| 1 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | SSS | 16.6% | 65.6% | 206,656 | Round 1: 63.3% · 1,203 games63.3Round 2: 69.2% · 1,234 games (strongest round)69.2Round 3: 67.9% · 1,316 games67.9Round 4: 63.8% · 1,095 games63.8 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | SS | 13.9% | 64.5% | 172,508 | Round 1: 70.3% · 1,334 games (strongest round)70.3Round 2: 65.0% · 1,172 games65.0Round 3: 60.5% · 1,124 games60.5Round 4: 59.7% · 943 games59.7 |
| HEAVYEmpower! | SS | 12.3% | 57.6% | 152,790 | Round 1: 57.2% · 3,643 games57.2Round 2: 58.4% · 145 games (strongest round)58.4Round 3: not enough games-Round 4: not enough games- |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | SS | 12.1% | 65.3% | 149,792 | Round 1: 64.0% · 1,288 games64.0Round 2: 66.2% · 1,161 games (strongest round)66.2Round 3: 65.9% · 1,197 games65.9Round 4: 62.1% · 1,005 games62.1 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | SS | 10.8% | 59.3% | 134,420 | Round 1: 55.7% · 401 games55.7Round 2: 57.2% · 961 games57.2Round 3: 58.0% · 1,055 games58.0Round 4: 58.4% · 878 games (strongest round)58.4 |
| Blunt ForceGain 20% Attack Damage. | SS | 8.5% | 59.6% | 105,517 | Round 1: 63.2% · 301 games (strongest round)63.2Round 2: 61.3% · 674 games61.3Round 3: 62.0% · 678 games62.0Round 4: 58.7% · 688 games58.7 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | S | 10.8% | 57.0% | 134,403 | Round 1: 56.6% · 865 games56.6Round 2: 58.7% · 808 games58.7Round 3: 60.3% · 940 games (strongest round)60.3Round 4: 57.9% · 960 games57.9 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 9.0% | 57.2% | 111,770 | Round 1: 61.0% · 756 games (strongest round)61.0Round 2: 55.4% · 480 games55.4Round 3: 55.8% · 650 games55.8Round 4: 54.8% · 590 games54.8 |
| Bread And ButterYour gains 100 Ability Haste. | S | 8.8% | 56.1% | 109,039 | Round 1: not enough games-Round 2: not enough games-Round 3: 56.7% · 1,161 games (strongest round)56.7Round 4: 56.3% · 1,111 games56.3 |
| RecursionGain 60 Ability Haste. | S | 8.3% | 55.8% | 102,515 | Round 1: 55.0% · 563 games55.0Round 2: 57.3% · 519 games57.3Round 3: 59.5% · 589 games (strongest round)59.5Round 4: 56.7% · 527 games56.7 |
| GoredrinkGain 15% Omnivamp. | S | 6.8% | 56.6% | 84,014 | Round 1: 56.3% · 221 games56.3Round 2: 57.6% · 559 games57.6Round 3: 58.4% · 552 games (strongest round)58.4Round 4: 56.6% · 516 games56.6 |
| 2 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | S | 6.4% | 63.4% | 79,371 | Round 1: 67.8% · 948 games (strongest round)67.8Round 2: 62.2% · 932 games62.2Round 3: 63.1% · 150 games63.1Round 4: not enough games- |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 7.6% | 56.2% | 94,901 | Round 1: 56.6% · 1,296 games56.6Round 2: 56.7% · 1,251 games56.7Round 3: 60.3% · 238 games (strongest round)60.3Round 4: not enough games- |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 6.7% | 59.0% | 83,380 | Round 1: 59.1% · 553 games59.1Round 2: 57.7% · 535 games57.7Round 3: 61.9% · 655 games61.9Round 4: 62.7% · 694 games (strongest round)62.7 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 6.6% | 58.5% | 81,874 | Round 1: 62.0% · 396 games (strongest round)62.0Round 2: 60.6% · 422 games60.6Round 3: 58.7% · 536 games58.7Round 4: 59.2% · 492 games59.2 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 6.3% | 55.7% | 77,599 | Round 1: 57.2% · 646 games57.2Round 2: 58.9% · 648 games (strongest round)58.9Round 3: 55.3% · 739 games55.3Round 4: 58.6% · 186 games58.6 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 6.1% | 60.5% | 76,103 | Round 1: 59.2% · 685 games59.2Round 2: 55.6% · 618 games55.6Round 3: 60.9% · 621 games (strongest round)60.9Round 4: 58.0% · 558 games58.0 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 5.9% | 58.2% | 73,375 | Round 1: 58.3% · 285 games58.3Round 2: 60.8% · 699 games (strongest round)60.8Round 3: 58.3% · 745 games58.3Round 4: 56.0% · 662 games56.0 |
| 3 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 5.7% | 60.4% | 70,940 | Round 1: 63.6% · 459 games63.6Round 2: 59.7% · 442 games59.7Round 3: 61.7% · 465 games61.7Round 4: 63.6% · 402 games (strongest round)63.6 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 4.8% | 59.6% | 59,165 | Round 1: 58.5% · 187 games58.5Round 2: 59.1% · 502 games59.1Round 3: 60.6% · 535 games (strongest round)60.6Round 4: 57.2% · 509 games57.2 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 4.6% | 59.2% | 56,689 | Round 1: 56.3% · 161 games56.3Round 2: 60.5% · 308 games (strongest round)60.5Round 3: 58.3% · 363 games58.3Round 4: 57.7% · 252 games57.7 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 4.2% | 57.3% | 52,703 | Round 1: 56.2% · 472 games56.2Round 2: 55.0% · 384 games54.9Round 3: 57.1% · 299 games (strongest round)57.1Round 4: 55.7% · 235 games55.7 |
| 4 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 3.7% | 56.6% | 45,605 | Round 1: 55.3% · 483 games55.3Round 2: 55.5% · 414 games (strongest round)55.5Round 3: not enough games-Round 4: not enough games- |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 3.6% | 58.9% | 44,909 | Round 1: 58.6% · 610 games (strongest round)58.6Round 2: 54.1% · 489 games54.1Round 3: not enough games-Round 4: not enough games- |
| 5 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 3.6% | 57.4% | 44,730 | Round 1: 54.0% · 209 games53.9Round 2: 56.0% · 239 games56.0Round 3: 56.4% · 300 games (strongest round)56.4Round 4: 53.5% · 221 games53.5 |
| 6 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 3.6% | 56.2% | 44,234 | Round 1: 58.7% · 169 games (strongest round)58.7Round 2: 54.6% · 184 games54.6Round 3: 56.9% · 227 games56.9Round 4: 54.5% · 221 games54.5 |
| 7 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.4% | 62.1% | 41,656 | Round 1: 64.9% · 239 games64.9Round 2: 65.9% · 236 games (strongest round)65.9Round 3: 65.3% · 255 games65.3Round 4: 63.5% · 220 games63.5 |
| 8 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 3.1% | 58.3% | 38,892 | Round 1: 62.7% · 233 games (strongest round)62.6Round 2: 61.2% · 224 games61.2Round 3: 54.5% · 237 games54.5Round 4: 58.3% · 201 games58.3 |
| 9 | Transmute: ChaosGain 2 random Augments. | | 2.9% | 56.2% | 36,476 | Round 1: 53.0% · 264 games53.0Round 2: 54.8% · 185 games54.8Round 3: 56.8% · 217 games (strongest round)56.8Round 4: 55.9% · 230 games55.9 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 2.9% | 55.6% | 35,982 | Round 1: 54.6% · 193 games54.6Round 2: 55.1% · 190 games55.1Round 3: 61.4% · 183 games (strongest round)61.4Round 4: 55.9% · 169 games55.9 |
| DonationGet 1750 Gold. No questions asked. | | 2.5% | 58.7% | 31,082 | Round 1: not enough games-Round 2: 60.6% · 156 games (strongest round)60.6Round 3: 59.1% · 221 games59.1Round 4: 57.5% · 249 games57.5 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 2.4% | 55.7% | 29,921 | Round 1: 56.1% · 150 games56.1Round 2: 54.7% · 198 games54.7Round 3: 58.3% · 216 games (strongest round)58.3Round 4: 55.5% · 223 games55.5 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.2% | 57.1% | 26,953 | Round 1: 55.4% · 143 games55.4Round 2: 55.2% · 157 games55.2Round 3: 58.5% · 184 games (strongest round)58.5Round 4: 54.3% · 165 games54.3 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 2.2% | 56.4% | 26,755 | Round 1: not enough games-Round 2: 61.5% · 211 games (strongest round)61.5Round 3: 58.3% · 209 games58.3Round 4: 57.2% · 182 games57.2 |
| 10 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 2.1% | 59.4% | 26,531 | Round 1: 59.7% · 150 games (strongest round)59.7Round 2: 58.4% · 161 games58.4Round 3: 59.1% · 164 games59.1Round 4: 58.5% · 170 games58.5 |
| 11 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 1.9% | 55.9% | 23,766 | Round 1: 52.7% · 150 games52.7Round 2: 51.9% · 150 games51.9Round 3: 49.2% · 202 games49.2Round 4: 56.0% · 168 games (strongest round)56.0 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 1.7% | 56.6% | 21,356 | Round 1: 58.7% · 229 games (strongest round)58.7Round 2: 58.7% · 185 games58.7Round 3: not enough games-Round 4: not enough games- |
| 12 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.7% | 57.0% | 20,492 | Round 1: 56.3% · 204 games (strongest round)56.3Round 2: 55.1% · 174 games55.1Round 3: not enough games-Round 4: not enough games- |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.6% | 58.4% | 19,695 | Round 1: not enough games-Round 2: 61.3% · 150 games61.3Round 3: 56.6% · 150 games56.6Round 4: 61.4% · 164 games (strongest round)61.4 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 1.3% | 55.9% | 15,896 | Round 1: 53.3% · 150 games53.3Round 2: 56.2% · 150 games (strongest round)56.2Round 3: not enough games-Round 4: not enough games- |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.2% | 59.3% | 14,628 | Round 1: not enough games-Round 2: 65.8% · 122 games65.8Round 3: 67.2% · 103 games (strongest round)67.2Round 4: 65.0% · 102 games65.0 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 1.1% | 55.7% | 14,211 | Round 1: 47.7% · 150 games47.7Round 2: 49.0% · 150 games (strongest round)49.0Round 3: not enough games-Round 4: not enough games- |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 1.1% | 55.7% | 14,043 | Round 1: 54.0% · 150 games54.0Round 2: 57.0% · 150 games57.0Round 3: 59.4% · 150 games (strongest round)59.4Round 4: 54.7% · 150 games54.7 |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 1.1% | 59.2% | 13,513 | Round 1: not enough games-Round 2: 56.9% · 109 games56.9Round 3: 58.6% · 149 games58.6Round 4: 61.2% · 150 games (strongest round)61.2 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.1% | 55.8% | 13,255 | Round 1: not enough games-Round 2: 57.4% · 150 games57.4Round 3: 59.0% · 150 games (strongest round)59.0Round 4: 53.7% · 144 games53.7 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.0% | 55.8% | 11,838 | Round 1: not enough games-Round 2: 52.4% · 113 games52.4Round 3: 52.5% · 139 games52.5Round 4: 52.6% · 121 games (strongest round)52.6 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 0.9% | 56.5% | 11,404 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.9% | 56.5% | 10,921 | Round 1: not enough games-Round 2: 55.5% · 150 games55.5Round 3: 58.2% · 150 games (strongest round)58.2Round 4: 54.7% · 150 games54.7 |
| 13 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.7% | 57.9% | 8,496 | Round 1: not enough games-Round 2: not enough games-Round 3: 56.0% · 150 games56.0Round 4: not enough games- |
| 14 | Omni SoulGain 3 random Dragon Souls. | | 0.6% | 56.3% | 8,054 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.6% | 58.4% | 7,845 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 15 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 63.7% | 3,858 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 60.0% · 146 games60.0 |
| Mind to MatterIncrease max Health by half of your Mana. | | 0.3% | 55.9% | 3,492 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 12.3% | 55.6% | 153,218 | Round 1: not enough games-Round 2: 55.5% · 1,091 games (strongest round)55.5Round 3: 55.4% · 1,312 games55.4Round 4: 54.9% · 1,041 games54.9 |
| 16 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 11.3% | 55.4% | 139,801 | Round 1: 56.5% · 754 games (strongest round)56.5Round 2: 52.1% · 761 games52.1Round 3: 55.8% · 867 games55.8Round 4: 54.9% · 746 games54.9 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 9.0% | 55.0% | 111,959 | Round 1: 52.9% · 1,176 games52.9Round 2: 55.8% · 1,129 games55.8Round 3: 58.6% · 216 games (strongest round)58.6Round 4: not enough games- |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 7.9% | 53.3% | 97,775 | Round 1: 51.8% · 611 games51.8Round 2: 53.3% · 503 games53.3Round 3: 54.7% · 587 games54.7Round 4: 54.8% · 531 games (strongest round)54.8 |
| Flow of SpiritCasting grants you Attack Speed for a duration. | | 7.0% | 55.3% | 87,250 | Round 1: 57.4% · 260 games (strongest round)57.4Round 2: 56.4% · 642 games56.4Round 3: 55.5% · 688 games55.5Round 4: 53.4% · 555 games53.3 |
| 17 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 5.3% | 54.7% | 65,966 | Round 1: 54.0% · 419 games54.0Round 2: 55.5% · 411 games (strongest round)55.5Round 3: 54.2% · 485 games54.2Round 4: 55.5% · 418 games55.5 |
| Transmute: GoldGain a random Gold Augment. | | 4.3% | 55.5% | 53,190 | Round 1: 54.6% · 220 games54.6Round 2: 52.2% · 317 games52.2Round 3: 54.0% · 365 games54.0Round 4: 57.3% · 324 games (strongest round)57.3 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 4.1% | 50.7% | 50,626 | Round 1: 47.9% · 375 games (strongest round)47.9Round 2: 44.4% · 258 games44.4Round 3: not enough games-Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 3.8% | 54.8% | 47,506 | Round 1: 55.0% · 380 games54.9Round 2: 54.7% · 282 games54.7Round 3: 56.3% · 307 games (strongest round)56.3Round 4: 55.7% · 283 games55.7 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 3.8% | 52.0% | 47,013 | Round 1: 50.0% · 508 games50.0Round 2: 52.9% · 499 games52.8Round 3: 54.8% · 120 games (strongest round)54.8Round 4: not enough games- |
| 18 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 3.6% | 54.8% | 45,126 | Round 1: 53.0% · 353 games53.0Round 2: 54.3% · 346 games54.3Round 3: 57.4% · 335 games (strongest round)57.4Round 4: 54.3% · 263 games54.3 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 3.5% | 52.1% | 42,987 | Round 1: 53.2% · 150 games53.2Round 2: 49.8% · 150 games49.8Round 3: 56.0% · 150 games (strongest round)56.0Round 4: 51.5% · 150 games51.5 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 3.2% | 49.1% | 40,056 | Round 1: 49.7% · 478 games49.7Round 2: 50.4% · 455 games (strongest round)50.4Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 2.8% | 54.7% | 34,969 | Round 1: 51.5% · 150 games51.5Round 2: 56.0% · 150 games56.0Round 3: 58.4% · 173 games (strongest round)58.4Round 4: 57.1% · 173 games57.1 |
| QuickstepWhen you use, dash towards your cursor. | | 2.6% | 50.4% | 32,018 | Round 1: 48.4% · 183 games48.4Round 2: 48.8% · 203 games48.8Round 3: 48.4% · 239 games48.4Round 4: 52.7% · 239 games (strongest round)52.7 |
| 19 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 2.4% | 54.7% | 29,701 | Round 1: 53.2% · 153 games53.2Round 2: 54.6% · 180 games54.6Round 3: 57.0% · 201 games (strongest round)57.0Round 4: 55.9% · 183 games55.9 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 2.2% | 52.1% | 27,562 | Round 1: 57.1% · 150 games (strongest round)57.1Round 2: 56.2% · 150 games56.2Round 3: 56.2% · 150 games56.2Round 4: 55.3% · 150 games55.3 |
| 20 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 2.2% | 53.8% | 26,696 | Round 1: 51.5% · 150 games51.5Round 2: 49.1% · 150 games49.1Round 3: 50.6% · 150 games50.6Round 4: 56.9% · 150 games (strongest round)56.9 |
| 21 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.1% | 54.2% | 26,163 | Round 1: 49.0% · 379 games49.0Round 2: 51.6% · 166 games (strongest round)51.6Round 3: not enough games-Round 4: not enough games- |
| 22 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 2.1% | 51.7% | 26,111 | Round 1: 52.9% · 150 games52.9Round 2: 50.7% · 150 games50.7Round 3: 49.2% · 162 games49.2Round 4: 54.0% · 154 games (strongest round)54.0 |
| 23 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 2.1% | 54.8% | 26,109 | Round 1: 52.6% · 207 games52.6Round 2: 54.9% · 150 games (strongest round)54.9Round 3: 50.7% · 163 games50.7Round 4: 52.7% · 150 games52.7 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 2.1% | 53.5% | 25,587 | Round 1: 51.0% · 112 games51.0Round 2: 57.6% · 150 games (strongest round)57.6Round 3: 53.6% · 187 games53.6Round 4: 55.2% · 159 games55.2 |
| 24 | OverloadedUsing another Ability resets the cooldown of. | | 2.0% | 49.8% | 25,202 | Round 1: 49.8% · 150 games49.8Round 2: 51.5% · 150 games51.5Round 3: 50.9% · 164 games50.9Round 4: 53.0% · 155 games (strongest round)53.0 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | | 1.9% | 49.4% | 23,921 | Round 1: 48.2% · 150 games48.2Round 2: 49.0% · 150 games (strongest round)49.0Round 3: 47.9% · 185 games47.9Round 4: 47.1% · 152 games47.1 |
| 25 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 1.9% | 54.3% | 22,976 | Round 1: 56.2% · 150 games56.2Round 2: 54.7% · 150 games54.7Round 3: 56.5% · 150 games (strongest round)56.5Round 4: 53.7% · 158 games53.7 |
| Scopier WeaponsGain 150 Attack Range. | | 1.8% | 51.8% | 21,751 | Round 1: 50.7% · 150 games50.7Round 2: 52.3% · 161 games52.3Round 3: 53.0% · 206 games (strongest round)53.0Round 4: 52.7% · 204 games52.7 |
| DeftGain 60% Attack Speed. | | 1.7% | 53.3% | 21,477 | Round 1: not enough games-Round 2: 51.4% · 150 games51.3Round 3: 54.0% · 150 games (strongest round)53.9Round 4: 48.9% · 150 games48.9 |
| 26 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 1.7% | 49.7% | 21,350 | Round 1: 48.9% · 150 games48.9Round 2: 49.8% · 150 games (strongest round)49.8Round 3: 48.6% · 150 games48.6Round 4: 47.3% · 145 games47.3 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.7% | 55.2% | 21,081 | Round 1: 52.7% · 150 games52.7Round 2: 52.4% · 150 games52.4Round 3: 54.3% · 150 games (strongest round)54.3Round 4: 53.9% · 150 games53.9 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 1.7% | 54.0% | 20,968 | Round 1: 55.1% · 150 games55.1Round 2: 54.6% · 150 games54.6Round 3: 55.8% · 150 games (strongest round)55.8Round 4: 54.7% · 150 games54.7 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 1.6% | 53.7% | 20,042 | Round 1: not enough games-Round 2: 50.5% · 150 games50.5Round 3: 51.2% · 150 games51.2Round 4: 53.4% · 150 games (strongest round)53.4 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 1.6% | 53.4% | 19,970 | Round 1: not enough games-Round 2: 51.4% · 150 games51.4Round 3: 52.5% · 150 games (strongest round)52.4Round 4: 47.6% · 150 games47.6 |
| Bread And JamYour gains 100 Ability Haste. | | 1.5% | 50.9% | 19,031 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.2% · 191 games (strongest round)51.2Round 4: 51.0% · 210 games51.0 |
| 27 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 1.4% | 54.2% | 17,910 | Round 1: 55.4% · 150 games (strongest round)55.4Round 2: 53.2% · 150 games53.2Round 3: 52.5% · 150 games52.5Round 4: 51.3% · 150 games51.3 |
| 28 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 1.4% | 53.4% | 17,791 | Round 1: 54.4% · 150 games (strongest round)54.4Round 2: 51.8% · 144 games51.8Round 3: 52.5% · 150 games52.5Round 4: 52.4% · 150 games52.4 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 1.4% | 55.4% | 17,490 | Round 1: 49.2% · 120 games49.2Round 2: 50.6% · 144 games50.6Round 3: 51.3% · 150 games (strongest round)51.3Round 4: 51.2% · 150 games51.2 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.4% | 53.6% | 16,991 | Round 1: 49.9% · 150 games49.9Round 2: 48.2% · 144 games48.2Round 3: 51.8% · 150 games (strongest round)51.7Round 4: 50.0% · 150 games50.0 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 1.4% | 51.0% | 16,770 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 1.2% | 50.4% | 15,222 | Round 1: 50.4% · 150 games50.4Round 2: 52.0% · 150 games52.0Round 3: 53.1% · 150 games53.1Round 4: 53.5% · 155 games (strongest round)53.5 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 1.2% | 54.3% | 15,218 | Round 1: 51.2% · 150 games51.2Round 2: 50.2% · 150 games50.2Round 3: 55.0% · 150 games (strongest round)55.0Round 4: 49.9% · 150 games49.9 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.2% | 50.3% | 14,951 | Round 1: 51.4% · 131 games51.4Round 2: 58.2% · 129 games (strongest round)58.2Round 3: 57.3% · 150 games57.3Round 4: 54.2% · 150 games54.2 |
| Scoped WeaponsGain 75 Attack Range. | | 1.2% | 52.2% | 14,773 | Round 1: 52.6% · 110 games52.6Round 2: 52.8% · 150 games52.8Round 3: 50.4% · 150 games50.4Round 4: 53.4% · 150 games (strongest round)53.3 |
| 29 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 1.0% | 52.4% | 12,512 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 1.0% | 51.2% | 12,498 | Round 1: 51.9% · 150 games51.9Round 2: 50.5% · 139 games50.5Round 3: 53.1% · 150 games53.1Round 4: 54.2% · 150 games (strongest round)54.2 |
| 30 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.0% | 54.9% | 12,321 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 1.0% | 47.3% | 11,854 | Round 1: 50.4% · 150 games (strongest round)50.4Round 2: 48.2% · 125 games48.2Round 3: not enough games-Round 4: not enough games- |
| 31 | Scopiest WeaponsGain 250 Attack Range. | | 0.9% | 51.4% | 11,769 | Round 1: 50.4% · 129 games50.3Round 2: 48.1% · 136 games48.1Round 3: 50.4% · 150 games50.4Round 4: 54.3% · 127 games (strongest round)54.3 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.9% | 51.8% | 11,503 | Round 1: 51.0% · 150 games (strongest round)51.0Round 2: 46.3% · 137 games46.3Round 3: 48.5% · 150 games48.5Round 4: 47.3% · 120 games47.3 |
| 32 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.9% | 53.8% | 11,345 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.8% · 150 games (strongest round)52.8Round 4: 48.2% · 150 games48.2 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 0.8% | 53.8% | 10,476 | Round 1: not enough games-Round 2: 57.4% · 131 games57.4Round 3: 57.5% · 136 games (strongest round)57.5Round 4: 56.2% · 112 games56.2 |
| 33 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 0.8% | 52.3% | 10,063 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.9% · 143 games51.9Round 4: 53.7% · 150 games (strongest round)53.7 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.8% | 53.6% | 10,059 | Round 1: not enough games-Round 2: 48.6% · 150 games48.6Round 3: 50.7% · 150 games50.7Round 4: 51.3% · 138 games (strongest round)51.3 |
| Bread and CheeseYour gains 100 Ability Haste. | | 0.8% | 51.5% | 9,616 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.9% · 150 games (strongest round)52.9Round 4: 52.6% · 150 games52.6 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.8% | 52.6% | 9,596 | Round 1: not enough games-Round 2: 49.1% · 120 games49.1Round 3: 51.5% · 115 games (strongest round)51.5Round 4: not enough games- |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 0.8% | 55.0% | 9,527 | Round 1: not enough games-Round 2: 52.6% · 150 games52.6Round 3: 52.2% · 150 games52.2Round 4: 53.1% · 150 games (strongest round)53.1 |
| 34 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.8% | 52.5% | 9,459 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.9% · 102 games (strongest round)49.9Round 4: 47.7% · 105 games47.7 |
| 35 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.8% | 54.6% | 9,382 | Round 1: 51.8% · 141 games51.8Round 2: 53.9% · 111 games (strongest round)53.9Round 3: not enough games-Round 4: not enough games- |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 0.7% | 47.9% | 9,024 | Round 1: 45.4% · 121 games45.4Round 2: 45.5% · 107 games45.5Round 3: 46.7% · 137 games (strongest round)46.7Round 4: 43.6% · 141 games43.6 |
| 36 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.6% | 53.8% | 7,402 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | | 0.6% | 54.9% | 7,371 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.6% | 53.1% | 7,353 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.6% | 51.6% | 7,254 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.1% · 109 games (strongest round)52.1Round 4: 48.1% · 150 games48.1 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.6% | 52.6% | 7,057 | Round 1: not enough games-Round 2: 50.4% · 138 games50.4Round 3: 53.7% · 111 games (strongest round)53.7Round 4: 53.3% · 122 games53.3 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 0.5% | 53.5% | 6,264 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.0% · 100 games52.0Round 4: not enough games- |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.5% | 51.3% | 6,007 | Round 1: 50.9% · 127 games50.9Round 2: 57.0% · 101 games (strongest round)57.0Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.4% | 55.5% | 4,722 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.4% | 49.5% | 4,675 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.4% | 49.9% | 4,562 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.3% | 53.9% | 4,294 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.3% | 48.8% | 4,260 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.3% | 54.8% | 4,042 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 0.3% | 55.5% | 3,932 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.3% | 53.4% | 3,549 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.3% | 45.8% | 3,521 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 0.3% | 54.5% | 3,362 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.2% | 53.5% | 2,779 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.2% | 50.5% | 2,777 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 54.1% | 2,612 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.2% | 53.5% | 1,982 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.2% | 51.1% | 1,971 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.2% | 52.5% | 1,894 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.1% | 52.7% | 1,849 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.1% | 52.4% | 1,822 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 53.0% | 1,486 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.1% | 51.2% | 1,307 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 53.1% | 1,160 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.1% | 50.8% | 1,052 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 59.5% | 964 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |