 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | | 12.2% | 49.2% | 177,559 | Round 1: 47.0% · 1,239 games47.0Round 2: 48.7% · 1,248 games48.7Round 3: 49.8% · 1,274 games (strongest round)49.8Round 4: 49.2% · 1,136 games49.2 |
| THRASHEmpower! | | 7.1% | 49.9% | 103,765 | Round 1: 49.2% · 2,839 games49.2Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Scopier WeaponsGain 150 Attack Range. | | 7.0% | 48.9% | 102,591 | Round 1: 46.4% · 879 games46.4Round 2: 45.3% · 783 games45.3Round 3: 47.2% · 885 games (strongest round)47.2Round 4: 46.3% · 997 games46.3 |
| 17 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 5.8% | 48.5% | 85,413 | Round 1: 49.1% · 522 games49.1Round 2: 49.4% · 539 games49.4Round 3: 51.0% · 610 games (strongest round)51.0Round 4: 45.6% · 524 games45.6 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 5.7% | 48.4% | 83,391 | Round 1: 47.2% · 540 games47.2Round 2: 46.3% · 563 games46.3Round 3: 47.6% · 577 games (strongest round)47.6Round 4: 45.8% · 586 games45.8 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 5.6% | 46.5% | 82,131 | Round 1: 45.0% · 714 games45.0Round 2: 47.4% · 716 games (strongest round)47.3Round 3: 46.3% · 776 games46.3Round 4: 45.9% · 834 games45.9 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 5.1% | 49.5% | 75,028 | Round 1: 49.5% · 733 games (strongest round)49.5Round 2: 46.6% · 570 games46.6Round 3: 47.3% · 568 games47.3Round 4: 48.7% · 566 games48.7 |
| HEAVYEmpower! | | 4.8% | 48.7% | 69,499 | Round 1: 47.7% · 2,339 games47.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 18 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | | 4.4% | 44.8% | 63,594 | Round 1: 42.1% · 474 games42.1Round 2: 42.1% · 521 games42.1Round 3: 47.5% · 514 games (strongest round)47.5Round 4: 43.4% · 466 games43.4 |
| It's CriticalGain 50% Crit chance. | | 4.3% | 48.0% | 63,347 | Round 1: 46.1% · 586 games46.1Round 2: 48.6% · 527 games48.6Round 3: 48.9% · 527 games (strongest round)48.9Round 4: 45.1% · 441 games45.1 |
| Transmute: GoldGain a random Gold Augment. | | 4.1% | 49.4% | 60,088 | Round 1: 50.7% · 229 games (strongest round)50.7Round 2: 50.0% · 412 games50.0Round 3: 50.3% · 495 games50.3Round 4: 45.9% · 454 games45.9 |
| 19 | Scopiest WeaponsGain 250 Attack Range. | | 4.1% | 48.0% | 59,429 | Round 1: 46.1% · 523 games46.1Round 2: 46.6% · 574 games46.6Round 3: 46.2% · 571 games46.2Round 4: 47.2% · 590 games (strongest round)47.2 |
| Scoped WeaponsGain 75 Attack Range. | | 3.8% | 48.8% | 55,810 | Round 1: 44.4% · 185 games44.4Round 2: 47.7% · 476 games (strongest round)47.7Round 3: 47.3% · 524 games47.3Round 4: 46.5% · 558 games46.5 |
| Hands off the TalentAttacks fired close to your max Attack Range deal bonus physical damage On-Hit. | | 3.2% | 46.2% | 47,430 | Round 1: 48.0% · 149 games48.0Round 2: 46.7% · 262 games46.7Round 3: 51.2% · 298 games (strongest round)51.2Round 4: 49.0% · 259 games49.0 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 3.0% | 48.2% | 44,353 | Round 1: 48.7% · 315 games48.7Round 2: 51.1% · 256 games51.1Round 3: 52.5% · 268 games (strongest round)52.5Round 4: 51.1% · 313 games51.1 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 3.0% | 46.6% | 43,585 | Round 1: 48.9% · 451 games48.9Round 2: 51.8% · 454 games (strongest round)51.8Round 3: 46.5% · 482 games46.5Round 4: 46.1% · 477 games46.1 |
| RecursionGain 60 Ability Haste. | | 3.0% | 47.3% | 43,542 | Round 1: 46.3% · 403 games46.3Round 2: 47.5% · 347 games (strongest round)47.5Round 3: 45.2% · 395 games45.2Round 4: 44.6% · 368 games44.6 |
| 20 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 3.0% | 48.9% | 43,177 | Round 1: 48.3% · 235 games48.3Round 2: 47.7% · 189 games47.7Round 3: 50.1% · 185 games (strongest round)50.1Round 4: 48.1% · 150 games48.1 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 2.8% | 47.3% | 41,159 | Round 1: 47.3% · 272 games47.3Round 2: 46.6% · 282 games46.6Round 3: 49.4% · 345 games (strongest round)49.4Round 4: 45.5% · 473 games45.5 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 2.8% | 46.3% | 40,202 | Round 1: 45.6% · 166 games45.6Round 2: 46.6% · 372 games46.6Round 3: 42.6% · 391 games42.6Round 4: 47.0% · 391 games (strongest round)47.0 |
| 21 | Transmute: ChaosGain 2 random Augments. | | 2.7% | 49.6% | 39,913 | Round 1: 51.1% · 366 games (strongest round)51.1Round 2: 48.3% · 270 games48.3Round 3: 48.1% · 338 games48.1Round 4: 49.3% · 320 games49.3 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 2.5% | 49.1% | 37,001 | Round 1: 48.3% · 317 games48.3Round 2: 45.2% · 337 games45.2Round 3: 49.4% · 369 games49.4Round 4: 50.9% · 398 games (strongest round)50.9 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 2.5% | 48.4% | 36,588 | Round 1: 48.7% · 173 games48.7Round 2: 49.9% · 576 games (strongest round)49.9Round 3: 48.1% · 575 games48.1Round 4: 47.0% · 625 games47.0 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 2.5% | 45.0% | 36,086 | Round 1: 44.0% · 395 games44.0Round 2: 45.9% · 340 games (strongest round)45.9Round 3: 43.7% · 309 games43.7Round 4: 42.2% · 328 games42.2 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 2.4% | 46.5% | 35,210 | Round 1: 45.7% · 103 games45.7Round 2: 48.9% · 354 games (strongest round)48.9Round 3: 44.5% · 411 games44.5Round 4: 47.0% · 359 games47.0 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 2.2% | 49.7% | 31,670 | Round 1: 50.7% · 150 games (strongest round)50.7Round 2: 49.4% · 236 games49.4Round 3: 47.7% · 273 games47.7Round 4: 47.2% · 275 games47.2 |
| 22 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 2.1% | 47.7% | 30,634 | Round 1: 45.8% · 219 games45.8Round 2: 46.2% · 231 games46.2Round 3: 43.9% · 251 games43.9Round 4: 47.4% · 202 games (strongest round)47.4 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 2.1% | 49.4% | 30,628 | Round 1: 53.8% · 150 games (strongest round)53.8Round 2: 47.5% · 338 games47.5Round 3: 50.8% · 369 games50.8Round 4: 49.4% · 351 games49.4 |
| 23 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 2.0% | 44.3% | 29,029 | Round 1: 44.2% · 291 games44.2Round 2: 45.0% · 299 games45.0Round 3: 45.5% · 294 games45.5Round 4: 45.9% · 255 games (strongest round)45.9 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 2.0% | 45.4% | 28,592 | Round 1: 44.7% · 174 games44.7Round 2: 40.2% · 193 games40.2Round 3: 46.2% · 205 games (strongest round)46.2Round 4: 41.4% · 311 games41.4 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 1.8% | 49.4% | 26,703 | Round 1: 47.3% · 152 games (strongest round)47.3Round 2: 42.2% · 364 games42.2Round 3: 45.6% · 390 games45.6Round 4: 46.7% · 366 games46.7 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 1.8% | 44.9% | 26,087 | Round 1: 42.6% · 423 games (strongest round)42.6Round 2: 41.3% · 358 games41.3Round 3: not enough games-Round 4: not enough games- |
| 24 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.8% | 45.2% | 25,907 | Round 1: 44.2% · 455 games (strongest round)44.2Round 2: 43.6% · 178 games43.6Round 3: not enough games-Round 4: not enough games- |
| 25 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 1.8% | 46.3% | 25,790 | Round 1: 46.3% · 505 games46.3Round 2: 48.0% · 433 games (strongest round)48.0Round 3: not enough games-Round 4: not enough games- |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 1.8% | 45.7% | 25,645 | Round 1: 43.8% · 180 games43.8Round 2: 43.3% · 170 games43.3Round 3: 45.9% · 198 games (strongest round)45.9Round 4: 44.2% · 238 games44.2 |
| RecoilYour deals increased damage and knocks you backward. | | 1.7% | 43.3% | 24,994 | Round 1: 44.4% · 348 games44.4Round 2: 47.5% · 237 games47.5Round 3: 47.7% · 252 games (strongest round)47.7Round 4: 43.6% · 246 games43.6 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.4% | 49.3% | 20,295 | Round 1: 43.6% · 144 games43.6Round 2: 51.1% · 150 games51.1Round 3: 50.6% · 150 games50.6Round 4: 52.7% · 159 games (strongest round)52.7 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 1.4% | 48.2% | 20,253 | Round 1: 47.3% · 134 games47.3Round 2: 45.8% · 185 games45.8Round 3: 50.3% · 211 games (strongest round)50.2Round 4: 49.5% · 186 games49.5 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.4% | 49.1% | 20,219 | Round 1: not enough games-Round 2: 46.9% · 150 games46.9Round 3: 51.1% · 150 games (strongest round)51.1Round 4: 47.6% · 150 games47.6 |
| 26 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.4% | 46.2% | 19,827 | Round 1: 44.1% · 175 games44.1Round 2: 46.3% · 209 games (strongest round)46.3Round 3: 44.9% · 223 games44.9Round 4: 44.1% · 195 games44.1 |
| 27 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 1.3% | 44.8% | 19,654 | Round 1: 42.5% · 214 games42.5Round 2: 43.4% · 221 games (strongest round)43.4Round 3: 41.7% · 243 games41.7Round 4: 42.5% · 200 games42.5 |
| Light 'Em Up!Every 4th Attack shoots 4 missiles dealing magic damage. | | 1.3% | 47.1% | 19,568 | Round 1: 44.8% · 150 games (strongest round)44.8Round 2: 43.4% · 177 games43.4Round 3: 40.0% · 170 games40.0Round 4: 44.7% · 189 games44.7 |
| 28 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 1.3% | 47.1% | 18,681 | Round 1: 52.6% · 158 games52.6Round 2: 49.5% · 159 games49.5Round 3: 51.7% · 187 games51.7Round 4: 55.0% · 150 games (strongest round)55.0 |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.2% | 46.4% | 17,932 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.6% · 232 games (strongest round)48.6Round 4: 47.6% · 276 games47.6 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 1.2% | 45.7% | 17,830 | Round 1: 46.5% · 520 games (strongest round)46.5Round 2: 45.4% · 431 games45.4Round 3: not enough games-Round 4: not enough games- |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 1.2% | 44.4% | 17,760 | Round 1: 45.2% · 457 games45.2Round 2: 46.9% · 373 games (strongest round)46.9Round 3: not enough games-Round 4: not enough games- |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 1.0% | 44.0% | 14,682 | Round 1: 41.2% · 236 games41.2Round 2: 43.0% · 178 games (strongest round)43.0Round 3: not enough games-Round 4: not enough games- |
| 29 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 1.0% | 47.5% | 14,508 | Round 1: 50.2% · 150 games (strongest round)50.2Round 2: 46.5% · 150 games46.5Round 3: 48.9% · 150 games48.9Round 4: 47.6% · 150 games47.6 |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 1.0% | 43.4% | 14,130 | Round 1: 41.8% · 150 games41.8Round 2: 47.8% · 150 games (strongest round)47.8Round 3: 44.8% · 150 games44.8Round 4: 44.9% · 150 games44.9 |
| 30 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 0.9% | 48.6% | 13,615 | Round 1: 49.3% · 122 games49.3Round 2: 47.1% · 135 games47.1Round 3: 50.7% · 150 games (strongest round)50.7Round 4: 46.2% · 150 games46.2 |
| Bread And JamYour gains 100 Ability Haste. | | 0.9% | 47.5% | 12,955 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.9% · 150 games (strongest round)47.9Round 4: 46.7% · 188 games46.7 |
| 31 | OverloadedUsing another Ability resets the cooldown of. | | 0.8% | 42.2% | 11,498 | Round 1: 43.7% · 150 games (strongest round)43.7Round 2: 40.8% · 150 games40.8Round 3: 43.7% · 150 games43.7Round 4: 39.5% · 150 games39.5 |
| 32 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.8% | 49.6% | 11,428 | Round 1: 49.0% · 150 games49.0Round 2: 48.3% · 150 games48.3Round 3: 49.4% · 150 games (strongest round)49.4Round 4: 49.2% · 150 games49.2 |
| 33 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.8% | 43.0% | 11,293 | Round 1: 38.5% · 142 games38.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.7% | 48.6% | 10,772 | Round 1: not enough games-Round 2: 44.3% · 150 games44.3Round 3: 45.3% · 150 games45.3Round 4: 45.9% · 150 games (strongest round)45.9 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 0.7% | 49.3% | 10,031 | Round 1: not enough games-Round 2: 47.3% · 142 games47.3Round 3: 51.2% · 149 games (strongest round)51.2Round 4: 49.6% · 150 games49.6 |
| Bread And ButterYour gains 100 Ability Haste. | | 0.6% | 43.4% | 9,452 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.0% · 150 games (strongest round)45.0Round 4: 44.4% · 150 games44.4 |
| POWEREmpower! | | 0.6% | 48.4% | 9,215 | Round 1: 47.2% · 267 games47.2Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.6% | 47.3% | 8,864 | Round 1: 42.6% · 104 games42.6Round 2: 47.6% · 113 games47.6Round 3: 48.4% · 150 games (strongest round)48.4Round 4: 44.7% · 150 games44.7 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.6% | 47.2% | 8,510 | Round 1: 45.6% · 142 games45.6Round 2: 42.4% · 126 games42.4Round 3: 45.7% · 150 games (strongest round)45.7Round 4: 42.4% · 150 games42.4 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.5% | 42.6% | 7,483 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.4% | 44.2% | 6,513 | Round 1: 43.3% · 109 games (strongest round)43.3Round 2: 43.1% · 138 games43.1Round 3: 40.3% · 148 games40.3Round 4: 40.1% · 150 games40.1 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.4% | 49.5% | 5,875 | Round 1: not enough games-Round 2: 44.1% · 129 games44.1Round 3: 44.7% · 128 games (strongest round)44.7Round 4: 44.0% · 143 games44.0 |
| 35 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.4% | 47.6% | 5,720 | Round 1: 40.9% · 126 games40.9Round 2: 41.8% · 130 games41.8Round 3: 44.9% · 144 games (strongest round)44.9Round 4: not enough games- |
| 36 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.4% | 47.3% | 5,300 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.4% | 48.1% | 5,297 | Round 1: 50.1% · 144 games50.1Round 2: 50.2% · 112 games50.2Round 3: 50.0% · 119 games50.0Round 4: 50.6% · 127 games (strongest round)50.6 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.4% | 39.9% | 5,228 | Round 1: not enough games-Round 2: 38.3% · 131 games38.3Round 3: 36.7% · 127 games36.7Round 4: 40.0% · 109 games (strongest round)40.0 |
| 37 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 0.3% | 44.8% | 4,600 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.2% | 44.4% | 3,473 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.2% | 43.3% | 3,304 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.2% | 47.4% | 3,089 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.2% | 49.1% | 3,072 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 48.9% | 2,678 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.2% | 47.9% | 2,524 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 0.2% | 46.6% | 2,246 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.1% | 43.2% | 2,043 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 44.5% | 1,964 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 0.1% | 49.7% | 1,790 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 48.1% | 1,579 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 45.6% | 1,291 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.1% | 49.0% | 1,276 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.1% | 48.7% | 1,231 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 48.6% | 946 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |